Chain Connect
ni SiJaf
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Chain Connect
Mga tag para sa Chain Connect
Deskripsyon
Mag-enjoy, mag-relax at kalimutan ang stress sa araw-araw! Laruin ang relaxing chain reaction game na ito na may twist. Lumubog at mag-enjoy!
Paano Maglaro
1. Patamaan ang mga kumikislap na tuldok gamit ang mga particle. 2. I-click ang isang tuldok para magsimula ng chain. 3. Sasabog ang tuldok at lilipad ang mga particle. 4. Ang mga particle ay gagalaw papunta sa MOUSE. 5. Kapag nalinis mo ang top layer, lilipat ka sa layer sa ilalim. 6. Mag-relax at mag-enjoy :)
FAQ
Ano ang Chain Connect?
Ang Chain Connect ay isang chain reaction puzzle game na ginawa ni SiJaf kung saan layunin ng mga manlalaro na pagdugtung-dugtungin ang mga makukulay na bilog at mag-trigger ng chain reaction para malinis ang bawat antas.
Paano nilalaro ang Chain Connect?
Sa Chain Connect, magki-click ka sa mga bilog para magsimula ng chain reaction na magdudugtong sa iba pang bilog na may parehong kulay, layuning linisin ang lahat ng bilog sa board gamit ang limitadong bilang ng galaw.
Sino ang developer ng Chain Connect?
Ang Chain Connect ay ginawa ng indie developer na si SiJaf at pwedeng laruin sa Kongregate.
Ano ang mga pangunahing tampok ng Chain Connect?
Kabilang sa mga pangunahing tampok ng Chain Connect ang simpleng mouse controls, color-matching chain reaction mechanics, limitadong galaw bawat antas, at level-based progression system na humihirap habang umuusad ka.
May paraan ba para umusad o mag-unlock ng bagong content sa Chain Connect?
Sa Chain Connect, umuusad ka sa pamamagitan ng pagtapos ng mga puzzle level, kung saan bawat bagong antas ay nagdadala ng mas matinding hamon at nangangailangan ng estratehikong pagpaplano ng iyong chain reaction.
Mga Komento
SiJaf
Jan. 22, 2010
Hey thanks for all those good feedbacks. I will definitely make a sequel to this also with some graphics update, but also new gameplay elements. This gameplay is also part of a bigger "game as art" project, which I finish in 1-2 month.
Fog_of_Fear
Jan. 22, 2010
What I could imagine for the sequel are smooth and slow backround colour fades (if the coulours aren't too loud). I personally don't like backround images, but I think many people would like them too (if the images fit the smooth relaxing style of the game). Perhaps there could be a few backround options so you can choose it just like the different songs.
Kcori
Sep. 18, 2010
It's pretty relaxing. I think it would work really well if it were a fullscreen experience, but that's not really plausible here.
rapidraccoon808
Apr. 10, 2010
Great game and calming music to go with it, combined with entertaining gameplay. I say Sijaf that it rightfully deserves a 5/5 like many other games of yours... all it needs now is badges ask greg or jim(or emily) Greer for that.
SiJaf
Feb. 20, 2010
That's amazing, Brontalo!