Cyber Chaser

Cyber Chaser

ni SilenGames
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Cyber Chaser

Rating:
3.9
Pinalabas: September 26, 2013
Huling update: October 09, 2013
Developer: SilenGames

Mga tag para sa Cyber Chaser

Deskripsyon

Tumakbo, tumalon, yumuko at bumaril sa sobrang nakakaadik na runner na ito. Kumpletuhin ang mga misyon, i-unlock ang mga sandata at bumili ng iba't ibang upgrade. Pinagsasama ng laro ang exciting gameplay ng Joyride Jetpack at matinding old-school action ng Contra. Walang katapusang saya ang naghihintay sa iyo!

Paano Maglaro

Pindutin ang UP o I-CLICK para tumalon. Pindutin ang UP o I-CLICK habang nasa ere para mag-double jump. Pindutin ang DOWN o SPACE para mag-slide. Pindutin ang DOWN o SPACE habang nasa ere para mag-stomp attack

FAQ

Ano ang Cyber Chaser?
Ang Cyber Chaser ay isang free-to-play endless runner at shooting action game na ginawa ng SilenGames, kung saan tinatapos ng mga manlalaro ang mga misyon at nilalabanan ang mga kalaban sa futuristic na kapaligiran.

Paano nilalaro ang Cyber Chaser?
Sa Cyber Chaser, kinokontrol mo ang tumatakbong karakter, tumatalon at dumudulas upang iwasan ang mga hadlang, at awtomatikong nagpapaputok sa mga kalaban habang kinokolekta ang mga barya at upgrade sa buong level.

Anong progression system ang meron sa Cyber Chaser?
May malawak na upgrade system ang Cyber Chaser kung saan ini-unlock at pinapalakas mo ang mga sandata, pinapabuti ang kakayahan ng karakter, at tinatapos ang mga quest upang umusad sa mas mahihirap na stage.

Ano ang mga tampok ng Cyber Chaser?
Kabilang sa mga tampok ng Cyber Chaser ang mabilis na endless runner gameplay, iba't ibang sandata at power-up, boss fights, daily challenges, at tuloy-tuloy na upgrades.

Pwede bang laruin ang Cyber Chaser offline o sa mobile devices?
Ang Cyber Chaser ay isang browser-based Flash game na pangunahing nilalaro online sa PC, at wala itong offline progress o dedikadong mobile version.

Mga Update mula sa Developer

Sep 30, 2013 5:11pm

v1.2.2
- You can use Rocket launcher as primary weapon
- โ€œGet Readyโ€ screen have a โ€œBackโ€ button
- โ€œLevel Upโ€ screen is speed upped
- Weapon equip bug is fixed
- Other minor bugs is fixed

Mga Komento

0/1000
takahmasak avatar

takahmasak

Oct. 12, 2013

1150
32

If you make a sequel, remove the boss' ridiculous explosion duration. We've seen it once, and in survival it's impossible to find yourself let alone know if you're falling into a pit/spikes. One small explosion, and a large 1000 or whatever coin would suffice.

Germanicvs avatar

Germanicvs

Sep. 27, 2013

639
17

Great game, but eventually the greatest challenge becomes not being able to see your character or the surroundings because of all the coins/gems...

warm0nger avatar

warm0nger

Sep. 28, 2013

1818
56

Nice game. But the endgame is very cluttered. I've played 21K ft in suvival and I did not know what I was doing. When fighting bosses I was constantly pressing up, unabled to collect weapons/keys/support items, because I did not know where I was.

Please add an option to hide fuel, gems and cash. That would help alot.

pinguin333 avatar

pinguin333

Sep. 28, 2013

2113
77

This quickly turns from a fun side-scroller into a there's-so-much-stuff-on-my-screen-I-can't-see-what-I'm-doing-and-it's-making-me-lag-like-crazy trainwreck. Quality toggle and gem/coin/fuel transparency or smaller icons please.

SilenGames
SilenGames Developer

Thanks for feedback. Coins became smaller in version 1.2. Unfortunately quality toggle does not work, because all graphics in bitmap, not vector.

knewred avatar

knewred

Oct. 01, 2018

88
2

This game is the perfect example of why visual design is important in a game. After a while the game becomes impossible to see, as other people have mentioned- even in early stages, the excessive effects make it hard to keep track of what's going on. The artist for this game was a good sculptor but really needs to learn a bit of colour theory: when everything's saturated and glowing, it makes nothing stand out or look important. The coin-and-gem problem wouldn't actually be so bad if the colours weren't so bright and didn't clash so much- as it is, the player has nowhere for their eyes to rest: it feels sort of like walking into a bright room after sitting in darkness for a while, and has the same sort of effect on your perceptive ability. I've got the badges, and now I'm going to have a break from the computer until my eyes stop hurting. I'd really like this game if it wasn't for the visual bombardment, but unfortunately the issue is bad enough that I really don't want to continue.