Unnatural Selection GitD 26

Unnatural Selection GitD 26

ni Solsund
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Unnatural Selection GitD 26

Rating:
3.0
Pinalabas: July 29, 2012
Huling update: July 29, 2012
Developer: Solsund

Mga tag para sa Unnatural Selection GitD 26

Deskripsyon

Maging technician sa isang kompanya na nagpaparami ng custom na mga nilalang para sa kanilang kliyente. Gawin ang lahat para makuha ang gusto nila nang hindi tumatagal at kunin ang mga gantimpala. Ginawa sa loob ng sampung araw para sa “Game in Ten Days #26” na paligsahan.

Paano Maglaro

Lahat ng aksyon ay gamit ang mouse. I-drag ang mga nilalang mula sa Cage papunta sa Breeding box at i-click ang Breed para magpatuloy sa susunod na henerasyon. Kapag handa na, ilagay lang ang isang nilalang sa Breeding box at pindutin ang Submit. Ang stats na may + ay nagbibigay ng mas mataas na puntos at ang may – ay mas mababa, kaya mag-ingat sa pagpapares.

Mga Komento

0/1000
Solsund avatar

Solsund

Jul. 29, 2012

7
0

*Phew* That was a crazy 10 days but I managed to get through it. Thanks for playing my game, Kongregate!

Ace_Blue avatar

Ace_Blue

Jul. 29, 2012

4
0

The size of the circle should reflect the size stat. Otherwise, fun, but selection tools are too limited (allow sorting, discarding) and the game is way too short. For a GitD though, it's awesome!

Solsund
Solsund Developer

I had originally intended to do that. The thing that stopped me was because I was worried about making the circles get too small because they'd be a pain to grab. Granted, that was back when I had intended the little creatures to wander around on their own.

828burke avatar

828burke

Sep. 23, 2012

1
0

Awesome concept and good game for ten days but it would be better if youmade it better kind of like with farm of souls

Geenf11 avatar

Geenf11

Jul. 31, 2012

1
0

Awesome, but short. Looking forward to more!

Abigayl avatar

Abigayl

Jul. 29, 2012

2
1

Wow, my knowledge of genetics is useful in a game? It's a pretty good simulator, but it is very difficult to control 5 aspects at once. I beat the easy in about 12 iterations (took me a couple to figure out what I was doing), but I have 4/5 of the stats nearly perfect for silver, and it's not liking it. I also found the text small, lengthy, and hard to read through 100% (tl;dr mantra). Lastly, there really wasn't much to have fun with in the game once the initial fun wore off. It's a good simulator... just wish more was done with it (i.e. Phase Wars), but I know it was only 10 days ;)

Solsund
Solsund Developer

Yup, 10 days for sure. I had multiple play styles planned to change things up and I was supposed to have limited #'s of generations available before you would fail and have to start over but I didn't dare do that without knowing what was a fair number. I also considered tweaking the breeding system so that it would err on the side of closer to the target. In the end just a lack of time.