Hey Wizard: Quest for the Magic Mojo
ni Spelgrim
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Hey Wizard: Quest for the Magic Mojo
Mga tag para sa Hey Wizard: Quest for the Magic Mojo
Deskripsyon
Bumuo ng mga spell sa pamamagitan ng pagsasama ng mga magic card at gamitin ito para iligtas ang Hari ng Mojo! May 8 antas ang laro na may 4 na misyon bawat antas! Labanan ang 8 iba't ibang klase ng halimaw at 8 boss gamit ang 14 na spell. Mag-summon ng skeleton, lumikha ng lindol, sunugin at palamigin ang mga kalaban mo, bumalik na ang Mojo!
Paano Maglaro
Left mouse button - Mag-charge at Bumaril. Mouse - Tumuon. [A] at [D] o [KALIWA] at [KANAN] - Gumalaw. [1],[2],[3] - Palitan ng spell. [Q] at [E] - I-cycle ang mga spell. [SPACE] - Spell Menu. [ESC] o [P] - I-pause
FAQ
Ano ang Hey Wizard: Quest for the Magic Mojo?
Ang Hey Wizard: Quest for the Magic Mojo ay isang action platformer game na binuo ng Spelgrim kung saan gagampanan mo ang isang wizard na naglalakbay upang mabawi ang kanyang nawalang magic mojo.
Paano nilalaro ang Hey Wizard: Quest for the Magic Mojo?
Sa Hey Wizard: Quest for the Magic Mojo, kontrolado mo ang iyong wizard gamit ang keyboard, gumagamit ng mga spell para mag-navigate sa mga level, talunin ang mga kalaban, at sirain ang mga enemy spawner.
Ano ang mga pangunahing elemento ng pag-unlad sa Hey Wizard: Quest for the Magic Mojo?
Ang pangunahing pag-unlad dito ay ang pag-akyat sa maraming level, pagtalo sa mas malalakas na halimaw, at pagbubukas ng mga upgrade para sa iyong mga spell.
Ano ang mga natatanging tampok ng Hey Wizard: Quest for the Magic Mojo?
May dynamic na spell-based na paggalaw, maraming upgradeable na spell, at mabilisang platformer combat sa iba't ibang cavernous na yugto.
Sino ang gumawa ng Hey Wizard: Quest for the Magic Mojo at saang platform ito pwedeng laruin?
Ang Hey Wizard: Quest for the Magic Mojo ay binuo ng Spelgrim at maaaring laruin bilang browser game sa Kongregate.
Mga Komento
Flamingtaco
Feb. 13, 2010
This is really a spectacular game, it fully lives up to the standard set by its predecessor. The upgrade system is, in my opinion, better than the original, as is the expanded spell choice. Flame, however, is a very unbalanced spell. At its max level, you can cruise through the air indefinitely while killing anything that isn't a boss in a matter of seconds. House of Lightning is also overpowered, but you can't bring that with you. With flame, a technique I use is "cropdusting," where you use burts to keep yourself in the air while also hitting anything beneath you. That's a tip for anyone who can't deal with he lack of a jump button, or how you can't use a spell with that much kickback for combat, or for people who enjoy creative combat. But to the point, 5/5 and fave'd. Needs a map like the first one had instead of a walkthrough, and it would be preferable to not be kicked upon quest completion, but still excellent.
derRobag
Oct. 15, 2010
most UNDERrated game on Kong.
but i think i can explain it, because most of the people doesn't understand the extraordinary controls. it needs a little bit training and patience to control that "yourself-spell-movement", that most of the people doesnt seem to have. But it shows the enormous phantasy and creativity of the makers to let the wizard move like this... :-)
marzbarzmeowz
Sep. 02, 2011
Is he a wizard, or god of flame?
baileyspy3
May. 01, 2010
ok this game rocks. period. but i want more third level combos, now that would be awesome.
nubme
Jul. 23, 2010
The health points in Hey wizard 1 is better.
Seriously, when your hit, your hat FLIES AWAY FROM YOU or sometimes it FLIES CLOSE TO THE BOSS, then when you're hit, YOU'RE GONNA HAVE TO DO IT ALL OVER. T_T