Ixtab
ni StudioCime
Ixtab
Mga tag para sa Ixtab
Deskripsyon
Ang Ixtab ay isang rogue-like shooter game kung saan makikilala mo si Kamatayan, maglalakbay sa mga dungeon na puno ng pinto, makakatagpo ng mga halimaw at makakalikom ng tunay na kayamanan! Layunin mong hanapin ang boss-room at talunin siya! Pagkatapos, mas marami at mas mapanganib na halimaw ang iyong makakaharap…. Kaibigan mo si Kamatayan: kapag namatay ka, ibabalik ka sa shop ni Kamatayan, kung saan puwede kang bumili ng mga upgrade. At bumalik para patayin lahat ng halimaw. Pero mag-ingat: medyo sakim si Kamatayan! Suwerte!
Paano Maglaro
Gamitin ang keyboard para gumalaw (WASD o kahit arrow keys - oo, astig kami). Gamitin ang mouse para itutok sa mga halimaw (o kahit saan, pero hindi iyon inirerekomenda). At puwede kang bumaril sa isang click! O dalawa. O tatlo. Puwede ring gamitin ang click para bumili ng upgrade. Sulitin ang sale. Siyempre, puwede ring gamitin ang click para laktawan ang dialog (pero hindi mo gagawin, kasi astig ang mga dialog).
Mga Update mula sa Developer
We just fixed a bug which sometime allow monster to go and wonder off screen.
The room’s door wouldn’t open until you killed it, which was impossible.
We have placed guards who should watch for monster to stay in screen.
Sorry for the inconveniance.
Mga Komento
Danimal696
Jan. 20, 2014
Awww, its way too short, i really enjoyed it
Geenf11
Jan. 21, 2014
Not really a roguelike. If you mean Binding Of Isaac-like, the roguelike part of BoI was the permadeath, random dungeon, and unlabeled and unexplained items, rather than the whole Zelda-as-a-shooter bit.
You're right about that : Maybe some unlabeled item would make the game better, we'll think about that. Thanks for that comment !
sasquatch5004
Jan. 21, 2014
Very good potential. I will list some key points. Although they are primarily cons, this is a big market, and for a game to be great it needs a lot.
-The maps are recognizable across all floors. Not the scenery(which is understandably the same in the same dungeon), but the design.
-Make some walls permeable by bullets.
-BALAANCE. I used the machine guy the entire time after upgrading it. No good. Consider adding more skills. also, if guns had magazines, even if they had unlimited ammo, would add more to it.
-Please include boss variation. I'm fine with the repetition and increase in difficulty, but I would expect more variation in the full one.(you probably were planning on it, but figured i'd add it.)
-Good loot system, but good balance also applies to this.
Overall, very well down for such a short beta, can't wait to play the real thing.
Thank you for your detailed feedback. Concerning maps and boss variations, we are aware of this and we just wanted to see how the beta will be received by players. We are going to solve problems and balance the whole game. Thank you again and don't hesitate to come back in the future :) !
cacahead1
Apr. 21, 2015
This game was fun. It's simple yet a bit challenging. you guys should add more skills. Also as some have mentioned, it'd be great if some of the weapons did more damage. I found myself only using one weapon after the 2nd boss. Hope to see the full version sometime! rate 5/5 just for the music alone haha
Ralfo
Jan. 19, 2014
"... even arrows." + "enable music". Money and pickups don't fade, even after leaving a room. You can go back to the starting room for additional shopping. Very thoughtful.