Tiny Heist
ni TerryCavanagh
Tiny Heist
Mga tag para sa Tiny Heist
Deskripsyon
Akyatin ang tore, iwasan ang mga patrol bot at marating ang rooftop na may pinakamaraming hiyas na makikita mo!
Paano Maglaro
Arrows para gumalaw, SPACE o Z para maghintay ng isang turn, 1, 2 at 3 para gamitin ang mga item.
FAQ
Ano ang Tiny Heist?
Ang Tiny Heist ay isang roguelike stealth game na binuo ni Terry Cavanagh kung saan maglilihim ka sa mga procedurally generated na palapag, iiwas sa mga kalaban, at mangongolekta ng mga kayamanan.
Paano nilalaro ang Tiny Heist?
Sa Tiny Heist, kokontrolin mo ang isang karakter na dahan-dahang iiwas sa mga guwardiya, aso, at camera upang makarating sa exit ng bawat palapag, gamit ang maingat na galaw at timing para hindi mapansin.
Sino ang developer ng Tiny Heist?
Ang Tiny Heist ay nilikha ng indie game developer na si Terry Cavanagh, na kilala rin sa mga larong VVVVVV at Super Hexagon.
Ano ang mga pangunahing tampok ng Tiny Heist?
Tampok ng Tiny Heist ang procedurally generated na mga level, stealth-based na gameplay, pixel-art graphics, at permadeath, kaya bawat laro ay kakaiba at hamon.
May progression o upgrade system ba sa Tiny Heist?
Walang permanenteng upgrade o progression sa pagitan ng mga laro sa Tiny Heist; bawat playthrough ay magsisimula mula sa umpisa, gaya ng karaniwang roguelike games.
Mga Komento
nulland
Jan. 17, 2017
Take an extra drill and fire extinguisher to the bottom, cross the lava, and then drill outside the outer wall. Once you get tired of exploring fake memory locations, descend again, and the game becomes even more weird. Very well done. Deceptive, subtle, and rewarding of thinking outside the box. I'm reminded of the old arcade game Venture at times.
(you don't actually need the fire extinguisher! You can also do it with a skateboard, or a sword, or maybe even empty handed...)
nulland
Jan. 17, 2017
Ok, drilling off the board just made it a whole new game.
Edward_Rivera
Jan. 19, 2017
this is a good game but some updates and this will be a great game.
Selva
Jan. 13, 2017
This is neat but has some serious problems. Restarting from the first floor on a fail is a bad idea when the game can procedurally generate a floor where the green key is in a room who's only entrance is through a door that requires the green key.
Maltoy
Jan. 21, 2017
Simple concept, yet a very difficult game. Reminds me of the early NES days. Got to level 11 after something like 50 tries? Perseverance is my friend. I will beat this game. I MUST!