Medieval Cop 8 -DeathWish- (Part 1)
ni VasantJ
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Medieval Cop 8 -DeathWish- (Part 1)
Mga tag para sa Medieval Cop 8 -DeathWish- (Part 1)
Deskripsyon
Nasa Impiyerno na si Dregg. Hindi siya masaya sa kanyang kalagayan kaya nagpasya siyang idulog ang kanyang kaso sa Diyablo sa pag-asang mabuhay muli at talunin si Draziel. (Laki ng Laro – 30mb)
Paano Maglaro
Left Click para gumalaw at pumili,. Right Click para buksan ang menu at bumalik,. PageDown para mabilis na mag-scroll ng text.
Mga Update mula sa Developer
Version 1.1
- Added Easy mode w/o timer and easier traps
- Fixed minor bugs
-Reduced size from 30mb to 25mb.
FAQ
Ano ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?
Ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay isang kwento-driven na adventure game na binuo ni VasantJ, bahagi ng Medieval Cop series na matatagpuan sa Kongregate.
Sino ang gumawa ng Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?
Ang Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay ginawa ng indie developer na si VasantJ.
Anong gameplay ang inaalok ng Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?
Ang larong ito ay isang narrative-focused adventure at RPG game kung saan pangunahing mag-eexplore ka ng mga kapaligiran, lulutas ng mga puzzle, at makikipag-ugnayan sa iba’t ibang karakter para umusad sa kwento.
Paano ang progression sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1)?
Ang progression sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) ay nakatali sa pagtatapos ng mga story chapter, paglutas ng mga puzzle, at paggawa ng mga desisyon na nakakaapekto sa dialogue at mga kaganapan.
Ano ang nagpapakakaiba sa Medieval Cop - Dregg Me to Hell (Part 8 - Deathwish Part 1) sa ibang adventure RPG games?
Namumukod-tangi ang laro dahil sa nakakatawang pagsusulat, nakakaintrigang mga kwento, at character-driven na dialogue, na ginagawa itong isang di-malilimutang bahagi ng episodic Medieval Cop adventure RPG series.
Mga Komento
RebelOConner
May. 29, 2017
the game is good as always, but the timer in dimentional debate is a terrible idea.
4 seconds to read, understand and choose an answer is way too short. it made player to chose at random, and by the way loosing the interest of the puzzles.
reflexion game became luck game, that's not fair.
I guess I should put difficulty level starting from now on. This way all types of players will be able to enjoy them. :)
RemusNicolae
Jun. 13, 2017
i have a suggestion for the timer...first, let us read the question and think about an answer, and when we press space again, start the timer and put all the options
That's why I added an easy mode, without the timer. :)
mushroom90
May. 28, 2017
"I'll be damned... You already are!" Brilliant! :)
Took me a week to come up with that one... :D
VasantJ
May. 28, 2017
The game is still not done completely. So I decided to upload the episode in parts. The next part will probably be released by next month. Play and rate. :D
Fixed some bugs and minor spelling errors. :D
chrismohamed91
May. 28, 2017
There seems to be a bug with the 4th orb (blue) that asks you the question about the mango, banana, and apple. If you get it wrong, time out, or get it right with less than a second left, Dregg says he's slipping, then the title screen is shown, you're shown the first switch in the game but Dregg isnt on the screen, if you interact with the spirit or the switch you're instantly sent to the bridge and then when you go to solve the boulder puzzle you cant interact with any of the boulders you just walk over them.
Fixed it :D