Endless Expansion

Endless Expansion

ni Volch
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Endless Expansion

Rating:
3.9
Pinalabas: December 12, 2015
Huling update: January 02, 2016
Developer: Volch

Mga tag para sa Endless Expansion

Deskripsyon

Mag-ipon ng resources, magtayo ng production complexes, at magpalawak pa, hanggang saan mo gusto. Itayo ang pinakamalaking industriyal na imperyo!

Paano Maglaro

I-click ang mga resource spot para makuha ang iyong unang resources. Lahat ng pabrika ay kailangang ilagay katabi ng warehouses o iba pang pabrika na may tamang resources, o i-link sa kanila sa pamamagitan ng mga kalsada (at iba pang koneksyon para sa advanced na pabrika). Maaari mo ring i-link nang direkta ang mga pabrika sa isa't isa. Pagkatapos ng expansion, i-scroll pataas at pababa ang game window para makita ang iyong bagong mga lupa.

FAQ

Ano ang Endless Expansion?
Ang Endless Expansion ay isang idle resource management game na ginawa ng Volch kung saan bumubuo at nagpapalawak ka ng isang malawak na industrial network.

Paano nilalaro ang Endless Expansion?
Sa Endless Expansion, maglalagay at mag-u-upgrade ka ng iba't ibang production at processing buildings para i-automate ang pagkolekta, paggawa, at logistics ng resources.

Ano ang mga pangunahing progression system sa Endless Expansion?
Ang laro ay may progression system na nakabase sa pag-unlock ng mga bagong gusali, pag-upgrade ng production chains, at pagpapalawak ng iyong industrial area para mapataas ang efficiency at resource output.

May offline progress ba ang Endless Expansion?
Oo, sinusuportahan ng Endless Expansion ang offline progress, kaya patuloy na gumagawa ng resources ang iyong industriya kahit wala ka sa laro.

Ano ang kakaiba sa Endless Expansion kumpara sa ibang idle games?
Namumukod-tangi ang Endless Expansion dahil nakatuon ito sa interconnected supply chains at logistical planning, na nagbibigay ng mas malalim na strategic decision-making kumpara sa karaniwang idle games.

Mga Update mula sa Developer

Dec 16, 2015 10:16pm

It’s been almost a week since release of Endless Expansion, we’ve got a bunch of updates, and it’s a time to describe what happened since launch.

There was a lot of bugs: graphical glitches, problems in resource flow, troubles with statistic. And some other things which i broke between updates. Now its fixed.
I believe there a lot more bugs to discover, so don’t forget to make a backups :)

A bunch of ui improvements was implemented, and now it’s much, much more user-friendly than was at first. Game tries to point you on common mistakes, and shows a lot more useful information. You don’t need to guess where the problem factory anymore. And, i hope that option to remap Ctrl to Alt will be useful for mac users.

“Help” section was added with a describe of most common mechanic.

Game was completely re-balanced. Almost every number was changed at some point, some of them – more than once. Even price of roads was a bit reduced, as many of you asked. Income and upkeep of different factories scales at same ratio, so now you can achieve a 100% efficient on any roadless complex.

And there was some now content: new sea tile, three new resources, five new buildings, including high-tech transport of energy. Now you actually can a cross a roads with it!

Thanks for reading, and have a fun! A don’t forget to vote ;)

Mga Komento

0/1000
JusBlock avatar

JusBlock

Dec. 14, 2015

690
11

I really like this game. Note you get 100% of the recources back, if you sell anything, even with the exponential growth. Try it. Thats very fair and lets you optimize your stuff, even if its not very easy to make fast progress in the late game.

@Dev: So much useless water down there. Have you mentioned oil platforms on the sea yet? I suggest you to change the label of water 3 units away from land to "deep water". And there you can place the platforms. (Output: oil, Need: Energy. So they have to be connected with cable and pipe.)

[further ideas on the sea:
Maybe the platform should even need anything from the land, like steel, delivered by boat.
Boat- boat: connected by searoute marks
Boat next to land- warehouse/ street
Boat on the sea next to recource demand/ producer]

VOOLFIN avatar

VOOLFIN

Feb. 05, 2016

464
10

"Sir, there are reports of lands to the east and west and they are rich and a lot closer than-"
"I SAID GO SOUTH!"
"Yes sir."

mrcaboom avatar

mrcaboom

Dec. 16, 2015

820
21

Want to reduce global warming? To make a solar energy panel, do the following : cut millions of trees, completely empty a mountain of stones, burns tons of wood, smelt irons into steel (burn coal), empty desert of sands, melt it in glass (burn more coal), empty lake from it's water, make oil rigs, transform it in plastic (again, burn more coal) ... and finally, make 1 solar energy panel. YAY!!!

Atomsk avatar

Atomsk

Dec. 13, 2015

840
36

That cables cannot pass over roads is really annoying because you need to have roads and cables to start the intermediate tech levels running. Why not a road upgrade?

agentchuck avatar

agentchuck

Dec. 14, 2015

538
23

It is a bit strange that you make the requirement that things are joined together by roads, etc., but goods can teleport from one storage to another.

Volch
Volch Developer

Now you know where your road tax goes! Teleportation isn't a cheap thing.