Hexelectric
ni WayWayStudio
Hexelectric
Mga tag para sa Hexelectric
Deskripsyon
Maglaro ng "More Stages":https://store.steampowered.com/app/1093370/Hexelectric/. Maging isang space mechanic at ayusin ang mga sirang panel. Ang "Hexelectric" ay isang casual game na umiikot sa pag-ikot ng mga hexagonal na tile at pagbibigay ng kuryente sa paligid. Ito ang ikatlong puzzle game na ginawa ng "Wayway Studio":https://www.waywaystudio.com/ . Sa pagkakataong ito, sinubukan naming pasukin nang mas malalim ang mundo ng hex-tile games.
Paano Maglaro
1. Paikutin ang mga Hex-tile (may mga sulok na naglalabas ng enerhiya) gamit ang right/left click. (right click: pakanan, left click: pakaliwa). 2. Ang mga sulok na ito ay nagbibigay ng 1 Enerhiya sa pinakamalapit na 'Target Tiles' na may bilog at singsing (Target Tiles). 3. Bawat bahagi ng singsing ay umiilaw kapag nabigyan ng enerhiya. 4. Kapag lahat ng bahagi ng singsing ay umiilaw, tapos na ang Target Tile at iilaw din ito. 5. Kapag nasobrahan sa enerhiya, iilaw ito ng PULA. 6. Ang Anchor Tiles ay Target Tiles na may Enerhiya. 7. Dapat kumpleto ang Anchor Tiles bago ito mapaiikot. 8. Ang Gear Tiles ay grupo ng mga tile na umiikot nang sabay-sabay. 9. Pero ang hindi kumpletong Anchor Tiles na may Gear ay hindi iikot nang sabay.
Mga Komento
basement_dweller
Jun. 27, 2019
Thank you! Enjoyed it immensly. Subtle sound effects and quite appropriate atmospheric music made this a great puzzler for me. A bit short perhaps, but on the other hand I finished it so it's all good.
The_Ghost_Reaper
Jun. 26, 2019
Its good game and keep you there, but I just started and I am stage 15 already, so maybe try to make it a little harder or I just understand it one of those two
Kactus04
Jul. 02, 2019
Would prefer left-click was clockwise, would like an option to reverse the controls.
Yakscadhrontyll
Jun. 26, 2019
I love those graphics! Although they almost appear to be a little "overdressed" for the game I like it anway. 5/5
MichaelChandra
Jun. 28, 2019
Stage 71 I ended up with a mathematical approach, figuring out that each point could power exactly one and what positions would waste how many power points, leaving a total of 6 possible pair-combinations. After that the first attempt involving rotating the center pieces succeeded just fine.