Sky Hounds
ni ZeroCreativity1
Sky Hounds
Mga tag para sa Sky Hounds
Deskripsyon
Ito ay isang 2D, horizontal scrolling shoot'em up na inspirasyon ng mga klasikong laro tulad ng R-type at Gradius. Maglaro bilang maliit, bilog na mech na si Dizzy at ang kanyang human co-pilot na si Charley sa paghahanap at pagsagip sa kanilang mga kaibigan matapos ang alien invasion. May limang area ang laro na may kanya-kanyang parallax scrolling backgrounds at natatanging multi-staged boss. May higit sa isang dosenang natatanging kalaban na puwedeng talunin. Siksik ang larong ito, at kung hindi pa sapat, i-unlock ang new game plus mode para sa mas matinding hamon. Mag-ipon ng pera sa paglalaro o pag-ulit ng mga antas, at bumili ng iba't ibang sandata at kagamitan para mapadali ang laban. Bumili at mag-deploy din ng "pods" na maliliit na lumulutang na entity na umaatake o nagbibigay ng utility.
Paano Maglaro
Arrows o mouse para gumalaw. z o left click para bumaril. x para i-activate ang hyper bar kapag puno. e para buksan ang pods menu. (i-deploy sa pag-click). p para i-pause. esc para laktawan lahat ng dialog. space para laktawan ang kasalukuyang dialog.
Mga Update mula sa Developer
Fanfare music now pays attention to volume.
Mga Komento
Sitheag
Apr. 16, 2013
Off white bullets on a yellow background make it hard to see and avoid damage. But then... it's not like you're not going to take ludicrous amounts of damage anyways. Too much of the game has things zipping in behind you at such high speeds you can't dodge them, and even if you could, too much bullet hell-like threading the needle of hailstorm attacks means if you move you get hit, if you don't move you get hit. Pods are neat... bring a lot. They die way too easily. Expect to farm money for pods. There's a second page of weapons and add-ons... didn't even see it until Mission 5. All in all, 5/5 for cute super-deformed sprites, 3/5 for playability. 2/5 for enjoyment.
stinky472
May. 11, 2013
The game has a lot of good things going for it: nice graphics, sound, and fluid controls, yet it just doesn't seem very fun. I think the problem is that the gameplay seems like it's meant for either a superhuman or a cheapskate. If we spam pods, the game is a breeze. If we don't, things move so fast that it seems impossible to dodge anything without memorizing and anticipating the level and the enemy patterns in advance. Yet the game seems like it was designed to be played for pod spamming, at which point it ceases to become much of an action game and becomes a rather tedious bore -- I beat it in spite of playing terribly on the last level and bumping into all sorts of things. Considering that there's a sequel coming, the game has a lot of potential and I think it could be a hit if this aspect of the gameplay was improved considerably.
Quazimodo
Apr. 15, 2013
...meh 2/5
Intraman
Apr. 12, 2013
Hey there, I'm the guy who did the music. Hope you all enjoy it!
Suuljin
Apr. 10, 2013
The best use for pods is as expendable shields. Get 50 of the cheap ones and you are invinsible, just keep building them directly in front of your ship and have them absorb bullets. NG+ (in which you can only buy pods, no other upgrades) is completely trivial this way.