Gravity Hook

Gravity Hook

ni AdamAtomic
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Gravity Hook

Rating:
3.2
Pinalabas: July 28, 2010
Huling update: August 27, 2010
Developer: AdamAtomic

Mga tag para sa Gravity Hook

Deskripsyon

Sa isang lihim na base sa ilalim ng lupa, nagtataka ang isang sibilyan kung gaano na sila kalalim.

Paano Maglaro

Igalaw ang mouse para itutok sa mga node. I-click ang mouse para tumalon sa susunod na node. I-click at hawakan para sa mas mahabang talon! Umakyat nang mataas hangga't kaya mo.

Mga Update mula sa Developer

Jul 28, 2010 10:13pm

Just put together a new build to show new, less crappy motion and physics! Update for iOS devices coming soon…

Mga Komento

0/1000
Refa avatar

Refa

Jul. 29, 2010

42
1

A further comment: Most of my problem with the physics is that nearly the instant you lose your upward momentum you fall too far to fix your problem. Make it just a tad more forgiving so that grabbing something in the lower quarter of the screen should be able to save you.

glasius avatar

glasius

Jul. 29, 2010

44
5

To all of thoes that are unsure of how to play or who think it is too hard: do not grab balls that are far away, click on close balls and just before you reach them click another close one then another one before you reach that as to build up momentum...once you get into it the game gets good, al it needs now is more levels, upgrades, and not randomly generated levels.

Triky avatar

Triky

Jul. 29, 2010

32
6

good game but you need to decrease the gravity somewhat or make the grapling hook stronger because the robot can just sink and die during even after grappling hook grabs a shpere

breach avatar

breach

Sep. 07, 2010

31
7

now this is a challenge. I can't believe the ratings are so low, the comments so negative! I've 5/5 it just for the sake of balance, as I find these negative-talking guys without proper base rating it low and out of reach of the public. I hope you have better luck with this, Adam, in the future.

Avaruus avatar

Avaruus

Dec. 11, 2011

14
3

I can't understand why you'd want non-randomized levels. Where's the fun in that?