Flash End-of-Life, Ruffle Integration!
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Zack's Hardware
ni aveeMuhaGames
Zack's Hardware
Mga tag para sa Zack's Hardware
Deskripsyon
Your toys turned against you! Construct towers and defend yourself!
7 levels loaded with enemies await you. Collect resources, build and upgrade towers and shoot down all those mad toys. 5 gameplay modes and auto save game system for even longer lasting fun.
Paano Maglaro
Mouse is all you need.
For detailed instructions take a look at in-game tutorial.
Mga Komento
Selva
May. 19, 2010
The resource system is a nice touch. However, the random drop and random return on selling a tower makes levels a little TOO dependant on luck for my taste. I have yet to see enough of the 4th tear resource drops to win anything but the easiest of settigs on the third map. (The one that forks then meets at the end.) You can't build anything but the two lowest end towers without the little M component and You don't see them regularly enough. I have gone entirely to the 5th wave without seeing a single one. Sorry about the rant. The point is, random is NOT the answer in this sort of game.
dnevill
May. 11, 2010
Manually collecting your rewards, and a more involved resource system helps to set this game apart from the otherwise saturated Tower-Defense genre. However, the process of building new towers, combined with a build delay and short breaks between rounds leaves this component feeling more frustrating than challenging. Beyond that, the xp system ought to use damage dealt rather than kill count for awards to towers: this allows the xp system to have a real effect on the alternative difficulty modes. As it is, with only 12 waves of enemies, only a handful of towers will level up more than twice.
For the few towers I looked at, they all seemed to gain ~60% DPS for a speed upgrade, but only ~38-40% DPS for a damage upgrade. Unless there are enemies with natural armor that ignores low damage shots, there is no reason for such a significant disparity.
BAnthony
Aug. 08, 2010
BadgegamesDAWTcom is pretty sure a rip off of kongregate. "Come play some Win badges"
lvxferre
May. 11, 2010
This game is not balanced, a bit too hard in the start, the "mouse over resources" thing is annoying... however, since the developer makes such a nice break from all-the-same TDs (experimentalism), and the game CAN be improved (maybe this version, maybe a future Zack's HW II...), I give a fair 3/5. ***BY THE WAY*** Kongregate, please, stop spoiling the comments. We see the comments while the game loads, and we want to see NEW comments, not the same top-rated. We understand you put this kind of "karma" to ease your lives and our lives, but make newest comments default! :D
Ralfo
May. 11, 2010
i like the resource system, but i don't want to pick them up by hand. overall very easy, not too innovative. but why only 12 stages per level, so the experience-level up system has no time to evolve, esp. if there are sometimes only four unit in on stage. and four clicks to build tower is somehow unfriendly. 3.4/5