Idle God
ni belgarionriva
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Idle God
Mga tag para sa Idle God
Deskripsyon
Sumali sa Organisasyon sa isang trilyong taong misyon habang hinahanap nila ang pinagmulan ng uniberso.
Paano Maglaro
I-click ang gitnang button para sirain ito. Gamitin ang mga piraso mula sa guho para bumili ng upgrades. MGA TIP: Panatilihing mababa ang gastos sa ginto sa pamamagitan ng paghuhukay ng minerals kung maaari. Mas mahal ang bawat ginto sa simula, pero sa bandang huli, mas makikinabang ka. Kapag naabot mo na ang huling antas ng sandata (multiverse) at sinubukan mong bumili ng susunod na sandata, babalik sa kutsara ang iyong sandata, at mababa ang iyong stats habang ang kutsara ay nasa +0, +1, +2, habang sobrang taas ng gastos sa upgrade (milyon-milyon). Mag-ipon ng milyon-milyong scrap bago mag-upgrade, dahil mahihirapan kang magpatuloy kung hindi. Sa kalaunan, ang iyong bagong sandata na +8, +9, +10 ay magiging mas malakas kaysa sa dati mong multiverse. Mga pag-aayos ng bug: -Gumagana na ang weapon upgrades. -Naayos na ang mutant screen bug, puwedeng magpatuloy ang kwento. -Tinanggal ang probability system. -Kapag pumunta ka sa shop, ginastos lahat ng pera, tapos bumalik sa shop, dati puwede kang bumalik sa dating area, makakuha ng scraps/sec ng madali, naayos na ito. -May mga reklamo tungkol sa paulit-ulit na paghuhukay ng minerals, kaya naglagay ako ng โrefine 100 gold at fixed price buttonโ. Sa ganitong paraan, sa simula lang kailangan maghukay ng minerals. SPOILER. Walang nakakakuha ng reference, pero si Thomas Aquinas (1225โ1274) ang nag-isip ng konsepto ng entropy.
Mga Update mula sa Developer
Idle God 2 has been released!
Find out the truth about the origin of the universe!
http://www.kongregate.com/games/belgarionriva/idle-god-2
Mga Komento
mattman62
Feb. 24, 2014
This game escalated very very quickly.
Yeah... I just re-read the story... So weird. Can't believe I wrote that. >_> Also the balance is so bad... wow.
ace121
Dec. 17, 2013
Nothing like destroying the human race with a wooden spoon
LordAziDahaka
Dec. 16, 2013
use the dig materials i did some math may be a bit off but to get 50 gold using dig materials constantally to keep the price as low as possible works out to be about 1/10 the price of just buying gold and letting the price increase
the refine 100 gold costs about 6000 scraps less that the dig method so save up and just use refne 100 gold for the cheapest option to getting gold
to the developer
this could be more balanced by making te refine 100 goldncrease the dig /buy price as well as its own price by a pecentage of 20000 which can then be lowered back to 20000 by using dig materials
The reason I put that button there and leaved it at a fixed price, was because people were complaining that they constantly had to keep alternating between digging minerals and buying gold, so I just put a "buy 100 gold for fixed price" button. I guess I could raise the price, then have a single mineral dig bring it back down to the initial cost. I'm working on a second game now that I have more experience with AS3. I intend to have at least four different material types, 5 different shops, items, a much longer and diversified game and a continuation to the story. Thank you for playing! I hope you enjoy it! =)
kronokiller01
Dec. 14, 2013
what is weapon rebirths? I think my score might be bugged
The amount of times your weapon lvled up, looping to spoon counts as +1 as well. Just checked your score, seems fine. It just means you leveled your weapon 115 times. Since there are 11 weapons and 10 grades for all of them, you reach lvl 110 just by reaching all the weapons once. If you looped back to spoon, then you're higher than "weapon rebirth 110".
BobGrant
Dec. 12, 2013
First: I bought the next weapon (shovel) when i had a +10 spoon and about 5100 scraps - i got the shovel, but then i had around negative 4000 scraps.
Second: I'm really interested in the story, but I seem to be missing bits if i let it idle! How can i re-read what i missed?
The screen you are on is tied to the scraps algorithm... I cannot add a back button because the way I programmed it will force the system on the next screen if you have more scraps than the required threshold. When you finish the game, the game resets with a much higher scrap requirement to move from screen to screen. You can see the bits you missed this way. I will try to find a more convenient solution.