The Grand Grimoire Chronicles Episode 1

The Grand Grimoire Chronicles Episode 1

ni BowWow200
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The Grand Grimoire Chronicles Episode 1

Rating:
3.5
Pinalabas: February 07, 2019
Huling update: February 25, 2019
Developer: BowWow200

Mga tag para sa The Grand Grimoire Chronicles Episode 1

Deskripsyon

Ang The Grand Grimoire Chronicles, Episode 1 ay magdadala sa iyo sa timog baybayin ng England, upang imbestigahan ang misteryo sa likod ng pagkamatay ng isang batang lalaki. Kilala ang bata at wala siyang kaaway, ngunit natagpuan siyang pinatay malapit sa kanilang bahay. Kailangan mong maghanap ng mga pahiwatig at lutasin ang mga puzzle para malaman ang katotohanan sa likod ng kanyang pagkamatay.

Paano Maglaro

Arrows o WASD. DOWN o MOUSE para laktawan/alisin ang text. Lakaran ang mga item para kunin ito. (Lahat ng item ay puti). Lakaran ang mga bagay para TINGNAN, pindutin muli sa direksyong iyon para MAKIPAG-INTERACT, SURIIN o GAMITIN ANG ITEM sa bagay. Lakaran ang mga arrow at pindutin sa direksyong iyon para lumipat sa susunod na eksena. Ginagamit ang mouse para mag-navigate sa mapa at makipag-interact sa mga puzzle.

Mga Update mula sa Developer

Feb 25, 2019 12:16pm

- Edited a scene to make an interactable object more obvious (Thanks Maat_Mons)

- Rewrote a couple of descriptions to make some clues more obvious (Thanks jenclimbs and RichP8)

- Added mouse-click control to the main intro/outro text scene (Thanks smeds128 and JackVermicelli)

Mga Komento

0/1000
superdupergrover avatar

superdupergrover

Mar. 01, 2019

10
0

Some objects need to be interacted with twice, in the same moment, to do whatever you need from it.

BowWow200
BowWow200 Developer

Yeah, the first press LOOKS at an item and the second press INTERACTS with it. In future games I'm going to make it clearer which items you can interact with

Archiminos avatar

Archiminos

Feb. 24, 2019

9
0

It's a bit weird moving between rooms. I have to kind of stop and push a direction again instead of just being able to walk straight in.

BowWow200
BowWow200 Developer

My original thinking was that it would prevent people from accidentally entering rooms, but I'll look at the navigation again.

jenclimbs avatar

jenclimbs

Feb. 25, 2019

6
0

Not bad. Some of the clues need to be a tad more obvious. After the ghost recovers his thing (being vague to avoid spoiling it too much) I'm at a loss at what to do, if anything.

BowWow200
BowWow200 Developer

Thanks. Point taken regarding the clues. I'll provide more obvious clues in future. A bit of a spoiler here: There are two spirits to save! Have you been to the old fort yet?

MatsuiHibiki avatar

MatsuiHibiki

Mar. 04, 2019

6
0

If I hadn't read the comment about the stones, I would've probably missed an item. Yes, the stones are different.. but they ALL are different, nothing makes those special compared to the rest XD

BowWow200
BowWow200 Developer

Hmm, not quite true! There is only one of that colour and size.

Maat_Mons avatar

Maat_Mons

Feb. 07, 2019

15
1

Leave no stone unturned... litterally... two items are found by examining piles of rocks that look just like all the other piles of rocks.

BowWow200
BowWow200 Developer

They are a little different. Check the colour and size. EDIT: I've just rechecked and each rock pile is unique amongst the rest, but point taken, I'll ensure that in future games, in similar situations, the differences are a bit more obvious.