Nightmare Runner
ni clockworkmonster
Nightmare Runner
Mga tag para sa Nightmare Runner
Deskripsyon
Tumakas mula sa walang katapusang bangungot na pinagmumultuhan ng mga halimaw!
Paano Maglaro
Auto Fire. I-tutok at tumalon/double jump gamit ang mouse. Maaari ka ring tumalon gamit ang W o UP o SPACE keys. P para i-pause ang laro.
FAQ
Ano ang Nightmare Runner?
Ang Nightmare Runner ay isang mabilisang endless runner shooter game na binuo ng Clockwork Monster kung saan tatakbo ka sa madidilim, nightmare-inspired na mga antas habang iniiwasan ang mga balakid at binabaril ang mga halimaw.
Paano nilalaro ang Nightmare Runner?
Sa Nightmare Runner, kinokontrol mo ang isang karakter na awtomatikong tumatakbo pasulong, at ikaw ay tatalon para umiwas sa panganib at gagamit ng sandata para barilin ang mga kalaban sa iyong daraanan.
Anong mga sistema ng pag-unlad ang meron sa Nightmare Runner?
May mga upgrade na pwede mong i-unlock sa pagitan ng mga run, tulad ng mas malalakas na sandata, dagdag na buhay, at iba't ibang boost para tumagal ka pa.
Ano ang mga pangunahing tampok ng Nightmare Runner?
Kasama sa laro ang endless randomized levels, iba't ibang halimaw at balakid na dapat lampasan, power-ups, weapon upgrades, at papahirap nang papahirap na mga antas para sa replayability.
Sino ang nag-develop ng Nightmare Runner at saang platform ito maaaring laruin?
Ang Nightmare Runner ay binuo ng Clockwork Monster at maaaring laruin bilang browser game sa mga platform tulad ng Kongregate.
Mga Update mula sa Developer
Thanks everybody for the feedback. I am taking note of all your suggestions, and many of them will be included in Nightmare Runner 2.
Mga Komento
dee4life
May. 31, 2012
Very nice game. Maybe a little short. Would like a sequel where you evolve more as you level up. Good though.
There will be a sequel with more stuff. I am taking note of all your comments to improve the game.
ImWatchingYOU541
May. 31, 2012
I love it when the developers actually respond to our comments 'cause its good to know they're human.
I am a machine, and soon we will take over the world. Surrender! All your base are belong to us!
VDOgamez
Jun. 12, 2012
I feel that the platforming was far, far harder than anything the monsters could throw at me. Especially because most of the powerups helped damage output. They never touched me once but the first time through I fell through a hole at 8000 m and kept falling in pits since, all the way to the end.
That is the idea with a multitasking game: Balance. If you focus on killing enemies, you won´t get touch, but you may fall. If you focus on jumping, monsters will get much closer... Anyway, I will work on tighter jump controls in the sequel. The results are not the ones I expected.
alt99
May. 31, 2012
a few issues...
1: Jump height, makes it hard to land on that platform thats just longer than one jump but two jumps lands you in the hole.
2: Shield doesn't let you survive from fall, with the jump height issue would be nice to bounce out of hole with a double shield on.
3: lvl 10 is max. how about ore stuff like start with shotgun, extended ammo clips, triple jump... just a few ideas.
UPDATE: Small platforms are now larger. ----------------------------------------------- - A few tricky jumps make the game more challenging, you only need to be careful with double jumping. - All the other suggestions are already in my "To Do" list for the sequel. Thanks everybody for the very useful feedbak!
blckdrgn2240
May. 31, 2012
I don't like the fact that you ALWAYS jump at max height. Makes landing on the smaller platforms a pain.
UPDATE: Small platforms are now larger. ----------------------------------------------- The idea is to increase difficulty in the late game. Otherwise, the game dinamic is just "double jump always". A few tricky jumps make the game more challenging, you only need to be careful with double jumping.