Idle Dungeon
ni dix1mm
Idle Dungeon
Mga tag para sa Idle Dungeon
Deskripsyon
Ito ang una kong laro at sana magustuhan mo. Ang layunin ng laro ay talunin ang mas mahihirap na halimaw habang tumataas ang antas. Sa mga unang level, maaari mong gamitin ang click attack para patayin ang mga halimaw, maaari mo pa rin itong gamitin sa mga susunod na level pero hindi na ito kasing-epektibo. Kapag nakatalo ka ng halimaw, maaari mong gamitin ang mga arrow para pataasin ang antas ng halimaw o dungeon. Ang critical hit ay gumagana nang multiplicative sa multiattack. Ang armor ay kinukwenta pagkatapos ng defense at block. May mga upgrade na na-u-unlock tuwing bawat 5 level hanggang level 65.
Paano Maglaro
Talunin ang mga halimaw para makakuha ng karanasan at ginto. Gamitin ang karanasan para bumili ng stats bonus, gamitin ang ginto para bumili ng stats multiplier. Gamitin ang mga arrow para baguhin ang antas ng halimaw/dungeon.
Mga Update mula sa Developer
Added new skill โPower Clickโ for high levels (increase click dmg for % of idle dmg). If skill active, every click cost mana. Clicks now use โDeadly Strikeโ and โQuick Strikeโ skills. There is no cap on new skill, but be careful โ mana cost grows very quickly (1.6 mult). You canโt upgrade โPower Clickโ if max mana < next lvl skill mana cost.
Mga Komento
rikiz
Apr. 05, 2015
I just love how new things pop up after a while. When i though nothing new can show up, you surprise me with Masteries. :) Keep a good work, polish this game, since it looks very promissing. :)
Go4theQ
Apr. 18, 2015
I Like the game so far but I still am in need of a late game :D I'm at level 109 and leveling gets soooo slow and progressing does take so long ~.~ I'm aching for a reset or another aspect of the game.
Keep up the good work :)
P5ych0k1ll
Apr. 04, 2015
You killed off click damage very early.
rikiz
Apr. 05, 2015
To the guy talking about dodge. I party agree with you. Also other stuff looks useless too, for example Mp. I have 8.12k, it doesn't get down lower than 8k and i have regen of 150. And i still can upgrade it much further. So looks like it needs ether more magic or other kind of balancing so it would become more usefull. Late game is a bit more boring. So something "new" appearing would be really nice. And yes, make game not so predictable. :) Add more stuff to weapons and armors, for example better add new items to buy, but make them enchantable, upgradable, add different stats on them with gems maybe which would drop from rare unique monsters who has 1% appear rate or something like that. Maybe for masteries add different field called "training" and make that place to increase masteries somehow, with extra activities. Character window is a bit messy until you don't get used to it. So maybe separate numbers and names. Thats all my insight so far (reached 7 lvl dungeon).
xwintx
Apr. 04, 2015
Wow, 1k gold for a club. Wonder what it made of