Hasty Shaman
ni eddynardo
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Hasty Shaman
Mga tag para sa Hasty Shaman
Deskripsyon
Hiniling niyo, kaya heto na, isa na namang laro sa serye. Sana magustuhan niyo. Simpleng platformer tungkol sa isang Shaman na nagmamadaling tumawid sa lupa. Likha ni eddynardo. Graphics ni 0×72 at Adam Saltsman. Awit na “Spell” ni Rolemusic sa ilalim ng CC BY 4.0 attribution licence
Paano Maglaro
Keyboard. Galaw: WASD o Arrow keys. Talon: W o Up Arrow key. Dash: X o J. Restart: R. Mute Sound: M. Menu: Escape. XBOX controller. Galaw: D-pad. Talon: Button A. Dash: Button X. Restart: Button Start. Mute: Button Y. Menu:Button Back
Mga Update mula sa Developer
“Few hours later”
Added 5 more levels
Added Speedrun mode
Fixed Music button bug
FAQ
Ano ang Hasty Shaman?
Ang Hasty Shaman ay isang libreng browser-based na puzzle platformer game na ginawa ni eddynardo kung saan ikaw ay isang shaman na nagna-navigate sa mahihirap na antas.
Paano laruin ang Hasty Shaman?
Sa Hasty Shaman, kokontrolin mo ang isang karakter na pwedeng tumalon at gumamit ng mahika upang alisin ang mga hadlang at marating ang exit ng bawat stage.
Sino ang gumawa ng Hasty Shaman?
Ang Hasty Shaman ay nilikha ng indie developer na si eddynardo.
Ano ang pangunahing gameplay loop sa Hasty Shaman?
Ang pangunahing gameplay loop ay ang paglutas ng mga platforming puzzle gamit ang galaw at espesyal na kapangyarihan ng shaman upang umusad sa side-scrolling na mga antas.
May progression system o espesyal na tampok ba ang Hasty Shaman?
Tampok sa Hasty Shaman ang maraming hand-crafted na antas na lalong humihirap at nangangailangan ng matalinong paggamit ng platforming mechanics, ngunit wala itong upgrades o permanenteng progression system.
Mga Komento
delpanto97
Dec. 11, 2019
I just want to appreciate the fact that many platform puzzle games are getting badged lately.
Bakelmun
Sep. 01, 2019
"Last 5 levels coming in a few hours". Oh no. We've been here before.
shift244
Sep. 06, 2019
I've always enjoyed your games, given that occasional level that is entirely frustrating because it required too much precision in timing and positioning. The 1st 15 levels so far were all "brain" puzzles, which if preferred over "platform" puzzles. One comment: Although I can see the "X to use powers" consistency across all games, in this case, if you would allow "down" to also do the same thing, then it can be played with one hand (I'm lazy that way). It's just a minor UI thing, of course. Keep it up!
Relg
Jan. 02, 2020
Level 15 took me waaaaaaaaaaaaaay to long to figure out.
mochi_bandit
Sep. 01, 2019
as always, killing it with the creative mechanics and level design!