Spacedust Defender
ni hopeslicer
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Spacedust Defender
Mga tag para sa Spacedust Defender
Deskripsyon
Mag-enroll bilang [Defender] at tanggapin ang misyon na protektahan ang iyong solar system mula sa banta ng paparating na Bluul invasion! MAHALAGA: I-enable ang Third-Party Cookies sa FIREFOX para makalaro! ***Pakisuri ang mga tagubilin!***. Credits. Factory Ambience ni 'yd' mula sa opengameart. Atmospheric/Menu music ni 'qubodup' mula sa opengameart.
Paano Maglaro
[R ] para i-restart ang antas. [P] para i-pause/ipagpatuloy. [H] para itago ang User Interface. [Escape] bumalik sa Menu. [N] para simulan ang wave. [Right Click] para ibenta ang mga turret/pader. [Space] i-toggle ang auto-fire on/off. [Double Click] sa isang turret para buksan ang upgrade panel. [Shift+Click] sa TURRET para awtomatikong bilhin ang mga upgrade nito. [Karagdagang Tips] 1. Ang gilid ng screen ay hindi solid, kaya huwag umasa rito kapag nagtatayo! 2. Ang presyo ng [Pillar] ay tumataas ng 50 kada bili. 3. Huwag kalimutang hawakan ang [Shift] kapag nagtatayo para makapaglagay ng higit sa isang bagay. 4. Mas mainam ang upgrades kaysa sa bagong turret dahil mas epektibo ito! 5. Mas kapaki-pakinabang ang mahahabang corridor kaysa 1-2 offensive turret. 6. Pindutin ang [H] para itago ang UI kung nakaharang ito sa pag-access ng turret. 7. Gamitin ang [Shift + Click] para awtomatikong i-upgrade ang mga turret nang hindi binubuksan ang Upgrade Panel. Good luck at magsaya ka!
Mga Update mula sa Developer
New and hopefully final version released.
Changelog***
Added 9 achievements.
Added 10 tech cards (main turret upgrades)
Added perfomance sliders (in Controls tab)
Added button to start the wave
Mga Komento
hopeslicer
Nov. 03, 2018
Hello, this is my first game release ever and it feels rather odd and scary.
I am pretty sure I've missed some bugs here and there but hopefully they won't disrupt the gameplay experience.
Feel free to give me any kind of feedback or even report those sneaky bugs.
Thank you for playing my game!
*Additional Information* 1)Added controls for MAC users [C] to cancel and [C] + [Left Click] to sell the turret. IMPORTANT: If the game is not starting make sure to Enable Third Party Cookies on your browser or whitelist cookies for Kongregate. If you don't know how to do this feel free to pm and I'll be glad to help.
dauntless
Nov. 08, 2018
I've come around to the game. I was narrowminded to think of it as a maze game, when really you have to think of it using the platforms. It's a lot more interesting this way.
Well, it's understandable, it even started as a pure maze td (https://puu.sh/Aqeuo/ad4d03bbdb.mp4) but I was frustrated with the fact the every one of my friends which played the game always built the same layout. I am really glad you find it interesting. Thank you!
jestamus
Nov. 12, 2018
Hey man, the game seems pretty neat!
Ive been looking for a straightforward TD with pathing for a little while and this has certainly filled the niche.
Hope to see more from you if youre still DEVing!
Thank you, jestamus! I will sure not stop here, I am already planning my second game. All the feedback I received got me pretty motivated. :')
C4gamer
Nov. 08, 2018
This game is Awesome! I got burnt out on tower defense games years ago. this has a unique concept and is well balanced. My main issue that i haven't seen addressed is the lack of any pause, unless i am totally missing it :)
Thank you! The pause feature didn't even cross my mind. I now realize that you are constrained by the wave timer. You can't even take a short break to pee or even pause to analyze the bad shading I did on some sprites. I am now working on the infinite mode update and I will surely implement a pause button. I would've made the update right away but my project right now is a mess and as usual I don't make a backup before major changes. :(
crazymagnet
Nov. 12, 2018
Seriously digging this game! I've only had time to play through a few levels so far, but the gameplay/strategy is both fresh and familiar. I love the way the platforms force you to think a little bit differently from other TD games with manipulable paths. The difficulty seems to be scaling well so far; curious to see how it progresses!
Thank you for the feedback, crazymagnet! Have fun! :')