Spring Bot
ni imalter
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Spring Bot
Mga tag para sa Spring Bot
Deskripsyon
A game prototype made for GPCv6. I would appreciate your opinion on the game, art, physics and controls! You can help making this game better!
Made with StencylForge.
Paano Maglaro
Spring Bot will jump to cursor, when he has power supply.
Mouse1 โ to launch bot, when itโs on power source.
R โ to move back to power source.
M โ to change level.
Mga Update mula sa Developer
v1.0 (20.06.11)
v1.1 (23.06.11)
v1.2 (29.06.11)
v1.4 (27.07.11)
-Improved and simplified controls.
-New animations and tiles.
-Ability to switch to any level (map button).
-Total of 8 levels available.
-Preparations for new scoring system and game saves!
-Sound and music by Ilya Orange!
-Multiple interface improvements.
TODO:
-More levels and tiles.
-Implement game saves and level unlocks.
-Implement achievements and raitings.
-Volume control.
Mga Komento
cricket_jumper
Jun. 21, 2011
Graphically OK, simple is fine. Controls OK, although no matter where you click power is always same? Needs different effects or results of bouncing springbot against different surfaces. In its current form - 4 levels was plenty - I can see it getting boring quite quickly.
Choas81
Aug. 05, 2011
Very nice game, graphics are very nice. Same with the art. Very easy and fun. 5/5
FantastikMaman
Jun. 21, 2011
I like. Simple and relaxing.
Trunkles
Jun. 21, 2011
As a first attempt I think you've done well. Adding strength of throw would be good. The distance the cursor is from the lunch point determining the power of the throw. As LeAwesome says, mapping R to restart would be a good move.
Some more gadgets would be good, such as...
Pinball launcher. You land in the hole. Pull the plunger back and away it goes. You have to pull it back just far enough though.
Random launcher. You land in the hole and it pings you out in a random direction and at a random speed. Sort of a trap that you might get lucky with.
Experimenting with some new levels is certainly worth the effort.
4/5 for a damn good first try.
imalter
Jun. 21, 2011
Thank you very much, guys! I'll release new update as soon as posiible and keep your suggestions in mind.