Thermo
ni jagj10
Thermo
Mga tag para sa Thermo
Deskripsyon
Isang kakaibang water-based na puzzle platformer kung saan kailangan mong gamitin ang mga anyo ng tubig at ang iyong water-based na kapangyarihan para makatawid sa antas at makarating sa labasan. Siguraduhing kunin ang susi! I-enjoy ang mundo ng Thermo!
Paano Maglaro
Pindutin ang ESC para i-pause. Pindutin ang R para i-restart ang antas. WASD/Arrow keys para gumalaw. Spacebar para gamitin ang iyong water powers.
Mga Update mula sa Developer
12/8/14
Altered water color to make it more visible across all levels
Slightly altered S5 again
FAQ
Ano ang Thermo?
Ang Thermo ay isang idle/incremental game na ginawa ni jagj10 kung saan pinamamahalaan mo ang produksyon ng thermal energy at mga upgrade.
Paano nilalaro ang Thermo?
Sa Thermo, bumubuo ka ng enerhiya sa pamamagitan ng pamamahala ng thermal production systems, pagbili ng mga upgrade, at pag-optimize ng resources upang mapataas ang output habang tumatagal.
Ano ang mga pangunahing progression system sa Thermo?
Gumagamit ang Thermo ng upgrade at prestige system na karaniwan sa mga idle game, na nagpapahintulot sa mga manlalaro na i-reset ang progreso para sa multipliers na nagpapabilis ng mga susunod na run.
May offline progress ba ang Thermo?
Oo, nag-aalok ang Thermo ng offline progress kaya patuloy kang kumikita ng enerhiya at gantimpala kahit hindi ka aktibong naglalaro.
Ano ang nagpapakakaiba sa Thermo kumpara sa ibang idle games?
Namumukod-tangi ang Thermo dahil sa pokus nito sa thermal energy mechanics at layered upgrade systems na nagpapahintulot sa mga manlalaro na mag-eksperimento ng iba't ibang estratehiya para sa pinakamataas na produksyon.
Mga Komento
angelshade00
Dec. 04, 2014
i like the concept, and the music is beautiful, but the controls are a but unresponsive, and a checkpoint here and there will save us a lot of frustration. Also, there should be some way for us to know if a pool has a bottom or not, before we hit it and sink into oblivion...
treetochi
Dec. 04, 2014
Okay, I finally beat it. The game was great, except I wish there were checkpoints on some of those special levels. S1 I simply didn't have the practice required to make those jumps with red and I had to do blue like 100 times only to miss the first jump. The spikes were confusing because half my head could be in one and I'd be fine, but if I touched the side at all it was instant death. Also, the ice floors were a little glitchy sometimes. But great game, truly worthy of a platformer. 4/5
ColdLucas23
Dec. 07, 2014
level S5 can still be half-skipped
Galev
Dec. 04, 2014
A controls are a bit clunky, but it's a good concept! 5/5
CatalinaTiger
Dec. 05, 2014
So, it's a great concept, but the controls need some work for sure. The BIGGEST issue I have is that fall speed is entirely too fast to require that space be hit while in the water to produce a power's effect, rather than being able to hold space to trigger the power on impact, because frankly, level 5 was a complete pain on the ascent, and it made me not want to find out what the other levels had in store. With a game like this, it's important to remember that good games can be hard, and hard games can be good, but not all good games are hard, and not all hard games are good, and arbitrary difficulties like the obscene amount of good timing required to make a single jump, whose failure results in restarting the entire level... it's kind of a deal breaker, especially when the controls are already unresponsive. One other thing... the bottomless pits look an awful lot like the ground. Please fix that. Make it not the color of the ground, or make it look like spikes instead...