Compact Conflict

Compact Conflict

ni krajzega
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Compact Conflict

Rating:
3.5
Pinalabas: September 27, 2014
Huling update: October 27, 2014
Developer: krajzega

Mga tag para sa Compact Conflict

Deskripsyon

Isang maliit na 13kB na strategy game sa HTML5, na parang Risk pero may temang panrelihiyon.

Paano Maglaro

I-click ang mga rehiyon para ilipat ang iyong mga sundalo (i-click nang paulit-ulit para pumili kung ilang sundalo ang ililipat). I-click ang mga templo para i-upgrade ito o magtayo ng bagong sundalo. Kumita ng pananampalataya para pambayad sa pamamagitan ng pagkontrol sa mga rehiyon at pag-iwan ng iyong mga sundalo na nagdarasal sa mga templo. Para manalo, maging ang manlalarong may pinakamaraming rehiyon pagkatapos ng ika-12 na turn!

Mga Update mula sa Developer

Oct 27, 2014 3:29pm

Added soldier count tooltips to make those large stacks easier to read.

Mga Komento

0/1000
Selva avatar

Selva

Oct. 02, 2014

9
0

Needs a way to ell how many are in a large stack.

krajzega
krajzega Developer

Agreed. And done :).

DNLH avatar

DNLH

Sep. 30, 2014

9
0

It's a very nicely done time-eater. Two mods make two very different gameplays, in the endless one can wait out the AIs making the game very easy, but with turn limit pressure, power-hungry enemies are actually posing a challenge. I like the minimalist design and not too over-complicated upgrade system, making it a nice addition to "swarm 'em before they swarm you" genre.

mackampackam avatar

mackampackam

Jan. 31, 2017

5
0

Feature request: A button for buying all the soldiers you can afford. It would save a lot of clicking, especially in the unlimited game, and would make the game even more enjoyable. Should be easy to implement, since the cost of soldiers is an arithmetic sum.

iskokin avatar

iskokin

Mar. 17, 2018

3
0

Just discovered the game, like it a lot. It is similar to Hex Empire, but Hex Empire allows replaying the map - please add "restart this map" feature.

mackampackam avatar

mackampackam

Jan. 31, 2017

3
0

Bug report: the game lags a lot after a while. It seems to relate to how many soldiers are on the map. (Does all the soldiers redraw individually, or something like that?) A long game can get really slow.

Thank you for a wonderful game concept! I like that you need to decide between having your soldiers praying in temples or campaigning in the field.