How to make a platformer game
ni littlereddevil
How to make a platformer game
Mga tag para sa How to make a platformer game
Deskripsyon
Matutong gumawa ng sarili mong platformer game sa loob ng ilang minuto! Ang tutorial na ito ay magbibigay ng libreng lesson mula sa mga eksperto!
Paano Maglaro
Basahin at matuto! Siguraduhing may Flash CS4 ka
FAQ
Ano ang How to Make a Platformer Game?
Ang How to Make a Platformer Game ay isang tutorial-style na platformer game na ginawa ni littlereddevil sa Kongregate, na dinisenyo para turuan ang mga manlalaro kung paano gumawa ng sarili nilang platformer games.
Sino ang developer ng How to Make a Platformer Game?
Ang How to Make a Platformer Game ay binuo ni littlereddevil.
Anong uri ng laro ang How to Make a Platformer Game?
Ang How to Make a Platformer Game ay isang platformer tutorial game, na pinagsasama ang gabay sa paggawa ng laro at klasikong platforming gameplay.
Paano nilalaro ang How to Make a Platformer Game?
Sa How to Make a Platformer Game, nilalaro mo ito sa pamamagitan ng pagkontrol sa isang karakter sa mga simpleng platform level habang tumatanggap ng step-by-step na instruksyon tungkol sa platformer mechanics at disenyo ng level.
Ano ang pangunahing tampok ng How to Make a Platformer Game?
Ang pangunahing tampok ng How to Make a Platformer Game ay ang pagtutok nito sa pagtuturo sa mga manlalaro kung paano bumuo ng sarili nilang platformer games habang nararanasan ang mga pangunahing elemento ng platforming gameplay.
Mga Komento
keavon
Jun. 26, 2010
So people, you you are having trouble getting the camera to follow the guy, YOU MUST MAKE THE INSTANCE NAME "Guy" as previously mentioned to be "guy", not "Guy". This will make it work. If you don't understand where to put:
onClipEvent(enterFrame){
_x=_root.guy._x
_y=_root.guy._y
}
It's the square you made on the stage. Click on it and only it (not he timeline) and push f9. That's where you put that code.
A note to the person who made this tut, please fix that and make it clear. :P
keavon
Jun. 26, 2010
oh, with a } at the end, making it:
onClipEvent(load){
if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}
}
Sorry if the returns ( or \n's dont work)
keavon
Jun. 26, 2010
and where it asks you to do this:
if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}
You should accually write this:
onClipEvent(load){
if(MC.hitTest(XVAL,YVAL,true/false)){
do something
}
That fixes it. Just assign that to the level!
:P
Personnel
Sep. 19, 2010
*solution to the enemy code not working:* where it says if(active) it should say if(alive)
keavon
Jun. 26, 2010
It's me AGAIN, me the "constant comment". You should really add a mute button.