Bloomo: A Submarine Adventure

Bloomo: A Submarine Adventure

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Bloomo: A Submarine Adventure

Rating:
3.4
Pinalabas: May 24, 2012
Huling update: May 24, 2012
Developer: moonmana

Mga tag para sa Bloomo: A Submarine Adventure

Deskripsyon

Isang kapana-panabik na underwater journey ni captain Bloomo sa paghahanap ng napakabihirang halaman. Realistic na underwater physics. Nonlinear na kwento, ibaโ€™t ibang ending (pwede mong iligtas ang mundo o hayaang mamatay ito). Mapanganib na traps, lihim na lugar, napakalaking mundo, at mga kawili-wiling puzzle sa isang laro!

Paano Maglaro

Arrow keys o WASD para gumalaw, Mouse click para bumaril ng harpoon

FAQ

Ano ang Bloomo: A Submarine Adventure?

Ang Bloomo: A Submarine Adventure ay isang side-scrolling action-adventure game kung saan ikaw ay kumokontrol ng submarine na nag-e-explore sa mga kuweba at kapaligiran sa ilalim ng dagat.

Sino ang nag-develop ng Bloomo: A Submarine Adventure?

Ang Bloomo: A Submarine Adventure ay binuo ng MoonMana.

Paano laruin ang Bloomo: A Submarine Adventure?

Sa Bloomo: A Submarine Adventure, ikaw ay magmamaneho ng submarine, lutasin ang mga puzzle, mangolekta ng mga item, at mag-navigate sa mga hadlang sa ilalim ng dagat para umusad sa mga level.

Ano ang mga pangunahing tampok ng Bloomo: A Submarine Adventure?

Pangunahing tampok ng Bloomo: A Submarine Adventure ang underwater exploration, puzzle-solving mechanics, pagkolekta ng mga item, at mga panganib sa kapaligiran.

Mayroon bang progression system o upgrade sa Bloomo: A Submarine Adventure?

Oo, habang umaangat ka sa Bloomo: A Submarine Adventure, makakahanap ka ng mga upgrade at item na nagpapalakas sa iyong submarine at tumutulong sa'yo na mag-explore ng mga bagong lugar.

Mga Komento

0/1000
Zag24 avatar

Zag24

May. 27, 2012

8
0

Not bad. It needs more thinking problems and less wandering around. A map overlay would fix the latter issue. For the former: A button you have to hit with the harpoon; lever that you get past by putting weight on the short end. A mine that you drop into an area to clear it by manipulating the wire it is attached to (then you shoot the wire to release it); gears that you turn by repeated harpoon hits, which turns gears to open a door. etc.

Pferdehintern avatar

Pferdehintern

May. 25, 2012

10
1

Alright, so slowly touching the stone walls does harm me, but crashing through a big heavy box doesn't leave a scratch...

LordBucket avatar

LordBucket

May. 24, 2012

22
4

Like the concept, but after a few minutes of wandering around aimlessly I find myself getting bored with it.

RebeccaG10 avatar

RebeccaG10

May. 24, 2012

20
6

Map ability would be helpful but other than that it is addicting and a good challenge.

Sequana avatar

Sequana

May. 24, 2012

9
3

Entertaining little game, good concept but a little to short with almost nothing happening most of the time. I would like to see it get a little harder e.g. having to keep an eye on oxygen or safe airpockets to repair the engine with spareparts from the garbage lying around. Actually a 3/5 but because the ending was so surprising and ... cute ... kind of 4/5. Furthermore i am against adding an automap but would second any suggestion concerning traveling back to prior chapters.