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the true life of a gamer summarized in a game, eat at pc, sleep at pc, low responsability job so you can focus more on your game.
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For daily (easy) badge - at level 10 you unlock the option to buy a bigger backpack for 500 gold. Buying that will give you the badge.
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save is a bit bugged, even the forced one, lost some hours of progress and an hero cause it didn't work and got myself backrolled some hours behind
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Jeez this mad farmer truly is insane. He wants "405 Bear Pelts, Wolf Pelts, and 146 Rabbit Ears" Do ou have any idea how devastating that is to the ecosystem? Iit might never again be able to flourish.
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The idle tag means the game is playing itself when I'm offline. There I see the same level as yesterday. As well, it doesn't run when tab isn't open. So I have to stare at the screen to get the medium badge. No thanks.
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"Ladygwen", "Furiosa", "Cersei"... but not a single option to see or have a female character? And don't tell me it's because the simplistic of pixel art... Cersei and Furiosa both have beard XD
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Not sure what's more depressing: That my character opened an old chest in the middle of a poisonous undead-infested swamp and went "Ooh! Taco!" Or the fact that my pathetic in-game "self" still has a nicer setup than mine.
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I just had a bunch of Epic gear disappear...
I have the Vendor mod that allows me to select not to sell Epics ticked, I left the game running and my dude fell asleep. I came back and all the Epics in the Backpack are gone. They're not in the Auction House either.
Whaaaat?
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whilst i liked the game, I had it eventually crash from memory and it didn't save my progress. Is there supposed to be an autosave feature?
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this game's quests are strange and incoherent
I have just been ordered by the orc king to bring him the head of the orc king
am i supposed to be chopping off his head? if so, then who am i supposed to give it to now that he's dead?
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Great game! I love it. :)
I've played some other idle games in the past, and I think some features from those games would be great to have in this one.
Here's a few of the features that I want the most, along with a somewhat reasonable way to implement them:
1. Chance to get 2x gold on quest completion (I'm thinking about 0.5-1% per level)
2. Chance to get 2x exp on quest completion (again, 0,5-1% per level)
3. Item Drop Chance booster (auction house)
4. Mod that adds an option to automatically use consumable items stored in the bag or bank once their effect runs out. (It might also be able to buy the consumables if you don't have any.)
These suggestions are suggestions, nothing more. I'm offering my suggestions because I like this game and want to make it even better. (Less than 5 days and already at lvl 35 without spending a single kred)
Thanks!
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@archerbob: The "penalty" for AFK is part of the game. However, the game runing slower when in another tab was not done on purpose. The developer explains that you better put the game in a separate window.
Anyway, if you let the game running for hours, at some point you'll get 0xp, 0 gold and your bags will be full. Later you can buy stuff to make it more idle. To my view, it contributes to the longevity of the game.
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Simplest gameplay, beautiful design, nice music, jokes, coherent universe, depth... It's been a long time since I've had so much fun with a kong game. Congrats !
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The fact you get openly penalized for afk, or being in another tab made me rage and 1 star the game. The has bugs too. Ultimately the game is slow and boring, the creator has at least made a decent game but the mechanics need work.