Snakes On A Cartesian Plane
ni netgrind
Snakes On A Cartesian Plane
Mga tag para sa Snakes On A Cartesian Plane
Deskripsyon
The mother of all snake games with 28 variations on that game you played on your candy bar cellphone.
*COLOR BLIND PLAYERS*
You can change the color pallet to one that works well for you in the options screen.
Paano Maglaro
Arrows - Move snake
Mouse - Navigate menus
Space - Advance screen
Escape - Exit screen
P - Pause game
R - Restart game
0 - Mute audio
- - Volume down
+ - Volume up
FAQ
Ano ang Snakes on a Cartesian Plane?
Ang Snakes on a Cartesian Plane ay isang incremental idle game na ginawa ng Netgrind, kung saan kinokontrol ng mga manlalaro ang mga matematikal na "ahas" sa isang coordinate grid.
Paano nilalaro ang Snakes on a Cartesian Plane?
Sa Snakes on a Cartesian Plane, nakikipag-ugnayan ka at pinalalaki ang mga ahas sa pamamagitan ng pagtapos ng mga matematikal na gawain at pagkuha ng mga resources, kung saan karamihan ng progreso ay nangyayari nang awtomatiko habang tumatagal.
Ano ang mga pangunahing sistema ng pag-unlad sa Snakes on a Cartesian Plane?
May mga upgrade at unlocks ang laro na nagpapahusay sa kakayahan at kahusayan ng iyong mga ahas, nagbibigay ng sunod-sunod na pag-unlad na karaniwan sa mga idle game.
May offline progress ba ang Snakes on a Cartesian Plane?
Oo, sinusuportahan ng Snakes on a Cartesian Plane ang offline progress, kaya patuloy na umuunlad at kumukuha ng resources ang iyong mga ahas kahit hindi ka aktibong naglalaro.
Ano ang mga natatanging tampok ng Snakes on a Cartesian Plane?
Namumukod-tangi ang Snakes on a Cartesian Plane dahil sa matematikal nitong tema, grid-based na biswal, at pokus sa pag-optimize ng paglaki ng ahas at resources sa loob ng idle clicker na laro.
Mga Update mula sa Developer
I just updated the game so the Boomslang WASD controls are fixed as well as you can now quickly see what modes you have gotten 15+ on and what modes you have beaten my dev scores based on the button text.
Mga Komento
kcolloran
Jun. 13, 2012
Displaying the requirements after you finsih the goals as well would be nice. I finished one requirement without even knowing what it was.
Bluji
Jun. 07, 2012
This is what you call creativity. You managed to make twenty-eight modes based on one game. 5/5 and favourited.
Shadowmoj
Jun. 24, 2012
Twice now I have encountered a strange bug in Asp mode where the seed of the fruit will spawn in a completely different location than the flesh. Not exactly problematic to gameplay (in fact it makes that fruit a bit easier to get at), but I thought you might like to know about it. I can't imagine how something like that could come about, but I promise I'm not making it up.
iglenini
Jun. 14, 2012
that moment when the only unlock you haven't gotten is "come back another day"
Elmyr
Jun. 10, 2012
Great concept, great execution. There have been a lot of snake versions on Kong and I don't remember any I actually liked. One thing I'd like to see is an alert in game when you unlock another snake. Nicely done simple game that works and holds your interest.