Sagrario room escape
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Sagrario room escape
Mga tag para sa Sagrario room escape
Deskripsyon
Napakakumplikadong puzzle. Layunin: Makalabas sa kwarto. Makakatulong ito para makita ang mga bagay na nakatago, may ilan sa maleta, may ilan sa safe, at may mga talagang nakatago sa hindi pangkaraniwang lugar. Para gumalaw, gamitin lang ang mouse, i-click ang nais na bahagi ng screen, pwede mong galawin ang mga bagay o mag-navigate sa kwarto. Maingat na suriin ang lahat ng bagay sa kwarto, walang labis. Maaaring mag-interact ang ilang bagay sa iba pang object.
Mga Komento
noode
Apr. 12, 2011
16. Remembering the instructions in beeper that's what we do: put on the magnet on the spanner (on the tip) and use alternately in every hole. Now we have 4 batteries, insert them into the lamp.
17. The lamp is lit with ultraviolet light: it's time to explore the room and things with it. On ingot appears (I ยซGO = d4ยป). Appear on the dice numbers (as in dice). On the inscription ยซGOOD LUCKยป to draw something, apparently, the new code. We investigate the room with light: first shine from afar on the walls and cabinets, then shine a closer look at individual parts room.
cloudslayer441
Apr. 12, 2011
This game is pretty hard and the Directions arent really good, its hard to tell if Im actually able to open the Suitcase at the moment or if theres a reason I cant... I'll admit Im having some fun with it (Still playing) But it seems a little broken
noode
Apr. 12, 2011
10. We look at the wall with case, click the bottom right corner, right near the floor. Get into the room. Seems to be loose floorboard, but after the game she immediately dropped. Put on her bar. Rope. Since it is not necessary to stand on ceremony, it should be cut! Turn the knife to the desired mode, and ... cut the rope. We take away the bar, remove the plank. Inside, find the lamp.
11. Hmm, what's next? Let's try to somehow play with their belongings. Enables the corkscrew on the knife and open the flask, took out a note (I was so content: ยซXX = 30"). Insert the batteries into a laser pointer. No luck, one of the batteries is not enough. Have to inspect the room.
noode
Apr. 12, 2011
8. Approach to the second cabinet, push the button and hold it for 10 seconds. Yes, exactly, closet is open! From there, take the bar. Riddles in the lockers still waiting for our otgadki, but there is clearly a key. And they are probably from the box. We continue the study room.
9. We turn socket (it is in the lower right corner of the wall with two lockers). Include a knife blade (for i, then click on the knife), apply to the socket: socket housing fell away. Now change the mode of blade screwdrivers (3 mode) and unscrew the screws. Remove the socket. There we were waiting for the second battery that, though, we are on track! That's why we only batteries?
noode
Apr. 12, 2011
19. Now we need to start thinking! We gather together all the codes: ยซGO = d4ยป, ยซLU = b4ยป, ยซOD = b3ยป, ยซCK = a3ยป. Yes this is our ยซGOOD LUCKยป!. And what is there for the code associated with GOOD LUCK? FROM G arrow to D, from OO to UC naperekrest respectively, and the like. Maybe we should make a pairwise combination of letters? But first you need to make the change on the basis of this cipher: ยซGOOD LUCKยป = ยปd4b3 b4a3ยป. Feasible combination according to the letter (if this letter will put first): ยซd3ยป, ยซa4ยป, ยซb4ยป, ยซb3ยป. These combinations are very similar to those that already have one piece of paper, but there just is not enough 4 pieces. Most likely it is they are!