Red Cell

Red Cell

ni orymus
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Red Cell

Rating:
3.0
Pinalabas: July 03, 2017
Huling update: July 19, 2017
Developer: orymus

Mga tag para sa Red Cell

Deskripsyon

Isang arcade game kung saan kailangan mong 'dahan-dahang itulak' ang mga pulang piraso para protektahan ang cell. Huwag mag-alala, mas magiging interesante pa ito.

Paano Maglaro

May gamepad ka ba? Compatible ito! Kung wala, okay din ang keyboard (W,A,S,D, o mga arrow + spacebar).

Mga Update mula sa Developer

Jul 19, 2017 6:28am

Version 1.7 Released!
- Allocated yet more memory to WebGL to prevent OOM crashes.
- Minor fixes.

FAQ

Ano ang Red Cell?

Ang Red Cell ay isang libreng browser-based idle/clicker game na ginawa ng Orymus Games, na pwedeng laruin sa Kongregate.

Paano laruin ang Red Cell?

Sa Red Cell, pinalalaki at pinapalawak mo ang isang kolonya ng mga cell sa pamamagitan ng pag-generate ng resources, pag-upgrade ng abilidad, at strategic na pamamahala ng iyong populasyon ng cell sa idle game na ito.

Ano ang pangunahing sistema ng pag-usad sa Red Cell?

Gumagamit ang Red Cell ng mga upgrade at unlockable features na nagpapahusay sa iyong resource generation at cell efficiency, kaya mas mabilis lumaki ang iyong kolonya sa paglipas ng panahon.

May offline progress ba ang Red Cell?

Oo, may offline progress ang Red Cell, kaya patuloy kang kumikita ng resources at sumusulong ang iyong kolonya kahit hindi bukas ang laro.

Multiplayer game ba ang Red Cell?

Hindi, ang Red Cell ay isang single-player idle/clicker game na nakatuon sa paglago ng kolonya at pamamahala ng resources.

Mga Komento

0/1000
Karatemango avatar

Karatemango

Jul. 07, 2017

8
1

i got out-of-memory, "try alocate more memory..."

orymus
orymus Developer

It should be resolved now.

vints avatar

vints

Jul. 07, 2017

13
0

I guess the red boss gets defeated over time? As a strategy, you can try to keep yourself between the red agents and the boss(commander). This way, when they strike you, you will hit the boss and ricochet back, pushing them away.

orymus
orymus Developer

This is true of the first boss, but much harder for the 2nd and 3rd. But yeah, I was ok with the first boss 'accidentally die' over time as I didn't want everyone to die without having the chance to kill a boss and understand that this is 'how it's done'.

piplover avatar

piplover

Jul. 07, 2017

11
0

great game, the only thing i'd change would be polishing the dashing feature for was users

orymus
orymus Developer

Yeah, a few people have brought up the WASD controls making it harder to survive. I could theoretically make 'everything a dash' tentatively (W = dash up, W+A = dash up-left, etc.) but I feel it might take a lot of testing to get right. I'm 'on it'!

iborovski avatar

iborovski

Jul. 17, 2017

8
0

chekpoint would be really sweet.

orymus
orymus Developer

For the adventure mode, most definitely, not sure about arcade (it's roughly 3 minutes long 'speedrun').

ROTORD avatar

ROTORD

Jul. 20, 2017

3
0

@ORYMUS Preference for "Cooperation modes"

orymus
orymus Developer

Yup, everyone voted that, and that's what's next...