Dungeon Ticker

Dungeon Ticker

ni parmeisan
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Dungeon Ticker

Rating:
3.2
Pinalabas: April 17, 2016
Huling update: May 22, 2016
Developer: parmeisan

Mga tag para sa Dungeon Ticker

Deskripsyon

Ang +1 Game ng Idling. PAALALA: Kailangan ng HTML5 ang autosave. Siguraduhing gumagana ito bago maglaan ng maraming oras sa paglalaro!! Kusang lalaban ang karakter mo sa mga halimaw at makakakuha ng loot. Gamitin ang loot para i-upgrade ang gamit mo—habang bumababa ka, mas mataas ang kailangan mong score para mabuhay. Panalo ka kapag umabot ka sa level 40 at natalo ang boss. (O pwede kang mag-Prestige, at lilipat ang boss sa mas malalim.)

Paano Maglaro

Mga Tips:
* Ang gloves at mail ay tumutulong para mabuhay ka habang lumalaban. Kapag natalo, babalik ka sa level one, pero mananatili ang gold at gamit mo.
* Ang swords at wands ay tumutulong para mas mabilis matalo ang kalaban, na nagbibigay din ng mas mataas na tsansa para mabuhay.
* Ang boots ay nagpapabilis ng galaw sa pagitan ng laban—makakatulong ito para mabilis kang makabalik sa mas mahihirap na dungeon floors pagkatapos mamatay.
* Bawat ilang segundo, may bagong item na binebenta sa shop. May mga bituin (buong berde, kalahating dilaw, walang laman na pula) bilang visual na indikasyon kung gaano kaganda ang deal. Pinakamabisang gamitin ang pera mo sa dalawang berdeng bituin: magandang diskwento sa item na 3 level na mas mataas kaysa gamit mo (hindi ka makakahanap ng mas mataas pa dito). Pero kung gagastos ka agad, mas mabilis mo rin itong mababawi. Hindi mo pwedeng ibenta ang gamit mo ngayon.
* Ang pangalan ng kalaban at gamit ay pampalasa lang.
* Makakakuha ka ng chest ng coins at spell component sa unang beses na matapos mo ang isang floor, pero gamitin ito nang matalino dahil mabilis tumaas ang presyo.
* Kung mapansin mong nag-iiba ang bilis ng progress bar mo, malamang na nagpapalit ka sa pagitan ng paggalaw at pakikipaglaban, at magkaiba ang bilis ng bawat isa.

Mga Update mula sa Developer

May 22, 2016 1:03pm

Minor update. Minor, in that no gameplay changes have actually occurred – but this is the precursor to a bigger update. You now earn XP for most things you do, including being offline.

This will enable me to come by later and give you ways to actually spend that XP, which will be a larger update. I just didn’t want to delay the XP earning mechanics while I code and debug the larger part of this update.

Mga Komento

0/1000
12rjk18 avatar

12rjk18

Apr. 23, 2016

56
1

Current action: Celebrating.
Survival chance: 99.9%

Oneway12 avatar

Oneway12

Apr. 18, 2016

105
5

Star value: red < yellow < green.
First star indicates relative increase in stat: red (+1), yellow (+2), green (+3).
Second star indicated value for money. So green star is best price.

DoomsDaySolja avatar

DoomsDaySolja

Apr. 30, 2016

25
1

Interesting start to the game, but definitely needs a little more late game and a way to reduce the tediousness of purchasing (or waiting on components from resting.) The developer said they have plans for more, but I think a lot of people will have moved on from the game if no update comes soon.

nadiakasper24 avatar

nadiakasper24

Apr. 22, 2016

41
3

Uhmm...regarding your comment in your update about you not needing to do achievements: Kong does badges, and, for the most part, not for idle games. You should still have an achievement system in game...

warownslife avatar

warownslife

Apr. 22, 2016

53
5

also, you can only get 1 per rest? why? why do that in an idle game?

parmeisan
parmeisan Developer

In my defense, my reasoning was that resting was not for true idle, but rather as an in-between thing you could do while at your computer, concentrating mostly on other things. :) But I can see that the overwhelming majority dislike that restriction, so in the most recent update it has been changed so that it is limited per rest to your level in the spell. (This number may change, but I am hesitant to make it unlimited: components are supposed to be much rarer than gold).