Radiant Escape - Prototype 3.0
ni pearacidic
Radiant Escape - Prototype 3.0
Mga tag para sa Radiant Escape - Prototype 3.0
Deskripsyon
Ang Radiant Escape ay isang first-person running game na may iba't ibang gameplay challenge na nagaganap sa tinatawag na Arena. Magwa-wall-run, wall-jump at mag-maneuver ka sa obstacle course sa isang area, habang ang mga ilaw ay palaging nagbubukas at nagsasara sa susunod. Lakbayin ang lahat ng level at gawin ang iyong 'radiant escape' mula sa Arena para makalaya! Ang prototype na ito ay may lights-off (na may pulsing) gameplay, checkpoints, jump at speed boost, at double-jumping.
Paano Maglaro
WASD para gumalaw, Mouse para tumingin, Space para Tumalon, Space ulit para Double-jump. Layunin: Umabot sa elevator sa dulo ng level. Tip: I-click ang game window para i-lock ang mouse cursor. Esc para alisin ang lock.
Mga Komento
hlkafhhashfjshf
Apr. 09, 2011
Would prefer some way to adjust the mouse sensitivity. Also, on the 3rd? level (the one that introduces the jump pads and speed boosts) I overshot the elevator after stepping on a jump pad and I still haven't respawned.
Tigersight
Apr. 10, 2011
Great game. Like everyone said, tighten the controls a bit. Also, hitting escape doesn't unlock the mouse. I had to hit the windows key and click out of the box to get out.
GesterX
Apr. 09, 2011
Very cool 4/5. Just one thing - it feels a little bit "floaty" - if you could modify the FPSController to make the controls a bit tighter it would improve it IMO.
3nd0fw0r1d
May. 07, 2011
Try increasing the friction, and increasing the acceleration gained when the player "moves". That might help some, and stop it from feeling like you're walking on ice. As for the player, at least add some "feet" so I can tell where I should put myself.
Plasterduck
Apr. 10, 2011
Nice game, there's a lot of potential, but like others have said, mouse sensitivity needs to be adjusted and air movement seems a bit strange. On the second level, if you wiggle around at the beginning, you can fall through the corner of the pad and onto another part of the level.