Framework
ni quickfingerz
Framework
Mga tag para sa Framework
Deskripsyon
You are subject 6. A participant in the Framework experiment, testing your mental and physical agility in a series of chambers.
Destroy all the power cores in a chamber by running through them and head for the exit door.
Do this by using the objects provided by placing them on the edges of the floor tiles to influence your path.
This is my entry created from scratch for the Unity Edge Create Challenge 2012.
Paano Maglaro
Chamber mode :
WASD or Arrows to move the camera
SPACE to toggle selected object
Left Mouse to place an object
Transition Mode :
AD or Left/Right to turn
SPACE to jump
Mga Komento
llloksd2
Jun. 08, 2012
if you push R right when you break the yellow power thing you get all your pieces back
ProjSHiNKiROU
Apr. 15, 2012
nice graphics
behaviorgames
Apr. 15, 2012
The game looks great: good luck in the contest!
A few suggestions:
-It was not immediately clear to me that I was supposed to put barriers on the map to force the subject to hit the power core. It would have helped me to even just say that you have two objects to place, pick the right spot to get the subject to hit the core and then out the door.
-Add the "R to restart" to the instructions (they are given in game, but in the first level, I had no idea what I was supposed to do with the barriers, and kept looking for a way to move them after placing them in the wrong location, and had no idea how to start over without reloading the game).
-It would be nice to be able to skip the opening sequence
-I didn't quite get the point of the transition mode, and found the A/D controls to be a bit too sensitive (I kept running off the track after brief presses of the keys, or hitting a barrier).
AidanJ6
May. 28, 2012
Very nice game, the Transition parts seem a big laggy, could be fixed with tweaks, only issue, when I hit jump it will go further or shorter seemingly at random, when it does go longer there's that annoying stop-landing clunk that really breaks flow and at times has caused a fail (you can jump while not moving and it will start moving forward 1/2 way through jump which will cause you to miss if 2 obstacles are one after the other) on occasion camera would hide a trip that would only appear as was right on it.
Transition could use some polish but still enjoyable if frustrating and last transition bugged so couldn't finish
Puzzles were very enjoyable, could perhaps use adding some variety to the block types as will usually know what to do just based upon blocks. Was really fun and unique. Puzzles with electric sometimes felt less about timing and more about luck as electric seems to be a little out of sync with character, still really well done.
tathtat
Jan. 09, 2015
Awesome