Harv-E

Harv-E

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Harv-E

Rating:
3.6
Pinalabas: June 13, 2011
Huling update: June 15, 2011
Developer: redoc

Mga tag para sa Harv-E

Deskripsyon

Maghukay, magpasabog at mag-upgrade para matagpuan ang pag-ibig at pagkakaibigan, paisa-isang piraso.

Paano Maglaro

Gamitin ang arrow keys o WASD para gumalaw at tumingin-tingin. I-click para magsimulang maghukay. Hawakan ang mouse button para paganahin ang magnet kapag nabili mo na ito. Siguraduhing abot ng magnet ang claw para gumana ito. I-click para pulutin at ilagay ang dinamita.

Mga Update mula sa Developer

Jun 13, 2011 9:08pm

6-15-11
Another update.
Greatly reduced number of short circuits.

6-14-11
Small update.

I changed the horizontal movement so Harv-E stays in the center unless you are at the edge of the level.

I added a claw indicator for when you canโ€™t see Harv-E.

And I slowed the claws rotation by 25%.

Thanks everybody and enjoy =)

FAQ

Ano ang HARV-E?

Ang HARV-E ay isang idle mining at resource management game na binuo ng redoc at available sa Kongregate.

Paano nilalaro ang HARV-E?

Sa HARV-E, kinokontrol mo ang isang robot na may tungkuling magmina ng yaman, mag-upgrade ng kagamitan, at i-automate ang mga proseso para mapalaki ang koleksyon ng yaman habang tumatagal.

Ano ang mga pangunahing sistema ng pag-unlad sa HARV-E?

May upgrades para sa mining power, storage, at automation ang HARV-E na nagpapahintulot sa iyo na maghukay ng mas malalim, mangolekta ng mas maraming yaman, at pataasin ang production efficiency.

May offline progress ba ang HARV-E?

Oo, may offline progress ang HARV-E, kaya patuloy na nakakakuha ng yaman ang iyong mining at automation systems kahit hindi ka aktibong naglalaro.

Ano ang nagpapabukod-tangi sa HARV-E sa mga idle game?

Namumukod-tangi ang HARV-E sa pokus nito sa resource management, mining automation, at incremental upgrades, na nag-aalok ng relaxed na gameplay loop na nakatuon sa pag-optimize ng efficiency ng iyong mining robot.

Mga Komento

0/1000
redoc avatar

redoc

Jun. 14, 2011

276
13

Wow! Thanks for all the helpful comments.
I am working on implementing a few of them now.
I am adding a claw indicator and keeping Harv-E centered in the screen.
I also like the idea of showing which trophies are new.
I am also fixing a couple bugs people have found.

Thank you all for the great comments!

ramrod24 avatar

ramrod24

Oct. 08, 2013

15
0

Can you make it so that the dynamite blows up the short circuit if you place it right on top of it. Really fun game

KrystenNakamori avatar

KrystenNakamori

Jun. 15, 2011

132
9

Cute game, and would be a lot of fun.... but the overwhelming number of short circuits ruin it for me. Even with shock protection... hitting mulitple short circuits stacked on top of each other continuously ends my day over and over. Otherwise, awesome game concept.

Chaosoul avatar

Chaosoul

Jun. 14, 2011

396
32

Too much swinging and theres no button to retract your claw when you want. And also wats with the short circuiting its everywhere and ends your day almost instantly. The shock protection is still pretty useless

Obsolete386 avatar

Obsolete386

Jun. 14, 2011

284
23

Your character shouldn't have to move so far to get the camera to move. Keep Harv-E in the center so it's not tedious to look left and right. Also an indicator of your claw would be nice while you're looking down low