Flash DROD: KDDL 3
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Flash DROD: KDDL 3
Mga tag para sa Flash DROD: KDDL 3
Deskripsyon
Nagawang linisin ni Beethro ang kinatatakutang living tar at paikliin ang mga ahas pero sa trabahong ito, hindi dapat magpakakampante. ----. Si Beethro Budkin, ikalimang henerasyon ng professional dungeon exterminator, ay inupahan ni Haring Dugan para linisin ang multi-level dungeon ng hari mula sa mga halimaw. Binabayaran si Beethro kada kwarto, at bilang propesyonal, obligadong linisin ang lahat ng kwarto mula sa mga halimaw para mabayaran. Ang tanging sandata ni Beethro ay ang Really Big Sword(tm), na kayang talunin halos lahat ng halimaw sa isang tama. Layunin mong linisin ang bawat antas ng Dungeon ni Haring Dugan mula sa mga halimaw. Magagawa ito gamit lang ang Really Big Sword(tm) at talino. Bawat kwarto ay hiwalay na lugar na kailangang malinis sa isang session. Kapag umalis ka nang hindi tapos, babalik ito sa dati kapag bumalik ka. Ang matatapang ay puwedeng makipagpaligsahan para sa pinakamagandang score (pinakakaunting galaw) laban sa ibang manlalaro. Kung gagawa ka ng account sa forums at ilalagay ang CaravelNet details sa options menu (makukuha ito sa forum profile mo), masasama ang scores mo sa leaderboards. Tatagal ito ng dalawang linggo, maliban kung bibili ka ng CaravelNet subscription, na panghabambuhay ang scores mo. Kung hindi mo ilalagay ang detalye, ipapaalam lang sa iyo kung anong pwesto sana ang nakuha mo.
Paano Maglaro
Numpad o 789 uio jkl - Galaw. Q at W - Iikot ang espada. Backspace - I-undo ang huling galaw. R - Bumalik sa huling checkpoint. Shift+R / F5 - I-restart ang kwarto. Shift+Galaw/Ikot espada - Gawin ang aksyon at kabaligtaran nito. F3 - Ipakita ang move counter. Enter - Impormasyon ng kwarto. Escape - Pause menu. F1 - Tungkol at Tulong. F2 - Tulong para sa kasalukuyang kwarto. Tab - Ipakita ang listahan ng achievements
Mga Komento
xylitian
Sep. 24, 2015
So... some context here. This is a Flash port of a fairly dated computer game. To reduce the size of the game, they split it up into several parts. (This is part 3, corresponding to floors 9-12.) Each floor is themed, and floor 9 happens to be the "lure roaches into switch door areas" floor. It also explains the unusual difficulty at the start.
propane_mailbox
Feb. 19, 2015
Controls are a bit cumbersome, especially since we can't move diagonals w/ the arrow keys.
musea9
Mar. 20, 2015
its nice. idea is great.
LeoGautama
Apr. 24, 2016
I actually bothered solving the "three bottles" puzzle in the prologue, and it was easier than I thought it would be.
(Beethro has 3 bottles, one 10-cup sized, another 5-cup sized and the last is 2-cup sized. He wants to drink exactly 4-cup amount of the tea, of which the 10-cup sized bottle is currently full with, uninterruptedly)
(Solution: 1) Fill the 2-cup sized bottle, leaving 8 cups in the 1st bottle and 2 cups in this 3rd bottle.
2) Having measured 2 cups of tea, pour the 2 cups of tea in the 3rd bottle to the 2nd, so the bottles contain 8, 2, and 0 cups of tea
3) Repeat steps 1 and 2, (pour 1 to 3 until full, then pour 3 to 2), and you have 6,4,0. Drink bottle 2.)
Now I really wonder how he could've gotten through all these puzzles so far, as some rooms are really difficulty/tricky.
necromancr
Apr. 13, 2015
Potential for a good game but the controls suck