Gateway II

Gateway II

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Gateway II

Rating:
4.1
Pinalabas: October 23, 2008
Huling update: February 13, 2020
Developer: struma

Mga tag para sa Gateway II

Deskripsyon

Napakasimple ng premise ng laro: gabayan ang karakter sa serye ng mga kwarto. Lutasin ang mini-puzzle sa bawat kwarto para makausad. Sa mga opsyon, maaari mong i-on ang COLOR AID (kung nahihirapan kang makakita ng ilang kulay) at HEARING AID (kung may problema ka sa pandinig o walang audio ang iyong computer). Makikita mo ang Gateway 1 dito: http://www.kongregate.com/games/struma/gateway-i. Tingnan din ang The Gateway Trilogy dito: https://store.steampowered.com/app/661470/.

Paano Maglaro

Gamitin ang mouse para makipag-interact sa kapaligiran.

FAQ

Ano ang Gateway II?
Ang Gateway II ay isang libreng online point-and-click puzzle adventure game na binuo ni Anders Gustafsson.

Paano nilalaro ang Gateway II?
Sa Gateway II, kinokontrol mo ang isang robot na karakter sa pamamagitan ng pag-click upang gumalaw at makipag-ugnayan sa mga bagay para malutas ang mga environmental puzzle at umusad sa iba't ibang kwarto.

Ano ang pangunahing gameplay loop sa Gateway II?
Ang pangunahing gameplay loop ng Gateway II ay ang pag-eexplore ng mga kwarto, paghahanap ng mga pahiwatig, at paglutas ng mga logic-based puzzle para ma-unlock ang mga bagong lugar at umusad sa kwento.

May kwento ba ang Gateway II?
Oo, tampok sa Gateway II ang isang misteryosong kwento na unti-unting lumalabas habang nilulutas mo ang mga puzzle at nakakatagpo ng mga kakaibang scripted events sa laro.

Saang platform maaaring laruin ang Gateway II?
Ang Gateway II ay isang browser-based Flash game na maaaring laruin online sa mga platform na sumusuporta sa Flash o mga alternatibo nito.

Mga Update mula sa Developer

Sep 10, 2019 6:56am

In celebration of the soon to be released The Gateway Trilogy, I updated the game!

Mga Komento

0/1000
libbysquib avatar

libbysquib

Aug. 24, 2013

942
22

So the first thing I did was hit "settings" on the menu and I just wanted to say you, creator, are a fabulous person! While I myself am not hearing impaired or colour blind, I greatly appreciate that you're making this game more accessible to all persons. I'm a huge fan of accessibility

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

940
33

WALKTHROUGH4; KEEP IT ALIVE BY PRESSING +
10. When you get to the red light path again, walk out to the other door using the same pattern as you did walking in, but in reverse. Walk out two squares from the right, then back to the first square, then out to the fourth square and back to the third, then out to the sixth square and back to the fifth, then to the other door and it will open.
11. Watch the TV. Put the second videotape in the slot and press the transfer button. When it’s done transferring both clips, eject the tape. Watch the video clips for story and turn off the TV.
12. Enter the second door on the right. Flip the light on and off three times until you see the light in the distance blink three times. Examine the table. Pick up the pen and draw all over the ripped off part of the paper at the bottom. A number will be revealed. (86763454) Pick up the phone and call this number. Proceed to the next room.

AbbieMulligan avatar

AbbieMulligan

Nov. 10, 2011

140
5

WALKTHROUGH3; KEEP IT ALIVE BY PRESSING +
8. Use the newspaper on the door, then use the key on the lock. Step out of the way and pick up the newspaper to get the key. Then use the key on the lock and go through the door.

9. There is an invisible path on the ground heading straight out from the door. You can see the footprints under your mouse when you move it over the path. When you walk on the path, it shows up for a brief time, and you have to make it entirely visible. Standing on the standing location just inside the door, click on the farthest point along the path where the mouse still shows footprints. You will walk straight there and display the whole path. Take the second videotape and head back through the living room.

NickDX avatar

NickDX

Jun. 28, 2010

787
38

It's nice to see a serious subject as a theme for the story every now and then...
All the puzzles were very creative and intuitive, except maybe for the color code alarm one (had to use a guide) and the scribble on the paper to get number one, I found myself writing stuff and drawing, but took forever to get that the number was actually hidden there...

Now that I think of it, it all makes sense that the numbers were "pressed down" when she wrote on the upper part of the notepad... genious!

smdsegamariodav avatar

smdsegamariodav

Dec. 07, 2012

17
0

I HATED THE FREAKING EYEBALLS POPPING OUT ITS LIKE THERES TOO MUCH SCARY THINGS IN THIS WORLD