Dash'n Knights

Dash'n Knights

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Dash'n Knights

Rating:
3.7
Pinalabas: April 23, 2012
Huling update: April 27, 2012
Developer: turnA

Mga tag para sa Dash'n Knights

Deskripsyon

Sundan si Dash at ang kanyang mga Dashing Knights upang tuklasin ang isang misteryosong masamang organisasyon sa hilagang kontinente! Gumanap bilang Dashing Knights sa kakaibang pool na bersyon ng turn-based strategy/RPG hybrid! Talunin ang bawat antas at ang karagdagang hamon nito upang i-unlock ang iba't ibang upgrade at maraming achievement sa daan. Matutulungan mo ba ang Dashing Knights na tapusin ang kanilang paglalakbay? - Piliin ang Move command at ituro sa direksyon ng kalaban para gumalaw papunta sa kanila. Kapag natamaan ang kalaban, awtomatikong aatake ang iyong yunit. - Piliin ang Defend command para manatili sa pwesto at bawasan ng kalahati ang pinsala mula sa anumang atake. - Piliin ang Counter command para manatili sa pwesto at awtomatikong umatake sa sinumang tatama sa iyo. - Piliin ang Item command para gumamit ng iba't ibang potion at mag-equip ng elemental weapon sa laban. *Edit*. Frontpaged? Wow! :D. Salamat sa lahat ng feedback at suporta! Susubukan kong tugunan ang ilan sa mga isyung nabanggit ninyo.

Paano Maglaro

Mouse lang.

Mga Update mula sa Developer

Apr 22, 2012 10:24pm

1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move Challenge to Half Speed

FAQ

Ano ang Dash'n Knights?

Ang Dash'n Knights ay isang action RPG game na binuo ng TurnA na may physics-based na galaw at labanan.

Paano nilalaro ang Dash'n Knights?

Sa Dash'n Knights, kinokontrol mo ang grupo ng mga knights, itinututok at inilulunsad sila sa grid para umatake sa mga kalaban, gamit ang collision at bounce mechanics.

Anong klase ng progression system ang meron sa Dash'n Knights?

Pinapayagan ng Dash'n Knights ang mga manlalaro na kumita ng ginto at karanasan para i-level up ang mga bayani, i-upgrade ang kagamitan, at i-unlock ang mga bagong kakayahan habang sumusulong.

May unique gameplay mechanics ba ang Dash'n Knights?

Oo, pinagsasama ng Dash'n Knights ang RPG character development at physics-based combat, kung saan mahalaga ang posisyon at anggulo ng galaw sa laban.

Pwede bang ulitin ang mga naunang stage o mag-grind para sa upgrades sa Dash'n Knights?

Maaaring balikan ng mga manlalaro ang mga natapos na level sa Dash'n Knights, para kumita ng mas maraming resources, karanasan, at ma-upgrade pa ang grupo para sa mas mahihirap na hamon.

Mga Komento

0/1000
Neafariousdeath avatar

Neafariousdeath

Apr. 24, 2012

134
11

very good concept but a few improvent is required... maybe the tutorial should teach how to do multiple combos (for example putting a character in counter then hitting a monster towards him), moreover since it's a stragegic game we shuold be able at least to see where we are throwing the monster instead of hoping in some Pinball God to aid us.

turnA
turnA Developer

You're right about that. Maybe I need to add more explanation about various game system in-depth. The Pinball God already bestowed his blessing in the form of Movement Prediction Guide feature ;)

TMINTH avatar

TMINTH

Apr. 23, 2012

113
13

The buttons are too close together. Too many times I've hit 'defend' instead of 'move'. One time I lost a battle I should have won due to this.

turnA
turnA Developer

I think I see what you mean. I'll try to fix it on the next update. Thanks for the info.

azzondean avatar

azzondean

Apr. 25, 2012

75
8

TurnA, you are doing a great job updating the game, i love it when a developer gets really involved and does everything they can to make the game better. that deserves a lot of respect.

turnA
turnA Developer

Thanks for the comment, I really appreciate it! At least until the development of my next games starting (very soon!), I'll try to address bugs/feedback that can help improve the gameplay, without changing my initial concept for the game.

phoenix_reborn avatar

phoenix_reborn

Apr. 29, 2012

42
4

awesome concept.
would've been an amazing game if each character had some unique skills of his own. maybe special attacks or spells or something!

Atrius2242 avatar

Atrius2242

Apr. 23, 2012

158
25

Add something so you can move the screen around easily, or so that it follows whatever got hit and is flying around. Make it a littler clearer how elements interact. Also, you should allow characters to use 1 item per turn. It's often not worth it to switch to a weapon and give up several hits if you're good at chaining attacks.

turnA
turnA Developer

I have revised the game with better screen movement. But it doesn't change the fact that you will only able to move the screen (with mouse) when it's your turn to move. That's also part of the strategy/decision making in the game, do I use this weapon and lost a chance at chaining attack, or do just attack the enemy although their elemental power is significantly stronger than you?