Mag-log in para masave ang iyong progreso at makaipon ng puntos!
Ram Time!

Ram Time!

ni wiesi

Loading ad...

Ram Time!

Rating:
3.2
Pinalabas: June 26, 2014
Huling update: June 26, 2014
Developer: wiesi

Mga tag para sa Ram Time!

Deskripsyon

Witness the riveting drama unfold, a tale of deception, forbidden love and ancient lore!

Since the time of antiquity the four eyed-goat has willed that the gem be brought whilst upon the ramming squire's rite and fate, forsooth. Three bravest, lead by a wise man of 20 years, a wizard, have falled to the call of the tradition. Two are half cousins by marriage related to the wizard, a double cousin to the second brother on the mother's side, three generations down to the king. Doeth fueleth the irrepresible desire to ram their path, a new way of being and proclaim their masculinity as many moons before their borning-day, the phallis piercing upon each tower after another, till all collapse to dust and rubble, uniting as one, the kingdoms sure to follow. Go forth and rule and cleanse the land of wicked shadows, clean terrain of GOD claimed by, to reap the fruits, a gem of life, one after next, onto knighthood and generations.

Paano Maglaro

Arrows to move, space bar for magic,
Collect food to restore health

Mga Komento

0/1000
Sylvan avatar

Sylvan

Jun. 26, 2014

15
0

Nice start, now add upgrades, missions, give it some more depth and playtime.

Sylvan avatar

Sylvan

Jun. 26, 2014

19
1

ideas for upgrades: bigger better ram, more peons carrying, improved wizard... you could start with a single guy with a stick and end up with an all-crushing, steampowered walking fortress.

PorcoMau avatar

PorcoMau

Jun. 26, 2014

9
1

Funny game, but maybe when respawning we should keep the lvl we were at.

bc057 avatar

bc057

Jul. 01, 2014

5
1

It is a fun game, but surviving is too random that it is very hard to find food sources to sustain.

kurei13 avatar

kurei13

Jul. 01, 2014

4
1

The ingame music really reminds me of Metroid. Otherwise I`m not too impressed. It`s way too luckbased to take any skill and record hunting only makes sense if things are fair to a player. This would be excusable if there were more depth and skills to adapt before starting play (like taking a fixed amount of skills before starting to go for different builds). Exchanging Peons for Golem by playing a mana-heavy build that can circumvent the lack of food using its summons. Or a warrior build that could actually kill the krakens for a food source and faster experience gains. An engineer/scholar build that could replace the sorceror shooting with a cannon that doesn`t use mana, but has a cooldown and could repair the ram, but loses double energy from monster encounters. Or just skip all that and make it an upgrade game, where you could buy better rams over time and so on.