One Small Loan

One Small Loan

ni zapleaf
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One Small Loan

Rating:
3.3
Pinalabas: May 01, 2016
Huling update: May 10, 2016
Developer: zapleaf

Mga tag para sa One Small Loan

Deskripsyon

Magtayo ng pabrika mula sa simula. Piliin ang materyales na gagamitin at mga produktong gagawin. Mag-hire ng staff para mapabuti ang proseso. Magretiro nang bata at mayaman, ipasa ang tagumpay sa iyong anak.

Paano Maglaro

Pataasin ang iyong Networth Per Second hangga't kaya mo! I-adjust ang values ng mga button, at mag-click, click, click!

Mga Update mula sa Developer

May 12, 2016 1:51am

All accounts deleted. JUST KIDDING! I promise I wont ever do that again. This is just a quick message to all users having issues with saving / loading their game. Make sure you have the very latest version of your favorite browser installed. Older browser do not support the way WebGL saves player data.

Mga Komento

0/1000
rex9109 avatar

rex9109

Feb. 26, 2017

105
1

Anyone want a wool pencil? That's my million dollar idea. To dragon's den I go...

NinjaDude5x5 avatar

NinjaDude5x5

May. 02, 2016

224
8

wool is a great paperclip material

Disruption avatar

Disruption

May. 02, 2016

169
7

When you try to hire workers, there is a limit close to 600. When you get to 600 the game freezes. (Happened to me having 575 workers and using the x25 button to hire up to 600, so I don't know if the issue is exactly on 600, or a bit before). Would be great to get this fixed, as it makes it impossible to progress much further :(

Blastedt
Blastedt Developer

Working on it - the issue is the numbers the game uses (floats) can't hold numbers as large as your networth, so Unity freaks out and crashes. Unity and C# have limited options in this department so we're creating a solution.

momo2299 avatar

momo2299

May. 01, 2016

195
9

I love making oak bowties

zapleaf
zapleaf Developer

Mahogany Deathstar or Nothin'!

ShadowNexus777 avatar

ShadowNexus777

May. 03, 2016

179
10

This feels like more of a beta than a completed game.

zapleaf
zapleaf Developer

I hope to keep improving it based on feedback.