Ghost Rebel

Ghost Rebel

ni zouhairserrar
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Ghost Rebel

Rating:
3.7
Pinalabas: November 26, 2014
Huling update: December 24, 2014
Developer: zouhairserrar

Mga tag para sa Ghost Rebel

Deskripsyon

Magnakaw ng sensitibong datos, iligtas ang mga bihag, tumakas. Umaasa sa’yo ang resistance, huwag magpapahuli! Gagampanan mo si Juniper, isang misteryosong ahente na lumalaban sa pandaigdigang pananakop gamit ang kanyang kakayahan sa panlilinlang. Sa bawat antas, magha-hack ka ng mga terminal para mag-download ng mahahalagang impormasyon na makakatulong sa resistance at magpapalaya ka ng mga inosenteng taong bihag ng masamang Federation. Gamitin nang matalino ang paligid—maaaring magtago sa likod ng mga kahon at pader, sumingit sa mga anino, at daigin ang mga kalaban sa pamamagitan ng tuloy-tuloy na paggalaw at pag-iisip ng susunod na hakbang. Kabilang ka sa isang sinaunang samahan na nangangalaga sa mga inosente. Mataas ang pagpapahalaga ng Samahan sa buhay ng tao, kaya’t hindi ka pinapayagang pumatay; kapag nahuli ka, tumakbo at magtago lang ang maaari mong gawin. Panatilihing mabilis ang kilos sa bawat antas, palitan ang estratehiya, huwag tumigil, laging gumalaw. Makikita mo ang linya ng paningin ng mga guwardiya kapag malapit ka na sa kanila—gamitin ito para makalusot sa likod nila. Huwag matakot lumapit, hindi nila naririnig ang iyong mga yapak.

Paano Maglaro

Mga arrow para gumalaw. Sa mga menu: * Escape para i-pause/ipagpatuloy. * Space/Enter para simulan ang susunod na antas. * R para mag-restart.

Mga Update mula sa Developer

Dec 24, 2014 8:08am

Update 1.0.1
- WASD Support
- Fixed some AI and pathfinding bugs
- Fixed lag when hacking/exiting
- New graphics and sound effects
- Guard patrols are less chaotic
- Included some story elements
- Added an end game screen
- Guards will not automatically chase you when detecting you from afar, they will only get closer and investigate
- Fixed some issues with Internet Explorer, hopefully now every browser runs the game fine

Have fun playing the new version, any feedback would be helpful so don’t hesitate to leave comments or contact me (gameplaypassion at gmail.com)

Mga Komento

0/1000
tristen98 avatar

tristen98

Dec. 18, 2014

11
0

Definitely needs wasd key support

zouhairserrar
zouhairserrar Developer

noted, I was thinking about it, thanks for the reminder. ------- Edit 24/12/2014 WASD support added in V1.0.1

Pro_core11 avatar

Pro_core11

Aug. 18, 2017

5
0

awesome game in the sequel can we be able to kill guards?

SWMH avatar

SWMH

Aug. 29, 2020

4
0

Sometimes I really wonder how the sight system works. Sometimes they stare at me intently and have only suspect I'm there, other times they get a glimpse and know immediately that I'm there. I need tips and advice for when either one happens, it's getting ridiculous.

5Xinef avatar

5Xinef

Mar. 24, 2021

3
0

Me: leading a hostage
Hostage: takes another path instead of following me directly, walks past a guard
Guard: doesn't care, ignores hostage

me: ... jedi mind trick? "this isn't the hostage you're looking for"

NDSGU avatar

NDSGU

Nov. 29, 2014

4
1

zouh when you get some free time can you teach me how to make a game? oh and the game is awesome , it just that why is there no stun dart , or take down from behind etc.... not involved killing - and there should be upgrade , prize , story line , more indepth design -- like ability to creating distraction , signal hostages , work together etc...

for the story , well for now i think you should try to tweak the game element first top to bottom -- because this level complete game play is generic and usualy make everyone hated it , and it like a time waster rather than actually feeling gain of anything , if you could try to expiremented yourself on making better plaform , no need to be in a hurry rightnow .

about the story hmn , i could think of some but you have to teach me how to make a game first .

zouhairserrar
zouhairserrar Developer

Great ideas! I will make sure to add some of those in my next update. I wanted the game to be only about sneaking, not killing, but I agree that without some variation, levels becomes repetitive and boring. I already have some story elements included, I fixed some bugs, it is all on my computer, but I'll upload it here when I feel it is good enough. You ask me to teach you game development, yet here you are, teaching me how to make my game better, it's awesome. Maybe you could give me more details on what upgrades you think will be good, what prizes and some more details about your other suggestions.