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To add on to Kegfarms above about being about to open multiple chats to play multiple mmos, it would be nice if there was a bookmark feature right on the main page instead of a sub page favorites so that we could access games we want to (re)play faster – mostly mmos which need lots of waiting over time. It’s not like they’re my favorite games though so I don’t want to put them under that category to avoid having to type in the game name into the search bar everytime. It’s possible to simply bookmark with my browser but surfing and using kong navigation increases the experience with the site and stumble across games that I may have never thought I’d enjoy.
Since someone bumped the undercover mod thread and it somehow level cap got brought up, [this](http://chat.kongregate.com/images/presentation/levelbug/levelbug999.gif) image surfaced. It got me thinking about a different way to look at the system of levels. Currently it’s X amount of points is Y level. It’s finite, which is the problem.
It would require re-inventing the points system from the ground up, but why not make it relative? Level 999 would be the “cap” but only [the account with the most amount of points](http://www.kongregate.com/accounts/Jayisgames) would be at 999. The lowest, level 1, would be for any account with 15 points (the points you get for sign-up) and everyone else would be somewhere in between. This might piss a lot of people off because they’ll experience a drop in level. As well, it’s a unrealistic to expect anyone else to ever usurp the #1 position. With that being said, there’s several advantages:
1. As I said, it’s not finite. There’s no real “cap” anymore, since only 1 person can ever occupy Level 999; everyone else **always** has a goal to strive for.
2. Without a cap, there’ll be no reason to ever update the system… ever. It’ll need tweaks here and there to govern it and restore any imbalances, but those are tweaks, not overhauls.
3. With a system like this in place, there won’t be anyone (with 1 exception) to instantly hit the cap again, it wouldn’t be possible. This has probably been the biggest argument against raising the cap.
It’s not perfect, as I said. Some people will not appreciate their change (read: drop) in level, especially if it’s well earned. It is a little unfair that no one else can (realistically) ever reach the “cap” because it’s relative. But, I think it’s the best “solution” to the perceived problem of points, levels and the level cap. As I said we well, it’d take an overhaul of the current system, because it’s basically creating a new one, but I think it’s worth the investment, giving how low maintenance it will be from that point on.
I think this is the best way (that anyone’s thought of up to this point, my apologies if it’s been suggested before) to address the concerns about the points system and the only way to deal with some of the issues (instantly reaching the new cap, for example). Besides, the Level 999 icon exists for some reason so it might as well be put to use, right? ;)
[Edit: I linked to this post in chat. One of the main arguments against it was that, basically, as the rich grow richer, everyone else will decrease in level. My proposed fix, remove referral points from the equation.]
> *Originally posted by **[adv0catus](/forums/1/topics/13?page=593#posts-6539491):***
> [Text removed to make neater]
Interesting thoughts, but there are still issues with any system that can be put into place. If your proposed system comes into play, even if you take out referral points, there would still be the issue that people could lose levels over time, even if they’re earning points, simply because someone else is earning them faster. I feel that a fixed scale is better, as points should be something you get because you want to, not something you get to compare yourself to people ahead of you (which is what your relative scale would effectively become).
Besides, making a relative scale where 999 is regarded as where the top user is would be strange, since that would boost everyone’s level to be much higher than it is right now, basically making the system dysfunctional and hard to interpret.
I think more of a specified search engine for games would be great. Like many people, I play a lot of these games for the badges, but you can only search badges in a very broad genre. It would be nice if we could see which “point and click” games had badges, for example. Can’t it be a search option from the dropdown menu?
1. I didn’t read all 14,824 posts in this thread: I only skimmed the last page.
2. I am sure this has been suggested before, but by suggesting it again, Kong can see there is more support for a feature like this.
The messages feature is too simple. I have been a Kong member for 4.5 years, so I have a lot of messages. At the very least, I would like an easy way to archive messages into different folders. There are tons of ways to improve the message center—just make it look more like other web-email systems, but if you only implemented one thing, then folders would be fantastic.
Ok, some suggestions. Don’t know if some actually already exist.
-Make a “play later” list (like the “watch later” on YouTube)
-Give users the possibility to create and share playlists of games
-Make the search box bigger, and more useful
-Put a link to all the games recently uploaded on the homepage (or is it me and i can’t find it?)
-Simplify the design of the site. Less is more.
-Give the possibility to organize tournaments or direct challenges also with non-mulyplayer games. You could challenge a friend, or a group of users, and see who achieves the highest score.
Hope this helped. Peace.
Increase the character limit of private messages. 2000 characters is really short, and it’s rather inconvenient when you have friends you communicate with through private message.
I get that Kong is primarily a game-site, but I wish you guys would realize that not every user loves chat and that your other ways of communication are equally important for other kinds of crowds. Forums/PMs come across as less important, which is a shame.
I agree. The 2k character limit is annoying and (seemingly) pointless. It’s an inconvenience for users (having to break up messages is annyoing) and if anything, increases server load by having to send multiple messages.
Once upon a time, for badges which took a long time, their descriptions called them an ENDURANCE BADGE, for tasks which were more time-consuming than they were challenging. One impossible was even called a SUPER ENDURANCE BADGE, for a tasks which was more time-consuming than it was impossibly difficult.
These days, endurance badges still exist, but they aren’t called that. Instead, we’re just left with a perfectly ordinary badge that just happens to take forever to do. Can we bring back the endurance tag/description?
The endurance description didn’t change the nature of the badges in any way. They were still worth the same amount of points—using your words, they were still “ordinary badges”.
I imagine that the reason the endurance descriptions have been phased out is because the term “endurance” is subjective—what one person considers endurance might not be considered that way by another person.
Sure, _length_ is (for the most part) not subjective, but “endurance” carries a connotation of being monotonous, boring, and not fun. There are many games (including some of those that received the aforementioned endurance descriptions) that some people consider fun despite the fact that they are rather lengthy.
> *Originally posted by **[Aurian](/forums/1/topics/13?page=594#posts-6551786):***
> Increase the character limit of private messages. 2000 characters is really short, and it’s rather inconvenient when you have friends you communicate with through private message.
> I get that Kong is primarily a game-site, but I wish you guys would realize that not every user loves chat and that your other ways of communication are equally important for other kinds of crowds. Forums/PMs come across as less important, which is a shame.
Agreed. I’m not sure of the reason for the character limit, but it’s awfully annoying to have to break up messages into 2 or 3 pieces at times. I’d love for the limit to be removed, or at least (substantially) increased.
I’d like this edit rule, 15 minutes to edit your game comment, unless someone has rated your comment.
And, once you finish editing your comment, it updates the time stamp and deletes your old post, and reposts the comment with the new time. (so it appears above newer comments during those 15 minutes)
Kongregate forums, and game comment sections, should be programmed well enough to combine multiple comments / posts into 1, as well.
Especially if someone makes 2 in a row.
I hope this fits here, but I just wanted to throw my support behind the development of more downloadable games, I really like the idea. The current crop doesn’t suit my tastes, but I still want to show my support for the idea. Thank you and as always good job with your work on the site, I love it here. :)