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“Avoider” for games that focus on avoiding collision with moving objects, without being able to destroy the objects instead of dodging (excepting occasional power-ups). There’s a lot of these. If you google “avoider game” there’s even a bunch of tutorials on how to make this type of game, so that’s probably the best term for it.
“Chain Reaction” for games where objects explode and hit other objects, with a focus on long chain reactions that destroy many objects after the player’s initial click/shot. Examples on Kong: Polygonal Fury, 10 More Bullets, Bomb Chain, Chain Virus, Boom Chain, ccc-Chain!!, many games titled Chain Reaction. There’s even The Chain Reaction Tutorial that shows you how to make this kind of game.
It would be great to have a tag for those games where you can kind of play the game for free, but it keeps trying to get you to buy upgrades to make you really able to play the game, like i-am-playr and, I’m sure, tons of others.
“Game-as-a-menu”, where the game is nigh-indistinguishable from a menu.
[Dawn of the Dragons](http://www.kongregate.com/games/5thPlanetGames/dawn-of-the-dragons)
[Game of Thrones](http://www.kongregate.com/games/DisruptorBeam/game-of-thrones-ascent)
These are all games that have no actual action taking place. At best you get a “report” about what stuff was supposed to happen (like, “You did 183025 points of damage!” or “Your expedition was successful!” without showing you one bit of that expedition).
These games are notoriously unfun. And people should have the opportunity to avoid them before they see them. It’s like the worst “choose your own adventure” story ever, because it just repeats and repeats until you see slightly different wording (like “vorpal sword” instead of “iron sword”) or bigger numbers.
Game tag: Menu Games, or Menu-As-A-Game, or something similar.
> *Originally posted by **[Yllib](/forums/1/topics/142182?page=17#posts-7530653):***
> Some of those tags seem like there wouldn’t be enough of that type of game to get a tag. Are there really that many Santa and emo games?
They _are_ tags, though. So… \*shrug\*
> *Originally posted by **[CyroXero](/forums/1/topics/142182?page=17#posts-7582115):***
> How about **Boys** for games suitable for boys and **Girls** for games like dress-ups, cooking games, etc.
That’s quite sexist, don’t you think?
> *Originally posted by **[petesahooligan](/forums/1/topics/142182?page=13#posts-6087346):***
> “Monetized” or “Microtransactions” (or the controversial “upsell”).
> To denote games that provide the opportunity to expand content through capital upsells.
I would like to see this as well as the “energy(time)” tag with the games where you have energy or stamina that recharges over time(min, hours, days) you can only do so much then you have to wait. Personally I am a binge gamer I want to play a game till the end in a sitting or two.
Hopefully these haven’t been suggested, but both came to mind recently.
**Combo** – There’s a fairly prominent theme of “get a really high combo” games, and I think a lot of people (like myself) would like to be able to search for them via tags.
**Text Adventure** – “Interactive Fiction” is full of visual games which I’m not really looking for when I search that tag, so this more specific tag would be very much appreciated.
**Ricochet** needs to be a tag.
There are many games where you need to set up ricochet shots as a central part of the game mechanic, be it pool balls, lasers and mirrors (or pulses), those overhead match3s where you shoot balls up and into just the right corner, any kind of breakout games, pinball, Gravity Golf etc. The game I wanted to tag today is [Death Lab](http://www.kongregate.com/games/NewStage/death-lab) , and it’s really best characterized by saying it’s a ricochet game, but we don’t have that tag yet.
If you like this mechanic, I can imagine being able to find other games that use it would make sense.