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I’m glad Zombie minesweeper wound up on the list, that game was fun.
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Congratz to all the winner but i don’t really agree with the order or some other game should have been there in place of some who are here.
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I thought that sarahs run would had being number one but apparently it isnt :(
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Well, first of all, I must say I’ve really enjoyed Antimatiere as a gaming experience, so it doesn’t surprise me that it was able to break through. It just misses a simple sentence to say: “Click on people to talk with them” so that I’d understand those aren’t switchable, since I’ve initially thought it was just a simple toy and not a proper game. So, even if I think “Sarah’s run” would be worthy of first place following audience’s suggestion, I’m perfectly ok with the choice.
Anyway, since this contest proves that a 3.83 game can beat much higher rated games, I hope that games with a similar rating will receive more love in the future when you’ll assign next badges.
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> *Originally posted by **[Maik50](/forums/1/topics/150130?page=2#posts-3293784):***
>
> I thought that sarahs run would had being number one but apparently it isnt :(
Eh, I though sarah’s run was pretty good, but I don’t see why everyone thought it was a lock for first.
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Congrats everyone. :) I was rooting for Zombie Minesweeper too. Of all the games on the list, that’s one I would have easily purchased as is. It had the whole package. Although I’m happy to see the top 3 in there as well since they were also on my personal favorites list.
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> Is Save Toshi really going to get badges? It’s awesome.
I sure hope so. \<3
Congrats to all!
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Just out of curiosity, who were the judges on the final phase? Kong crew or the sponsors?
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> ### **Second Prize ($5,000)**
>
> [Sarah’s Run (Preview)](http://www.kongregate.com/games/SophieHoulden/sarahs-run-preview) – The audience favorite, and one of the first Unity games on Kongregate, Sarah’s Run combined smooth graphics with fun gravity defying gameplay into a very cool 3D platformer.
Yea, that’s “quite supprising”, that it was one of the first games. With a publishing date of 27th Dec 2010, it was like 4 days after the contest was announced. WoW. Oh no wait. That game was already in production and in a playable state 8 months ago.
What the hell is a point in taking in a Unity3D game contest where you have 6 weeks to submit your game, if you accept games which were indevelopment \>8 months before the contest even started or even better: What point would be for people, who weren’t having an almost done Unity3D Game to join in, to submit games there in the first place? Maybe you should have called the contest and call for people to submit only their already finished games, because all other would have no chance anyways to make anything which comes even close to something that has been in developement for more than half a year.
Not to say, that this games sucked or are bad, but it’s simply not fair to have games enter the contest which have such a, well, huge time advantage, or at least do two contest which are somewhat more fair and doesn’t involve people “rating” games, so you can downvote your competitions games just cause they are competitors…
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The contest was an introduction to Unity games on Kongregate, and the goal was to bring in as many great games as possible. We could have limited it to already completed games, but I hardly see the point in forbidding people from entering just because the game wasn’t done at the start of the contest. It was wide open to everyone and all games, regardless of dev time, team size, etc. If we wanted to do a coding blitz, we would have come up with specific rules, theme, and a longer time frame to make that work.
As for downvoting, the top 25 games were all selected as finalists, with only 10 winners. By having a wide finalist pool, the effects of downvoting are significantly minimized, since as long as they make it in the top 25 they have a legitimate shot at placing in the contest if the judges felt that it deserved it.
For the question about who the judges were, they were all employees of Kongregate.
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KONGrats to all the winners. Definitely who I ~~wouldn’t~~ would of picked :)
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> *Originally posted by **[TsengSR](/forums/1/topics/150130?page=2#posts-3294757):***
> [Regarding Sarah’s Run] Yea, that’s “quite supprising”, that it was one of the first games. With a publishing date of 27th Dec 2010, it was like 4 days after the contest was announced.
Actually the first place game was published just 6 days later, so, given the content, it implies it was complete or almost complete as well before the start, so why are you picking up so much with miss Sophie? :P
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I don’t _hate_ Unity games that much, but hope they don’t get badged _too_ often.
(Please.)
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Congrats to all! I’m didn’t play most of the games on this list, but Antimateire WAS among the Unity games I did play, and I did sincerely hoped it would win. It was colorful, fun, original, and immersive, and I’m glad to see it take the top prize!
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> *Originally posted by **[Phoenix00017](/forums/1/topics/150130?page=2#posts-3294909):*** It was wide open to everyone and all games, regardless of dev time, team size, etc. If we wanted to do a coding blitz, we would have come up with specific rules, theme, and a longer time frame to make that work.
Which was quite, well… not really fair. A “coding blitz” as you call it would have be at least fair to all competitors. With the current form of the “contenst”, there were only two parties who really benefit from it: a) people with their games already finished and a high enough fanbase to vote for them and b) kongregate themselves. Everyone else never had a real chance at all.
> *Originally posted by **[Phoenix00017](/forums/1/topics/150130?page=2#posts-3294909):***
>
> As for downvoting, the top 25 games were all selected as finalists, with only 10 winners. By having a wide finalist pool, the effects of downvoting are significantly minimized, since as long as they make it in the top 25 they have a legitimate shot at placing in the contest if the judges felt that it deserved it.
Well, no. That’s not really true. 25 isn’t really enough to “minimize” the downvoting effect, as for every new published game there would be 30-50 (or even less) be enough to push it back to \>150 placing, pracitically rendering the game it invisible for everyone, since the downvotes hit newly published games (which don’t have that high number of plays) pretty hard.
While it’s hard to downvote a game which has been there since the beginning (which is also one of the advantages the people with already finished games had that they were explosed so long on the first page, and got so many votes, that it was basically impossible to fall below that 25ish mark), once on 5th or 6th page (sorted by either highest rating or plays). So basically it was enough for the top 25 placed people to downvote any new submission with 1 star ratings, to get it far back in the list no one wound ever find it.
The first page for the contest ([http://www.kongregate.com/unity-games](http://www.kongregate.com/unity-games)) could have be set to display games in random order during the competition and submission phase, instead of “Highest rating”. This makes sense to order it that way for the non-competition ones, but during the competition it will simply tamper the results.
The only real way to minimize the abuse (and huge advantages from developers with finished games) would have been to accept submissions from 21st Dec. 2010 until 16th Feb. 2011 but NOT displaying them for anyone, so no one could neither play, preview, nor test the games until 16th Feb. was hit and then make all games visible at once. That would have at least gave everyone the same explosure to the public (well not really, already published/finished games would have quite some community or fanbase already, but it wouldn’t be like it ended in this contest).
I’m not that disappointed that we didn’t win, but I’m quite disappointed how the event was handled and carried out and simply aimed for people with finished games, which is actually quite of a bad aiming. This people would have put their games on Kongregate anyways, since their games were already finished and putting it there would mean just more revenue anyway. Imho the point of the contest should be to expand the penetration of Unity3D engine/webplayer and that’s something you do with the number of games and by getting more developers into making Unity3D games.
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> *Originally posted by **[CowFriend](/forums/1/topics/150130?page=2#posts-3295621):***
>
> I don’t _hate_ Unity games that much, but hope they don’t get badged _too_ often.
>
> (Please.)
my main problem with them is that for some reason looking at them gives me a headache.
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> *Originally posted by **[TsengSR](/forums/1/topics/150130?page=2#posts-3296251):***
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> While it’s hard to downvote a game which has been there since the beginning (which is also one of the advantages the people with already finished games had that they were explosed so long on the first page, and got so many votes, that it was basically impossible to fall below that 25ish mark), once on 5th or 6th page (sorted by either highest rating or plays). So basically it was enough for the top 25 placed people to downvote any new submission with 1 star ratings, to get it far back in the list no one wound ever find it.
Games that were on Kong from the start would have had more risk of being voted out since there’s a weekly and monthly contest on Kong, which _theoretically_ could have the same voting fraud.
Your ideas about the top 25 games all voting against anyone else is pretty silly too – why would they work together, when the fact that they’re all in the top 25 would mean it would make more sense for them to be trying to vote each other out, not to stop worse games from getting into the judging phase.
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@TsengSR: You are complaining about WILLINGLY entering a contest that OPENLY expressed the rules before-hand. There were no promises given of a “fair playing field” or any guarantees of “X amount of exposure for all”. All that was promised is developers could submit their games to the site and go through the same rigors, trials, and risks that every other developer would face; including the hundreds of Flash developers that have been having to deal with the same long before Unity came to Kongregate. No “this will put each game on even terms” clause was in there; something that was obvious. Also, Kongregate did not force any developer to submit. They simply made a contest, and invited those who wished to join it to do so. You willingly did so. To complain about the rules AFTER you have submitted and not done as well as you had hoped tends to take some of the weight from your words.
Additionally, the main focus of the contest was to make as excellent of a showing of Unity games on Kongregate as could be done in a short period of time. To have limited it ONLY to games made in that time-frame would have absolutely lowered the over-all quality of Unity games here. While a lowering of the bar may have pleased a few Unity developers (Less quality in competition = easier competition), it would have been incredibly detrimental to any future for Unity here. The players would have had fewer games to play of a lower over-all quality, which would have adversely affected their opinion of Unity as a whole.
Add to all that the fact that late-submitted games DID do well, and your arguments lose most of their steam. My own game, which was started a few days after the contest was announced and submitted mid-way through, did way better than I could have asked for. Looking at the winners list, I can see quite a few games submitted AFTER my own and started AFTER the contest began that not only did well but won.
I congratulate all those who did win. I can honestly say my own list would have been slightly different, but I can also HONESTLY say every game that won was an excellent game.
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all the winning games ive playing have been pretty cool
i should probably play save toshi since apparently its amazing…
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> i should probably play save toshi since apparently its amazing…
Make sure to use headphones. It’s half of the experience that is saving Toshi.
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You don’t really need headphones I think, but definitely sound (which may just translate as “headphones” for the audio snobs ;-) ).
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Wow. The winning games totally wiped the floor with my game! Guess I’ll try harder next time. :P
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> *Originally posted by **[Phoenix00017](/forums/1/topics/150130?page=2#posts-3294909):***
>
> The contest was an introduction to Unity games on Kongregate, and the goal was to bring in as many great games as possible.
I agree, and I must add that this contest gave me the incentive to start making games. I had always had this notion that learning to program was like trying to translate Sumerian Cuneiform into feudal Japanese. As I got started working with Unity, I saw how easy it was to pick up, and I’ve been hooked ever since, spending more time working on games than at my actual job. Sure, me thinking that I might be able to place in the top ten among professionals was a pipe dream, but it opened my eyes to how much I love programming.
I feel that this contest was not just for the purpose of spreading the fanbase of Unity games and giving people a reward for making a great game, but also to introduce people like me to the wonderful world of developing. I’m positive that after some time has passed, and developers get used to working with the “new” engine, the quality of Unity games on the internet will be comparable to, if not surpass, the current quality of Flash games.
In addition, I’m actually glad that there were games up that had been in development for a long time. It affirms Kongregate’s decision to bring Unity aboard in that they showed people the power and potential of the engine.
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Where is the list of the top 25?
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