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Can I get someone else to test Witch Hunt? Comments show its not tracking API, and I can't get it to either.
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Yeah last time I tried Witch Hunt the API wansn't working for me either.
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Gravitee Wars is stuck on the starting logo. I could get past that screen by using the method to run Dynamic system but then none of the buttons work. (Dynamic System probably works, I'm just using its name to reference that method.) The first comment saying it does not work is at Nov 17, 2017. So It's probably caused by the https change.
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Bowmaster Prelude's easy badge works for me, didn't go for the others though, but it seems like the medium badge is tracking progress.
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> *Originally posted by **[ArchiIsNot11](/forums/1/topics/241010?page=46#12434297)**:*
> Bowmaster Prelude's easy badge works for me, didn't go for the others though, but it seems like the medium badge is tracking progress.
The OP is actually quite old. [Here](https://docs.google.com/document/d/1DRVKnE7faryacJpIdW5XXxZjZ22Y2BzLuBFjJnb1jTM) is the most recent version.
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> *Originally posted by **[SikeBanana](/forums/1/topics/241010?page=46#12431853)**:*
> Can I get someone else to test Witch Hunt? Comments show its not tracking API, and I can't get it to either.
gotta try it lets see what i get
btw what u mean api not tracking, game not saved? if it saves you can just send a screenshot and get the badge
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After today most of the https/SSL related problems should be fixed now. That's two more of the hards in the last page I can get. :D Actually getting them is another matter to be concerned though.
So most of the games mentioned in that thread can be removed from the list now.
Edit: Crush the Castle 2 PP isn't submitting stats for me. Maybe the api is broken?
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Just saw that Swords & Potions and Swords & Potions 2 are closing down april 20th.
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> *Originally posted by **[SimonDK](/forums/1/topics/241010?page=46#12453670)**:*
> Just saw that Swords & Potions and Swords & Potions 2 are closing down april 20th.
Critter Forge as well. Get those badges while you still can!
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How long do S&P badges take? I'll go for both medium badges, but I'm not sure I have enough free time for hard badges.
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Regarding the first game, the hard badge is long, the second is really long. But definitely you could get it until April 20th with average dedication. Took me 3 days for the first one and 5 days for the second one with high time investment.
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> *Originally posted by **[jh05013](/forums/1/topics/241010?page=46#12459136)**:*
> How long do S&P badges take? I'll go for both medium badges, but I'm not sure I have enough free time for hard badges.
Yeah it took like a week or so. It helps if you manage to get into a guild and can help each other.
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There's black screen for me right now in Swords & Potions, Swords & Potions 2 and Critter Forge.
Hoping it's just a temporary issue.
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The second one is pretty easy. You can place a building and after it finishes, remove it. And then place it again. It counts as one built. After finding this I went from 25 built to 50 in less than 30 minutes.
For the first one I'm still working on it. Here are the things I found so far.
1. Don't pick sorceress at the start. (In other words, get it last.) You'll miss out something that'll accelerate your badge progress a lot.
2. If someone asks for money, never refuse to give them.
3. Do not move to city gates until you're level 10. Since you'll often get far worse profit there. (But maybe it's necessary to do this to get the customers that do quests?)
4. Save up some items before you make your worker(s) do research. Not being able to meet customers' need hurt your reputation.
5. After you have some item in stock, you can fire your workers to save a lot of money.
6. If you want to craft some items after that, you can hire a worker then fire it by the end of the day. This way you get the item without having to pay salary.
7. If you have positive income for quite a few days in a row. You may stop doing 5. and 6. Sometimes you can get something good by training your worker high.
8. Sell everything regardless of the price they suggest. Since the cost of materials is definitely lower than that price. So you profit anyway. Haggling is basically scaring your money away. Unless it definitely seems like the prices are too low.
9. Don't buy anything. (Aside from materials.) Save up 25k for the workplaces. After that income might become more steady and then it might be the time to buy recipes and such.(This is actually quite debatable.)
10. And it seems like it's necessary to join a guild for the improvements to work. Perfect. I think it's possible doing this solo. But you'll need two alts or something.
11. Master merchant and negotiator buffs work very well together. You can potentially suggest a very expensive item to someone who wants to buy a thing with a ridiculously high price.
12. According to what I've found it's good to train your workers until their second to last ability is at 25. Because this hits a critical point where they can make the lowest tier things in only one hour instead of two. This might not be true for blacksmiths. After that stop training cause it chips away your money and wouldn't do much.
Also, you don't need to worry about workers when no one is employed. Since your shop will usually look like this if you ignore them on purpose.

I really hope no one selected sorceress just because of this picture. Although there's nothing really that bad about it. In fact, most of the items she made can be suggested to everyone. That's what other classes can't do. Not to mention her 2.2k fire scroll that can potentially give you a strong early game boost. (But you can get way more as other classes after playing for a little while.)
Note that I'm still very early in the game. Some of the things might be no longer true the deeper into the game.
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> *Originally posted by **[fredy1201](/forums/1/topics/241010?page=46#12459758)**:*
> The second one is pretty easy. You can place a building and after it finishes, remove it. And then place it again. It counts as one built. After finding this I went from 25 built to 50 in less than 30 minutes.
Thanks, I got the S&P2 medium immediately.
Now I'm doing S&P. According to friend rankings, you can get the hard badges around the point you sell about 1,000 items, so I guess I definitely have enough free time for them. There seems to be some energy system so you can't play many days in a row though...
**Edit:** *When will that adventurer start coming to my shop*
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I just ran into a problem getting the first Swords & Potions hard badge. You need to be in a guild and get help from your guild mates to build the missing workshops.
I've posted in the games forum and hoping for someone to invite me to a guild.
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Meat Boy (map pack) won't work for me. Maybe it's one of these cases of whitelisting
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> *Originally posted by **[LinkaBR](/forums/1/topics/241010?page=46#12481930)**:*
> Meat Boy (map pack) won't work for me. Maybe it's one of these cases of whitelisting
It does work for me. And I saw multiple scores submitted this week.
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It's been randomly working for me, wtf?!
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Is Jumphobia API working?
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> *Originally posted by **[jh05013](/forums/1/topics/241010?page=46#12484178)**:*
> Is Jumphobia API working?
I remember it has not been working for a while. A friend of mine got it on around October 27, 2017 from a missing badge report. I got it on May 19, 2017 and it was working properly.
An ancient problem but I haven't seen it mentioned here yet. Snail Bob 2 and 4 freezes when you finishes the last level. So it's impossible to complete them. The other Snail Bob games seem to work fine. I'm not sure about the first one.
Also, Adapt or Die has broken API. I don't remember the existance of this game until I read my older private messages.
Monster Bark also has broken API I suppose. It happened since it was whitelisted. (But the badges are more earnable now because it wasn't even playable before this.)
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> *Originally posted by **[jh05013](/forums/1/topics/241010?page=46#12484178)**:*
> Is Jumphobia API working?
I got it working some time ago so if true it'd be a recent problem.
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Surprisingly the problem of Sushi Cat 2 was https related. Greg has resolved the issue now.
CycloManiacs 2 and Starlight XMas were also fixed.
I'm not sure what's the problem of SCGMD 2 and 3. Their API seems to work properly. And they save well for me.
Bunny Charm loads for me. And multiple scores are submitted this week.
Contract Wars and Sling Junior no longer has badges.
Also an ancient problem not mentioned before, Monster Slayers' multiplayer function does not work on Chrome. I used Firefox and it worked fine. Pyro 2's multiplayer feature also does not work randomly. (Maybe it only works if you played the first level?)
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Ragdoll Achievement 2 is broken
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Call of Gods badges can no longer be obtained due to it no longer being on here.
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