Fricknmaniac
3539 posts
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That’s a good point about the SoaCP. Anyone who comes on Sunday and plays that for the first time won’t be able to get the double points on the hard badge. (Unless it looks at your desktop date, which means you could just manually change it to make it think you were coming back on another day, but that’s more of a work around over an oversight.)
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Darth_Sirov
2285 posts
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Originally posted by Fricknmaniac:
That’s a good point about the SoaCP. Anyone who comes on Sunday and plays that for the first time won’t be able to get the double points on the hard badge. (Unless it looks at your desktop date, which means you could just manually change it to make it think you were coming back on another day, but that’s more of a work around over an oversight.)
I could try that, but I’d rather focus my efforts on doing the Wingeria so I don’t burn myself out getting those pills.
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Johanna_T
3863 posts
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gamemastermike made me play a game that didn’t have badges for once, and it just happened to be Kamikaze Pigs. As soon as I clicked it, I got a lot of badges. xD
Butyeah, this is great.
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SamsterSamster
11584 posts
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Awesome! Let’s just hope I can finish them all by then xD
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AltarBozdag
99 posts
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Oh great, another Papa’s game is badged. Do you expect me to complete it in two days?!
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ExiledGentleman
182 posts
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Just gonna point this out, just because the first Papa’s game got extremely long badges, if you take a look at the rest of the sequel’s badges, you’ll notice they are significantly shorter. Although, yes it is long and repetitive, you guys are giving the game a terribly bad rep for poor badge design in the first game.
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uzzbuzz
3831 posts
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I still don’t see why Flipline doesn’t work on Remnants anymore. That is one of the more enjoyable multiplayer games on Kong IMO.
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bobby71983
4811 posts
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The wingeria hard badge can go burn in hell. That series got boring about 5 level packs ago.
The rest, I’ll try to get.
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Dever
337 posts
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Originally posted by ExiledGentleman:
Just gonna point this out, just because the first Papa’s game got extremely long badges, if you take a look at the rest of the sequel’s badges, you’ll notice they are significantly shorter. Although, yes it is long and repetitive, you guys are giving the game a terribly bad rep for poor badge design in the first game.
It’s more like every single one of them gets badged. I believe Papa’s Freezeria had the shortest badges, so why the longer badges for the following games?
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Dartjat
17146 posts
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on these four games
Family Guy Online Double Points Weekend!
What the hell have you been smoking OP
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bobby71983
4811 posts
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Originally posted by ExiledGentleman:
Just gonna point this out, just because the first Papa’s game got extremely long badges, if you take a look at the rest of the sequel’s badges, you’ll notice they are significantly shorter. Although, yes it is long and repetitive, you guys are giving the game a terribly bad rep for poor badge design in the first game.
I criticize the game because it is one game with a bunch of level packs.
The badges it recieved don’t matter. I hated the shorter badges as much as i hate the longer ones. The game is the same old thing every single time, no originality.
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Bluji
6676 posts
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The game is the same old thing every single time, no originality.
Every single station with the exception of the Order Station featured a totally new method. It’s not the same thing as Pancakeria as Pancakeria wasn’t the same thing as Freezeria nor was Freezeria the same thing as Taco Mia like Taco Mia wasn’t the same thing as Burgeria and the way Burgeria wasn’t the same as Pizzeria.
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Moshdef
1020 posts
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Any tips for the Snakes On A Cartesian Plane hard badge? I can’t beat the developer score on the last level, and it’s driving me insane.
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bobby71983
4811 posts
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Originally posted by Moshdef:
Any tips for the Snakes On A Cartesian Plane hard badge? I can’t beat the developer score on the last level, and it’s driving me insane.
I got it on the first try.
Since you can’t go left, i just kept going all the way up, one block right, all the way down, one block right, etc. It seems to be the only way to not catch up to your tail. The idea is to take the longest possible route.
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Moshdef
1020 posts
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StrangeCastle
39 posts
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Reminds me of that other double points weekend a few years back where a certain Impossible badge was worth 120 points. Props if you know which one it is.
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SamsterSamster
11584 posts
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Originally posted by StrangeCastle:
Reminds me of that other double points weekend a few years back where a certain Impossible badge was worth 120 points. Props if you know which one it is.
Mechanical Commando? :D
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StrangeCastle
39 posts
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Right you are.

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Darkruler2005
18894 posts
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Since you can’t go left, i just kept going all the way up, one block right, all the way down, one block right, etc. It seems to be the only way to not catch up to your tail. The idea is to take the longest possible route.
For the majority of the level you don’t have to do it that extremely. In the beginning you can even just line up with the pill and go straight. After that, just take a few swings up and down, then go on. Even at pill 42 I didn’t need to do it all the way.
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Fricknmaniac
3539 posts
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I get a kick out of the fact that it seems like GregisMojo felt that since Flipline can’t be bothered to put out an original game, they can’t be bothered to put out original badges on it.
"Oh, another Papa’s game? Well, unlocking all the meats worked once before, screw it, just do that again."
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Gama11
681 posts
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Originally posted by Fricknmaniac:
I get a kick out of the fact that it seems like GregisMojo felt that since Flipline can’t be bothered to put out an original game, they can’t be bothered to put out original badges on it.
“Oh, another Papa’s game? Well, unlocking all the meats worked once before, screw it, just do that again.”
Just wondering, could you come up with a better idea then? The fact that the games are so similar doesn’t make it easier to come up with innovative badge designs I guess.
Also, I’d like to curse Gregismojo for choosing such a grindy game / such grindy games for a timed challenge like this one, instead of skill-based games.
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dubesor
320 posts
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Stop bashing on the Papa series. I played every one and enjoyed every single one. Sure they are similar yet every game feels a bit different and improved (eg Minigames, customization, interface etc). Personally I liked Burgeria best but enjoyed all the others also. I usually only play a couple of minutes tho (lvl10-15) and wouln’t want to “finish” any of these, because it is indeed quite repetitive. If you don’t like the series: don’t play it? I don’t get the whining.
And obviously if I was a developer and had a series and each get’s appreciated and high rated I would also continue making new ones for that series.
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Fricknmaniac
3539 posts
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But seriously, there’s a lot of series that are just the same games over and over with little innovation from game to game. And that’s fine for people who like that sort of thing, there’s nothing wrong with it for you. Just look at Epic War, Papa’s X-eria, Bloons Tower Defense, Shopping Cart Hero, or Call of Duty. The problem is for some of us, we’ve already played those games two, three, four, or five times before, and we don’t want to play them again. And that’s why it’s annoying to us when they constantly get badges.
Originally posted by Gama11:
Originally posted by Fricknmaniac:
I get a kick out of the fact that it seems like GregisMojo felt that since Flipline can’t be bothered to put out an original game, they can’t be bothered to put out original badges on it.
“Oh, another Papa’s game? Well, unlocking all the meats worked once before, screw it, just do that again.”
Just wondering, could you come up with a better idea then? The fact that the games are so similar doesn’t make it easier to come up with innovative badge designs I guess.
Also, I’d like to curse Gregismojo for choosing such a grindy game / such grindy games for a timed challenge like this one, instead of skill-based games.
Also, the simple solution is, if you can’t come up with any original badge ideas, maybe you shouldn’t badge the game.
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Precarious
770 posts
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Also, it’s not just that all the Papa’s games are the same thing; it’s the combination of the fundamentally repetitive core gameplay and the hilariously compressed release schedule. Papa’s Burgeria was released on Kong in December 2010. In the space of a year and a half, we’ve had five Papa’s games. Had Wingeria been the first Papa’s game since Burgeria, I kind of doubt so many people would be complaining.
But that onslaught of Papa’s releases becomes a problem when the gameplay in each revolves around doing the exact same thing, over and over again. At least other repetitive series usually have slight differences in level design within the individual game, or something to that effect. The time management genre doesn’t afford Papa’s Whateveria that luxury, I guess, and it just degenerates into a monotonous, Groundhog Day-esque grind.
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dubesor
320 posts
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Well theres a simple solution: If you don’t like it don’t play it and/or rate it low. If it gets low ratings or plays it won’t be badged. Sadly for you players still like the gameplay, thus it receives high ratings/plays and thus badges. Deal with it tbh. If it gets badged and you don’t want to play it: DON’t PLAY IT. I don’t get the big deal. I am level 50, collect most badges if I see them but I don’t play games I don’t like, badges or not. This to me mostly applies to cashgrab MMOs (latest example Crystal Saga, horrible Game, will never get the badges in my lifetime because the game is absolutely HORRIBLE – but you don’t see me complaining about it all day. Rate low, don’t play, ignore, move on. I don’t get the whining – at all.
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