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Greg, what will be the next game to get badges?
Also… when will best of 2014 quest come out?
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I liked these Badges (Me Referring to the Road of Fury 2) It took some and want to get some more too ..
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> *Originally posted by **[victorr12345](/forums/1/topics/380539?page=104#posts-8834136):***
>
> I liked these Badges (Me Referring to the Road of Fury 2) It took some and want to get some more too ..
You have a lot of badges ahead. Don’t worry.
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I’m not sure what the status is on the games in limbo at the moment, but I’ve been playing Sentry Knight 2 a lot, so I’ve got a pretty good feel for it if the API issues get resolved. A basic kills or early levels easy would fit; after that it gets a little more complicated. The difficulty is adjustable—it always defaults to 3, but it can be moved from 1 to 10, where 1 is easier and 10 is harder. Levels, star tasks, and campaign-based medals that might otherwise pose a challenge can be affected significantly by moving the difficulty slider. That said, playing on 3 the whole way, it took me a long time to work through the game. Now, I was doing what I usually do—which involves a lot of grinding and repetition and experimentation—but based on my own experience game completion would be relatively long for a medium, but not so long that it would invalidate that categorization.
Since getting through the game “quickly” would require a lower difficulty setting (which in turn reduces the gold/EXP payout), survival mode might be a good avenue for a hard. My first try on survival I just managed 30 minutes, although I was fairly built up in terms of upgrades (significantly moreso after survival of course). Since I assume it would be much easier as full upgrades/talents are approached, the all medals idea for a hard might have merit. A hard _could_ be dispensed with altogether, since everything is probably just a matter of time, but campaign completion is long enough that just E-M (and maybe E-M-M) doesn’t feel worth the effort.
* * *
I also thought that, since a lot of the queued games are currently having API issues or need further playtesting/consideration, I’d recommend a few older games for now.
I’ll start with [Raider: Episode 1](http://www.kongregate.com/games/Pseudolonewolf/raider-episode-1), by pseudolonewolf (Mardek, Clarence’s Big Chance). It’s _just_ at the ratings threshold, but it is there, and that speaks to the quality of craftsmanship considering it’s a very hard game. It has working API, although the stats implemented don’t cover anything easier than game completion, so there’s not really an easy badge option available. I’d recommend a medium for completing the game on any difficulty level, and a hard badge for achieving a score of 100 (score only totals after game completion, so the medium badge is inherent to it. However, negative scores are very common, and 100 points is a very difficult challenge for most people). _If_ an impossible was desired, it would make sense to use an S-Rank (FinalRank = 5), although I’m not convinced that would be necessary.
EDIT: Name Suggestions for the recommended criteria
Space Ghost: Host to Toast (medium)
Pirates of Dark Matter (hard)
Raiders of the Lost Mark (impossible)
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If we’re talking about old games, I’d poke greg with the **Picma** stick again…
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I think everyone’s picma’d out for the moment
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> *Originally posted by **[Bluji](/forums/1/topics/380539?page=104#posts-8850325):***
>
> If we’re talking about old games, I’d poke greg with the **Picma** stick again…
We gonna need more sticks
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greg you said you would consider Picma, you considered it yet?
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> *Originally posted by **[LouWeed](/forums/1/topics/380539?page=104#posts-8850338):***
>
> I think everyone’s picma’d out for the moment
Yeah, I haven’t even had time to finish the hard badge yet on the recent picma, let’s wait a little bit :). Great game though.
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> *Originally posted by **[Precarious](/forums/1/topics/380539?page=104#posts-8847776):***
>
> I’m not sure what the status is on the games in limbo at the moment, but I’ve been playing Sentry Knight 2 a lot, so I’ve got a pretty good feel for it if the API issues get resolved. A basic kills or early levels easy would fit; after that it gets a little more complicated. The difficulty is adjustable—it always defaults to 3, but it can be moved from 1 to 10, where 1 is easier and 10 is harder. Levels, star tasks, and campaign-based medals that might otherwise pose a challenge can be affected significantly by moving the difficulty slider. That said, playing on 3 the whole way, it took me a long time to work through the game. Now, I was doing what I usually do—which involves a lot of grinding and repetition and experimentation—but based on my own experience game completion would be relatively long for a medium, but not so long that it would invalidate that categorization.
>
> Since getting through the game “quickly” would require a lower difficulty setting (which in turn reduces the gold/EXP payout), survival mode might be a good avenue for a hard. My first try on survival I just managed 30 minutes, although I was fairly built up in terms of upgrades (significantly moreso after survival of course). Since I assume it would be much easier as full upgrades/talents are approached, the all medals idea for a hard might have merit. A hard _could_ be dispensed with altogether, since everything is probably just a matter of time, but campaign completion is long enough that just E-M (and maybe E-M-M) doesn’t feel worth the effort.
>
> * * *
>
> I also thought that, since a lot of the queued games are currently having API issues or need further playtesting/consideration, I’d recommend a few older games for now.
>
> I’ll start with [Raider: Episode 1](http://www.kongregate.com/games/Pseudolonewolf/raider-episode-1), by pseudolonewolf (Mardek, Clarence’s Big Chance). It’s _just_ at the ratings threshold, but it is there, and that speaks to the quality of craftsmanship considering it’s a very hard game. It has working API, although the stats implemented don’t cover anything easier than game completion, so there’s not really an easy badge option available. I’d recommend a medium for completing the game on any difficulty level, and a hard badge for achieving a score of 100 (score only totals after game completion, so the medium badge is inherent to it. However, negative scores are very common, and 100 points is a very difficult challenge for most people). _If_ an impossible was desired, it would make sense to use an S-Rank (FinalRank = 5), although I’m not convinced that would be necessary.
>
> EDIT: Name Suggestions for the recommended criteria
>
> Space Ghost: Host to Toast (medium)
> Pirates of Dark Matter (hard)
> Raiders of the Lost Mark (impossible)
Greg completely ignored this when I suggested it. Just saying.
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Okay, I took Monday/Tuesday off, but I’m back now, and the API in Sentry Knight 2 has been fixed! I’m thinking something like this for tomorrow:
Easy: Some kills
Medium: Some medals (20? 25?)
Medium: Game completion
StrikeForce Kitty 2 is probably next after that one; I chatted with the developer a bit today.
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> *Originally posted by **[greg](/forums/1/topics/380539?page=104#posts-8851017):***
>
> Okay, I took Monday/Tuesday off, but I’m back now, and the API in Sentry Knight 2 has been fixed! I’m thinking something like this for tomorrow:
>
> Easy: Some kills
>
> Medium: Some medals (20? 25?)
>
> Medium: Game completion
>
> StrikeForce Kitty 2 is probably next after that one; I chatted with the developer a bit today.
And maybe after that you could badge some games with a real challenge for a change ;)
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> Medium: Some medals (20? 25?)
Aren’t there only 12 medals? Or I’m just stupid X:
EDIT: Only when I beat the final level did the “Medal Completion” stat submit for me.

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> *Originally posted by **[greg](/forums/1/topics/380539?page=104#posts-8851017):***
>
> Easy: Some kills
>
> Medium: Some medals (20? 25?)
>
> Medium: Game completion
It’s not immediately clear how the medals stat corresponds to the actual game. As BlackBone posted, the in-game medals cap at 12, but I have a total of 91 listed in the API. I don’t know what 91 corresponds to; adding another upgrade (the first thing I could reach to “change” the game) didn’t change that value. The current values in the API seem to settle only on specific numbers: I see two 100s, several 91s, a couple 83s, 75s, 66s, and 58s on the first All Time page as of this writing. These give way on subsequent pages to 50s, 41s, and 33s. The 8-9 change each time suggests that the value increases by that much whenever it does increase, but that doesn’t indicate what actually causes it to go up.
Given the above, stars might be a better option for the first medium.
EDIT: I thought that I had all 12 in-game medals, but I just realized I only have 11, which makes the math much simpler. In that case, it seems likely each in-game medal increases the API value by 8.33. Based on that (and what the actual medal criteria are—four of them are fairly simple), if medals were still used for a medium, I’d recommend 33, not 20 or 25.
EDIT 2: Just confirming what’s obvious by now, but getting the 12th medal did bring my API medal stat to 100.
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Prec have you tried % they could all correspond to total % of medals earned.
EDIT: In fact based on the numbers you have giving they are all truncated forms of the fractions of 12 as a %. So If you do a medal badge remember API is in % out of 12.
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I think the problem with the medals stat is that, for me at least, the API only submitted once I beat the final level. Also, because the stat is unintuitive it would have a rather wonky progress bar thing-y

Maybe “coins earned” would make for a better badge because stars can be achieved on any difficulty setting. Now only if that stat was working correctly :P
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> *Originally posted by **[BlackBone](/forums/1/topics/380539?page=104#posts-8853159):***
>
> I think the problem with the medals is that, for me at least, the API only submitted once I beat the final level.
I can’t speak to this since I finished the game before the API fixes were implemented, but I definitely agree with your second point. Stars would probably be a better option for that medium (although even they’re subject to difficulty slider manipulation). I’m not sure coins would make much of a difference even if fixed, since purely accumulative stats (like kills) tend to be used for easy badges only. As I said yesterday, I’d prefer a hard badge for post-game content (either survival time or all medals), but it doesn’t look like that’s in the cards.
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Sentry Knight 2 is full of bugs, the game freezes between waves and during the victory screen, and this happen OFTEN. In a 30 minutes play session, it happened 4~5 times. And I’m not the only one complaining.
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> Given the above, stars might be a better option for the first medium.
Whoops, I originally meant stars.
I just need names now, especially for the two mediums. I’m going to agonize over this for a while and put the badges up when inspiration strikes or when someone comes up with something awesome.
StrikeForce Kitty 2 should be good to go on Monday, then I’ll see if I can catch up a bit next week.
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> *Originally posted by **[greg](/forums/1/topics/380539?page=104#posts-8856994):***
> > Given the above, stars might be a better option for the first medium.
>
> Whoops, I originally meant stars.
>
> I just need names now, especially for the two mediums. I’m going to agonize over this for a while and put the badges up when inspiration strikes or when someone comes up with something awesome.
Maybe…
Half a Knight’s task (21 stars) [you have knight’s task icon in medals]
Undergrouth knight (complete the game)
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In the darkest knight.(the night levels you know)
You shall not crossbow.. .
Like enemies in the knight.
The star in the sentry.
Now bow to me. (Hame completed, referring to game completion but use it anyway you want)
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Hi Greg,
If you are going to badge Sentry Knight 2, dont give any badges requiring you to go past level 5 or 6. That seems to be the farthest most people are able to pass because of bugs. Maybe those bugs weren’t there when you played through it but they are definitely there now, just check the comments.
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> *Originally posted by **[Carnage6529](/forums/1/topics/380539?page=104#posts-8858204):***
>
> Hi Greg,
>
> If you are going to badge Sentry Knight 2, dont give any badges requiring you to go past level 5 or 6. That seems to be the farthest most people are able to pass because of bugs. Maybe those bugs weren’t there when you played through it but they are definitely there now, just check the comments.
I started playing yesterday, and managed to complete it with ‘only’ 3 or 4 end of level lock-ups around level 6. But yeah, even that was too many times, really. (And now both survival and replaying earlier levels with higher monster power levels result very reliably in locks, although thankfully that shouldn’t be relevant for the badges.)
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if wasn’t suggested or used before, starry knight
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I would like to suggest [Witch Hunt](http://www.kongregate.com/games/kreig13/witch-hunt)
It has curectly 3.99 average rating.
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