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> *Originally posted by **[LinkaBR](/forums/1/topics/380539?page=203#posts-10199568):***
>
> What is the Grandfather Paradox, btw?
Get a time machine. Go back to the past. Kill your grandfather.
That results in you not being born. Which results in you not going back in time. Which results in not killing your grandfather.
Which results in you being born…
It is one of the main logical reasons why time travel is probably impossible. Unless you help yourself with things like multiverses. Where you don’t actually travel back to “your” past but to a past in a different universe.
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It’s not that you can’t go back in time and kill your grandfather
It’s more like you didn’t go back in time and kill your grandfather
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Why would you say you “didn’t”? Maybe you will go back in time, kill your grandfather and just break the universe.
After that you might be trapped in some sort of endless loop of existing and not existing and the time besides you stops moving. Human brains are not really suited to deal with things like infinity. Just think about the end of the universe.
Or the universe will just show the blue screen of death.
Doesn’t mean you didn’t do the first step. :)
Also SD etc… sorry couldn’t resist. Topic is too interesting. :D
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Why hasn’t the first Cube Escape (The Lake) been badged yet?
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> *Originally posted by **[Lucodonosor](/forums/1/topics/380539?page=203#posts-10200594):***
>
> Why hasn’t the first Cube Escape (The Lake) been badged yet?
Because you went back in time and shot Greg’s grandfather, preventing any badges from being made.
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> *Originally posted by **[Thok](/forums/1/topics/380539?page=203#posts-10201503):***
> > *Originally posted by **[Lucodonosor](/forums/1/topics/380539?page=203#posts-10200594):***
> >
> > Why hasn’t the first Cube Escape (The Lake) been badged yet?
>
> Because you went back in time and shot Greg’s grandfather, preventing any badges from being made.
Shooting a grandfather is lame. I prefer walnut poisoning XD
Also CotLI has badges now, but I can’t seem to get them :I
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Badges are killing games. Rip Crusaders of the Lost Idols.
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Since when Greg badges Idle games? I personally prefer Clicker Heroes by A LOT, since it’s not a copy of another game, because CH literally created this brand new game genre.
That’s not even the worst. Badges don’t even work.
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> *Originally posted by **[Axiss32](/forums/1/topics/380539?page=203#posts-10202980):***
>
> Since when Greg badges Idle games? I personally prefer Clicker Heroes by A LOT, since it’s not a copy of another game, because CH literally created this brand new game genre.
> That’s not even the worst. Badges don’t even work.
I believe Cookie Clicker was before Clicker Heroes though?
Also, I get the badges just fine.
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> *Originally posted by **[Axiss32](/forums/1/topics/380539?page=203#posts-10202980):***
>
> Since when Greg badges Idle games? I personally prefer Clicker Heroes by A LOT, since it’s not a copy of another game, because CH literally created this brand new game genre.
> That’s not even the worst. Badges don’t even work.
Read back a few pages. Greg gave an explanation.
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Yeah, Cookie Clicker’s the granddaddy of clicker idles. August 10, 2013. CH came out a few days shy of a year later.
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> *Originally posted by **[Tukkun](/forums/1/topics/380539?page=203#posts-10202998):***
> > *Originally posted by **[Axiss32](/forums/1/topics/380539?page=203#posts-10202980):***
> >
> > Since when Greg badges Idle games? I personally prefer Clicker Heroes by A LOT, since it’s not a copy of another game, because CH literally created this brand new game genre.
> > That’s not even the worst. Badges don’t even work.
>
> I believe Cookie Clicker was before Clicker Heroes though?
>
> Also, I get the badges just fine.
They’re not working for me either. I was around floor 110 when the badges appeared. Didn’t get anything by loading the game and continuing a few floors. Figured, maybe they require you to restart, so reset progress for some idols and started on the next campaign, past floor 50 by now and still no badges given out. Figure I’m gonna have to submit missing badge report, but something is definitely amiss with those badges.
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> *Originally posted by **[Holy2334](/forums/1/topics/380539?page=203#posts-10201545):***
>
> Shooting a grandfather is lame. I prefer walnut poisoning XD
No. Don’t. :p
* * *
I personally dislike the fact that CotLI got badges, but honestly, I can’t say I haven’t seen it coming. What bothers me, though, is this:
> I have a personal policy against selecting idle games to receive badges, but I don’t personally decide which multiplayer/virtual goods games receive badges.
…and that the entire post seems to imply that it wasn’t greg didn’t make this decision, but some other people behind his back, and that it has to do with the virtual goods/MMO department.
While this is highly speculative, I’ll say this: two wrongs shouldn’t make a right, and an idle game shouldn’t get badges because it has microtransactions. That sounds just awful in every single aspect, and opens up possibilities for possibly the worst wave of badged games Kongregate has ever, and dare I say, will ever see. It’s a hilariously broken concept, and just thinking about it makes me feel like I must be seriously misunderstanding something.
That’s all.
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Those games will probably still need a reasonably high rating (CotLI is one of the top-rated idle games anyway) to get badges. You probably can’t make a microtransaction idle game with 3.7 rating and expect it to get badges.
And badging these games = Kongregate gets more money = Kongregate is less likely to die = We are more likely to be able to play Kongregate games forever. So, whether you like these badges or not, everyone wins.
I don’t really like CotLI but I am not against it getting badges either. It’s 20 free points for me, and it’s prone to happen anyway considering the popularity of the game.
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> *Originally posted by **[Tukkun](/forums/1/topics/380539?page=204#posts-10203295):***
>
> Those games will probably still need a reasonably high rating (CotLI is one of the top-rated idle games anyway) to get badges. You probably can’t make a microtransaction idle game with 3.7 rating and expect it to get badges.
>
> And badging these games = Kongregate gets more money = Kongregate is less likely to die = We are more likely to be able to play Kongregate games forever. So, whether you like these badges or not, everyone wins.
>
> I don’t really like CotLI but I am not against it getting badges either. It’s 20 free points for me, and it’s prone to happen anyway considering the popularity of the game.
There are a couple of idle games though with even a 4+ rating though that are legible for badges as well. That’s why I wasn’t happy about it, but I can’t get mad at Greg for this one. Its just buisness.
But seriously though, I want Holyday City to get badges so I can suggest ones named after me :)
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> But seriously though, I want Holyday City to get badges so I can suggest ones named after me :)
My brain --\> BOOM. I second this. :D
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Calculate how many years between now and when you will die. Add 3,572. That’s how many years it will be before Rock vs Gold has badges.
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I know that the following request is an absolute blasphemy towards the rules of badges, but with [Hugh the manatee](http://www.kongregate.com/forums/1/topics/376234?page=111#posts-10204971) being next week’s Kongpanion and the most amazing [game that relates to manatees](http://www.kongregate.com/games/DigYourOwnGrave/oh-the-huge-manatee) available (with perfectly working API but rather low-ish rating!), could the rating rule be looked past? **Oh, the Huge Manatee!** is a rather hilarious game, and we could all use a bit of laughter after all the recent arguments over COTLI’s badges.
It wouldn’t even require that much thinking. An easy badge for getting the Blubber Sandwich achievement (2,500 points or more in a game) – there’s an API stat for that particular ingame achievement which reports like immediately, and “Blubber Sandwich” works as a good enough badge name.
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I think someone also decided to badge COTLI because it got voted as “Game of the Year 2015” (still don’t understand how and why), so a possible best game of a year must have badges. Then I don’t know any extra reasons of this.
I personally think idle games like Learn to Fly Idle are better because they don’t have microtransictions, and a particularity of this is that LtFI is not infinite. After Dodo Homeworld 666, the game ends(unless it got updated, but I dunno), or Pingy the Ping because it’s more than an idle game(like Anti-Idle, but with different features, though, it’s old and not updated since years).
And as excepted, COTLI now has way lower rating than before, making Clicker Heroes the best idle game of Kongregate(which I personally prefer for everything, by the way).
Then, based on Tukkun’s words, badges keep the siteroom alive, but I think that’s the wrong way. Players want to play something awesome, not something where you have to do nothing or almost nothing to obtain the badges. It’s something I don’t get.
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> COTLI now has way lower rating than before
Because a drop of like 0.05 is a giant drop in rating, yes
> making Clicker Heroes the best idle game of Kongregate
only because Clicker Heroes, or AdCap, or Trimps, or 99% of the idle games on the site DON’T have badges, meaning they are now no longer comparable to COTLI in terms of rating
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More games like “Oh, the Huge Manatee” should get badges. They’re perfect for quick easy or medium badges.
Dev already has 4 badged games, the game itself has a working API and the rating isn’t awful.
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Wonder if “Armor Mayhem” gets badges, in my own perspective it’s one of the greatest games I’ve ever played even if it does not support that much content and a picturesque graphics but I’m like experiencing a nostalgic gameplay in it.
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> *Originally posted by **[Axiss32](/forums/1/topics/380539?page=204#posts-10205587):***
>
> I think someone also decided to badge COTLI because it got voted as “Game of the Year 2015” (still don’t understand how and why), so a possible best game of a year must have badges. Then I don’t know any extra reasons of this.
> I personally think idle games like Learn to Fly Idle are better because they don’t have microtransictions, and a particularity of this is that LtFI is not infinite. After Dodo Homeworld 666, the game ends(unless it got updated, but I dunno), or Pingy the Ping because it’s more than an idle game(like Anti-Idle, but with different features, though, it’s old and not updated since years).
>
> And as excepted, COTLI now has way lower rating than before, making Clicker Heroes the best idle game of Kongregate(which I personally prefer for everything, by the way).
> Then, based on Tukkun’s words, badges keep the siteroom alive, but I think that’s the wrong way. Players want to play something awesome, not something where you have to do nothing or almost nothing to obtain the badges. It’s something I don’t get.
There was also a “drastic” rating drop in Anti-Idle when it got badged.
Also it’s not “badges” that keep the website alive, but microtransactions. Badges make it so more players play the game, so more players buy microtransactions, therefore keeping the website alive. Badging non-microtransaction games has minimal impact on how much money Kongregate gets.
It’s definitely not a wrong way business-wise, more people are playing CotLI and buying stuff now, and I highly doubt people will leave the site due to this decision. Even if some people decide to stop using Kongregate because CotLI got badged, that likely doesn’t have a huge impact either, because most of those users likely haven’t even bought a single Kred.
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