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Please remove Last Stand: Dead Zone badge.
Game lags a lot and is basically dead.
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> *Originally posted by **[wallac7](/forums/1/topics/380539?page=330#13362144)**:*
> Please remove Last Stand: Dead Zone badge.
> Game lags a lot and is basically dead.
>
There are a few workarounds described in forums and comments. Sounds like some people can still enjoy the game/get the badge until it is definitely gone. Also, there is a whole thread for broken badges.
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> *Originally posted by **[beardyleo](/forums/1/topics/380539?page=329#13361299)**:*
> > *Originally posted by **[LinkaBR](/forums/1/topics/380539?page=329#13360890)**:*
> >
> > Hey. Any word on the EBF5 badges? Now would be an excellent time to have them
>
> It's at the top of my queue :)
I'm kinda curious how much worth there is in badges for this game. It's a flash game, which means that by the end of the year it'll likely become unplayable for most people (unless they go through special lengths just to play it, which is unlikely for browser gaming) ...
Considering there aren't a massive ton of badges released these days, as was the case say 5 to 10 years ago, wouldn't it make more sense to create badges that will have meaning for more than 9 months?
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> *Originally posted by **[LinkaBR](/forums/1/topics/380539?page=330#13362165)**:*
> > *Originally posted by **[wallac7](/forums/1/topics/380539?page=330#13362144)**:*
> > Please remove Last Stand: Dead Zone badge.
> > Game lags a lot and is basically dead.
> >
>
> There are a few workarounds described in forums and comments. Sounds like some people can still enjoy the game/get the badge until it is definitely gone. Also, there is a whole thread for broken badges.
I can confirm, since this was on my short list to get - I've been playing this for the past few hours. On Firefox, I did have to manually enable flash, but I've had no problems accessing the game. It lags a tiny bit, but definitely not enough to make it unplayable or even disrupt gameplay (at least on my PC). General multiplayer, updates, events, etc.... The MMO components are definitely dead, but I'm halfway through the badge and it seems relatively easy to get without that.
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> *Originally posted by **[Tetsuo_Shima](/forums/1/topics/380539?page=330#13362260)**:*
> > *Originally posted by **[beardyleo](/forums/1/topics/380539?page=329#13361299)**:*
> > > *Originally posted by **[LinkaBR](/forums/1/topics/380539?page=329#13360890)**:*
> > >
> > > Hey. Any word on the EBF5 badges? Now would be an excellent time to have them
> >
> > It's at the top of my queue :)
>
> I'm kinda curious how much worth there is in badges for this game. It's a flash game, which means that by the end of the year it'll likely become unplayable for most people (unless they go through special lengths just to play it, which is unlikely for browser gaming) ...
>
> Considering there aren't a massive ton of badges released these days, as was the case say 5 to 10 years ago, wouldn't it make more sense to create badges that will have meaning for more than 9 months?
It is still the top rated game in whole Kong's history. I think if there is a game that earned its badges, that game is EBF5.
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Here are my tentative EBF5 badges:
Easy - Spare NoLegs instead of beating him (first boss fight)
Medium - Enslave 50 monsters
Hard - Earn 50 medals
Hard - Beat the game
This feels in line with other suggestions in this thread and what's availble through the Stats API.
Thoughts?
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I'm still a bit reluctant of having a 30+ hours hard, but I guess that's ok with the other hard
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Iirc, you can reach NoLegs with only one or two nonoptional fights beforehand. So if someone spoils the pacifist method in comments, the Easy becomes "you did it in 5 minutes" Easy.
The others badges look good, though.
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> *Originally posted by **[BrainpanSonata](/forums/1/topics/380539?page=330#13362731)**:*
How long do you suppose an "easy" badge should take then?
*****
The set seems pretty good. Maybe the medium can be raised to a hard with increased requirement (like 100) since the game is quite long when playing normally. It would also be a non-trivial badge for those who play on low difficulty. Although the 50 medal badge already does this job pretty well.
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> *Originally posted by **[NinjaViking73](/forums/1/topics/380539?page=330#13362766)**:*
> > *Originally posted by **[beardyleo](/forums/1/topics/380539?page=330#13362648)**:*
> > Here are my tentative EBF5 badges:
> >
> > Easy - Spare NoLegs instead of beating him (first boss fight)
> > Medium - Enslave 50 monsters
> > Hard - Earn 50 medals
> > Hard - Beat the game
> >
> > This feels in line with other suggestions in this thread and what's availble through the Stats API.
> >
> > Thoughts?
>
> In my opinion, the easy badge is a bad idea, as it isn't good to have a badge that, if you fail to get it the first time, you have to restart the game. I'm thinking a better idea might be an easy badge for winning 10 battles.
I thought the same, but iirc you can restart and keep your old save. If this is right, you can do it in around 5 minutes, what is okay in my opinion
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> *Originally posted by **[Alectroplasma](/forums/1/topics/380539?page=325#13321730)**:*
>> No, These Aren't for a Zoo
> > (Almost) Grand Tour
> Slay Together, Stay Together
What about these names, do you think they'd work, beardyleo?
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> *Originally posted by **[fredy1201](/forums/1/topics/380539?page=330#13362765)**:*
> How long do you suppose an "easy" badge should take then?
A single sitting for sure, less than 30 minutes. But getting a badge in the first five minutes makes me think "Wait, that's it?" And I like the thought even less since I've played the game and know the medium badge requires 7-10 hours of gameplay (further depending on how many battles you initially solve via capture vs how many optionals you have to go back and farm).
> *Originally posted by **[NinjaViking73](/forums/1/topics/380539?page=330#13362766)**:*
> In my opinion, the easy badge is a bad idea, as it isn't good to have a badge that, if you fail to get it the first time, you have to restart the game. I'm thinking a better idea might be an easy badge for winning 10 battles.
You don't have to reset your save file. The medals register acheivements done in other save files.
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> *Originally posted by **[BrainpanSonata](/forums/1/topics/380539?page=330#13362997)**:*
1. I don't think how long the medium badge is actually matters. An easy badge is an easy badge. If the medium is too long we should be fixing the medium. Not the easy.
2. 50 captures is like early/mid Iron Fortress. It certainly does not take 7 hours. It should take at most 4 hours or even shorter if below normal difficulty.
Edit: Here's a [save](https://pastebin.com/WMhkat13) of me doing it in under 2 hours. On normal difficulty. I also fought everything that appeared on screen up to this point. While being afk for like 20 minutes. Also to capture anything, I just get them under about 20% health and use Putrid Worm if needed. No other fancy tricks.
So this definitely isn't a 7 hour badge if you actually go for it.
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For people who really dont want to play another RPG like me, even willing to start that game is a 10+ hour thing. And then you need to fight everything that appeared on screen to get to do it in 2 hours?
Definitely a 10+ hour badge for me then.
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> *Originally posted by **[rinky999](/forums/1/topics/380539?page=330#13363254)**:*
> For people who really dont want to play another RPG like me, even willing to start that game is a 10+ hour thing. And then you need to fight everything that appeared on screen to get to do it in 2 hours?
>
> Definitely a 10+ hour badge for me then.
You don't need to fight everything on screen. You can just skip the battle if you already captured everything in it. I just did it for the sake of having a more realistic estimate. I can do another run where I skip some battles. And that's just going to make it even shorter.
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Is there a real difference between capturing 50 monsters and capturing 20 of them?
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Why is everyone afraid of long badges? We've done this before with other RPGs on this site. However long it takes to beat the game, easy should be about 5-10% of that, medium at 25-35%, hard 1 at 60-70%, and hard 2 at game completed. This game has a different time scale than most and people know that going in. Write an "Endurance Badge" warning like Greg used to do.
I haven't played the game yet because I'm waiting for the badge, but seeing as nobody's mentioned impossible for getting 100% completion, is that just too tedious? Or does it not make sense in the context of this game? Mardek 3 did it and I distinctly remember it taking me 60 hours and I enjoyed every second. EBF5 is the highest rated game on this site so it shouldn't be an issue awarding it with an impossible badge if it fits.
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> *Originally posted by **[Cal010](/forums/1/topics/380539?page=330#13363312)**:*
> Why is everyone afraid of long badges?
There's a difference between long and grindy; easy and medium badges really ought to be things one normally does in the process of playing the game and not dictating a particular style of play that will retroactively force people to do something they wouldn't normally do or make people get seemingly soft-locked from the badge. Something like "Get a third party member" is a reasonable easy badge, even if it takes somewhat longer than the proposed "Spare NoLegs" easy badge.
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> *Originally posted by **[Cal010](/forums/1/topics/380539?page=330#13363312)**:*
> Why is everyone afraid of long badges? We've done this before with other RPGs on this site. However long it takes to beat the game, easy should be about 5-10% of that, medium at 25-35%, hard 1 at 60-70%, and hard 2 at game completed. This game has a different time scale than most and people know that going in. Write an "Endurance Badge" warning like Greg used to do.
>
> I haven't played the game yet because I'm waiting for the badge, but seeing as nobody's mentioned impossible for getting 100% completion, is that just too tedious? Or does it not make sense in the context of this game? Mardek 3 did it and I distinctly remember it taking me 60 hours and I enjoyed every second. EBF5 is the highest rated game on this site so it shouldn't be an issue awarding it with an impossible badge if it fits.
Because everybody is so used to playing and completing games in 5-15 mins to get a badge that 30 hours just isn't worth the effort..... even though it's EBF5 and if you're playing it to earn a badge and it seems like a chore to you you're doing it wrong but that's my opnion.
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I can tell you I will not finish this game. I've played for about 10h so far and I'm under the impression I'm not even 25% through. And yes, I'm not playing super speedy, but relaxed and exploring. I don't know if I'll make the 50 medals either, I think I'm at a little under 30 now. I enjoy playing a casual game, I enjoy playing more involved games too, but I simply don't have the time for it. If this was one of those games you can play and then forget about for half a week and play some more, sure, but it's not, if I return to this game after a week, I have no idea what I was doing again. Don't get me wrong, I have no problem with the badges, I'm just giving an explanation as to why someone won't complete badges that take a full working week to complete, I honestly have more important things to do. Considering how long it's estimated to take for completion and how short these badges will be active, those hard badges have the potential to become the least earned badges on kong.
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> *Originally posted by **[Cal010](/forums/1/topics/380539?page=330#13363312)**:*
> I haven't played the game yet because I'm waiting for the badge, but seeing as nobody's mentioned impossible for getting 100% completion, is that just too tedious? Or does it not make sense in the context of this game? Mardek 3 did it and I distinctly remember it taking me 60 hours and I enjoyed every second. EBF5 is the highest rated game on this site so it shouldn't be an issue awarding it with an impossible badge if it fits.
Zero difficulty and overleveling are the two things that really holds back most impossible badge potential for this game. (MARDEK also has overleveling but it has linear stat growth compared to EBF5's exponential therefore it doesn't matter as much.) It can get one for 100% but it would just be an uninteresting badge if you play in a certain way.
Also you have to define what "100%" is first. There might be some problems with certain objectives.
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> *Originally posted by **[Thok](/forums/1/topics/380539?page=330#13363301)**:*
> Is there a real difference between capturing 50 monsters and capturing 20 of them?
Yes. Monster variants make up a good number of captures and most of those variants are distributed through different zones of the map based on what monsters are apropos to the respective zones. So essentially, the difference is game progression.
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> *Originally posted by **[Holy2334](/forums/1/topics/380539?page=330#13363323)**:*
> Because everybody is so used to playing and completing games in 5-15 mins to get a badge that 30 hours just isn't worth the effort..... even though it's EBF5 and if you're playing it to earn a badge and it seems like a chore to you you're doing it wrong but that's my opnion.
Have to say I agree. As I've been going back and earning the small percentage of badges I didn't have, I've noticed immensely the lack of "five minute games," as the tag goes. Almost every old game that I've completed over the past month, badges have taken a few hours, some even several days. That goes for both Hard/Impossible badges as well as most Medium badges. And some of the most iconic games on this site are known for taking many, many hours. Glancing over Johanna's Best of Kong History thread, most of the games there are quite lengthy, and that's just something we don't see much of these days.
I'd say there are natural reasons, considering the evolution of the site. Decade-old flash games gave way to short, app-like games; tower defense and toss genres gave way to repeat login genres like MMOs and idle games. The production value has also changed, and most lengthy flash games would prefer to get put on Steam or another paid platform, rather than partake in Kong's broken systems. So I understand the shift, and personally I'll play whatever is available, regardless of length or badge. But it is something I noticed - In the past year, the ONLY games to have taken me more than one short sitting (ignoring idle games which are repetitive by design) are Tales of Nebezem: Elemental Link, and Trader of Stories: Chapter 2, which are clear outliers. [I counted anything after Rogue Fable 3, which would also be on that list, but I could probably go farther back than that.]
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> *Originally posted by **[Lloyd_Majere](/forums/1/topics/380539?page=330#13363402)**:*
In the past year, the ONLY games to have taken me more than one short sitting (ignoring idle games which are repetitive by design) are Tales of Nebezem: Elemental Link, and Trader of Stories: Chapter 2, which are clear outliers. [I counted anything after Rogue Fable 3, which would also be on that list, but I could probably go farther back than that.]
I don't think elemental link takes longer than any of the following: The Women Who Can't Jump, 5 Step Steve, Unstable Engineer, or even Amidst the Sky. Unless you are very gifted at puzzle games.
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