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Updated 3D Horizontal Pong, it will know use your Kong user name instead of just “Guest” or “You” and the game auto saves all your progress, and there is more interaction with the Click The Button Earth Side game.
Lead for Dead.
Everything is changed, the perks are changed or improved, attachments are added, you can select equipment, there are 3 new maps, weapons must be unlocked, there is a pack-a-punch machine, loads of new weapons, you can select talents and much more, less LAG.
Less bugs, among other things:
Ability to disable song background animations
Clear points recalculation: Clear points obtained via bugs will be gone, clear points not earned due to bugs will be awarded, automatically based on save file.
The game now consistently awards a max of 4 clear points per level.
1 for getting 95% on a song on crazy.
1 for passing on medium or crazy.
2 for passing on easy.
If you do the top one first, you get all 4 in one run.
Updated: Mousey Wousey, Get the Cheese (Preview)
Check it out [here](http://www.kongregate.com/games/orandze/mousey-wousey-get-the-cheese-preview)
I finally was able to add the API correctly. I also added some sound effects and redesigned the menu, credits and upgrade screens.
EDIT: I greatly increased Mousey’s speed, and I added a timer for each level.
I’m currently working on adding a save system and a level select screen. I have more levels planned out, but I would like to have some more traps and upgrades, but I’m not sure what.
If anyone has any suggestions for anything at all, please leave a comment or PM me with your ideas! I would eventually like to make this game into a full-fledged, badge-worthy piece of awesome :)
Lead for Dead 3 Beta
New graphics, new gameplay, new interface, new code, new music, new game – but the same name.
I updated my game [Lost Colony](http://www.kongregate.com/games/tet2brick/lost-colony)
Now you can run and Aim with your weapon.
Respawn of zombies
Headshots cause more damage
A better map system
A new HUD (not the best of the world but I’m afraid I’m not so good as designer)
A better help page
A new background for the main menu page
A melee weapon
Updated [Seesine’s Button Game 2](http://www.kongregate.com/games/seesine/seesines-button-game-2)
-Added High Scores API (gameComplete)
-Resolved the maze (somehow) – now it feels less buggy.
-Some grammar errors.
i just want to say, i don’t really have any way to back up what i am saying, but i think what you developers are doing is amazing. i have no idea how to make a game, never even thought about it, but you guys are awesome. it must feel really amazing to see your games when they get to 100 plays, then 1000 plays, then 10000 plays, then just keep getting more plays and ratings. so, one more time, what you guys do is amazing. keep it up.
-Improved All Menus
-Added a Pre loader
-Added Mute Button, and multiple songs
-Changed some of the fonts to be easier to read
-General Cleanup of the game, everything is a bit more “polished”.
* * *
Updated [Arrows V.S. Targets](http://www.kongregate.com/games/ElBandito81/arrows-v-s-targets)
-Improved Pre Loader, Changed Look of Pre Loader.
-Added a variety of music, made music more accessible.
-Cleaned up main menu, other menus, instructions, and credits.
-Made the game more “polished” overall.
-Made it easier to start the game.
-Other general fixes to clean up the game, make it neater, and make it more “professional” overall.
* * *
> *Originally posted by **[badzad31](/forums/1/topics/72?page=10#posts-3541844):***
> i just want to say, i don’t really have any way to back up what i am saying, but i think what you developers are doing is amazing. i have no idea how to make a game, never even thought about it, but you guys are awesome. it must feel really amazing to see your games when they get to 100 plays, then 1000 plays, then 10000 plays, then just keep getting more plays and ratings. so, one more time, what you guys do is amazing. keep it up.
Thanks, it’s great to appreciated!
Updated [Distraction Island](http://www.kongregate.com/games/behaviorgames/distraction-island)
The original game didn’t get much attention, but the comments we received were very helpful. The game is an adaptation of one of our learning research projects, and we’re working to make a version that will help us study how distraction affects learning. The challenge has been to make the game more interesting and challenging. The first version appears to have been 1) too easy and 2) monotonous (which may be related to point 1). So, here is a new version, with up to 60% less monotony!
-Added a second target
-Made the game adapt to your performance, so that if you are doing well, you’ll complete the game in fewer than the standard number of trials (and earn a bonus)
-Allowed you to hit “enter” when entering your memory recall.
I think that is about it. We would appreciate any feedback (positive or negative) as we work to improve our study.
> *Originally posted by **[yourmomdad](/forums/1/topics/72?page=10#posts-3886633):***
> > *Originally posted by **[Pikadude83](/forums/1/topics/72?page=10#posts-3886468):***
> > Anyone Know a game maker i can use to- ya know- make games?
> Use GameMaker.
No, you’ll want Adobe Flash CS5, or StencylWorks.
Sound Waker is a “musical platform game”: Rage Guy jump between the musical notes in the score while the music is played. The game is more balanced!
Updated my **Zombie Shooter** : [Blood, Brains and Bullets](http://www.kongregate.com/games/yancur/blood-brains-bullets)
1. New **Ecconomy model** to make the game more challenging and fun
2. Bloody **Head Shot** animation
3. Bloody **Foot Prints**
4. Feats – Zombie **Slowed down** , **Head Shot**..
5. Weapon Image in ScoreBar
6. Bullets in ScoreBar
7. Reload indicator
8. Ammo indicator on cursor and ScoreBar