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Suggestions page 608 (locked)

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Originally posted by ninjacloneXD:

All who agree that the achievements/badges section needs a search option please comment .

There’s already a list of badges or something, isn’t there?

 
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Originally posted by SilverChannel:

Of course there is!
Here you go.

that doesnt Allow you to search the games for small genres. Eg: badged helicopter games. And i dont plan on scrolling trhough 10+ pages to find one

 
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Originally posted by ninjacloneXD:
Originally posted by SilverChannel:

Of course there is!
Here you go.

that doesnt Allow you to search the games for small genres. Eg: badged helicopter games. And i dont plan on scrolling trhough 10+ pages to find one

There is an alternate choice here: http://www.kongregate.com/games/Senekis93/badge-master
(I don’t know how to just simply make the link say here… Does anyone know of somewhere that says how to do stuff like this in Kong forums? It was an accident that I figured out how to make bold text in the first place…)

 
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Kong is on PST.

 
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Originally posted by adv0catus:

Kong is on PST.

Unfortunately, many people have proven unable to understand differences in timezones. I think Vegito_’s idea of an easily-accessible server time display could help people communicate and plan a bit better.

For example, players in different timezones could have the following exchange:

Player 1: Time for school. Meet back here at 4pm?
Player 2: Sure. Um, 4pm your time, or 4pm my time?
Player 1: My time.
Player 2: What time is that for me?
Player 1: Uhhh…

With a server time display:

Player 1: Time for school. Meet back here at 4pm Kong time?
Player 2: Sure.
[Player 2 intermittently checks /kongtime rather than doing any time conversions]

 
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Allow us to REMOVE our FANS please.

 
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Originally posted by PatPeter:

Allow us to REMOVE our FANS please.

I still don’t see a reason for this, why would you want to remove someone from being your fan? If they only have you added to annoy you, I feel that’s a legitimate enough reason to report them, and you can always mute them too (as long as it’s actually legitimate annoyance, for example, if you want to not have fans and people add you, that’s not grounds for a report, but if they’re following you around to annoy you, that might be). Maybe it’s because I don’t really care about who has me added so much as who I actually interact with while here (the majority of people who have added me have never said a word to me), but I don’t see why this is such a necessary thing.

 
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Originally posted by SilverChannel:

@Vegito_, that’s simple.
You just type “here”: [insert link here]. This thread might help you out.

Thanks for the link! I’ll look at it tomorrow.

The coding stuff like that seems pretty simple on Kong…
[] = link… Using * like quotation marks makes bold text… and so on.

@SilverChannel & 123aaa789 Most of my fans are newbs/noobs that I helped out in Epic War Saga… I only started chatting this year and I have over 65 fans and 4 friends lol!

 
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I thought a bit about best comments on each game. It seems to me this section doesn’t list best comments, but just above-average comments that were submitted at the correct time. Once a game gains popularity, recent comments are changed too often and can’t accumulate enough upvotes to become best. Meanwhile, best comments gather more and more upvotes, becoming too distant for any other comment.

This is especially well visible on badged games, e. g. see “Boomshine” for excellent example: I listed many pages in recent comments and couldn’t find anything over 20, while displayed best comments from the last week of December has 2899, 1191, 792, 1154, 410 upvotes.

I think many players would like to see really best comments on games with strategy tips, easter eggs and other useful stuff. I see two solutions for that:

“Proper” solution could be to rate comments relative to time instead of just counting upvotes. You know… ten upvotes in single day seems to be better than twenty upvotes in two months. This may be a bit challenging from database point of view.

Alternatively, you can simply turn off voting in the best comments section, so all comments battle on level ground. Each of them will have its time to prove its quality while it is in recent comments section. Will the game popularity make the difference now? Well… yes and no. Of course, when a game is popular, it gets comments faster, so each comment will have less real time to prove itself best. But also more people will read and rate comments, so there is still level ground on the most important thing – number of raters.

 
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@123aaa798 I had a public profile; I switched it to private, and now I don’t want a social connection with anyone on Kongregate. I want to go for achievements and that’s it. You don’t account for things that have happened outside of this website and are outside of the report feature’s prerogative.

From a programmer’s perspective, I don’t see why this is so hard. Take the code used to add or remove yourself as someone’s fan and switch the parameters: you.removeFandom(PatPeter) to patpeter.removeFandom(you).

 
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Originally posted by PatPeter:

@123aaa798 I had a public profile; I switched it to private, and now I don’t want a social connection with anyone on Kongregate. I want to go for achievements and that’s it. You don’t account for things that have happened outside of this website and are outside of the report feature’s prerogative.

From a programmer’s perspective, I don’t see why this is so hard. Take the code used to add or remove yourself as someone’s fan and switch the parameters: you.removeFandom(PatPeter) to patpeter.removeFandom(you).

Doesn’t matter. A person added you likely because they liked you. How would you like it if you liked someone, and they rejected you? It’s the exact same thing.

 
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and now I don’t want a social connection with anyone on Kongregate.

Kongregate is a social gaming website; therefore, you should inherently expect the ability to remove yourself from the social aspect of the site to be limited.

 
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Originally posted by Wiggles96:
Originally posted by PatPeter:

@123aaa798 I had a public profile; I switched it to private, and now I don’t want a social connection with anyone on Kongregate. I want to go for achievements and that’s it. You don’t account for things that have happened outside of this website and are outside of the report feature’s prerogative.

From a programmer’s perspective, I don’t see why this is so hard. Take the code used to add or remove yourself as someone’s fan and switch the parameters: you.removeFandom(PatPeter) to patpeter.removeFandom(you).

Doesn’t matter. A person added you likely because they liked you. How would you like it if you liked someone, and they rejected you? It’s the exact same thing.

Your argument is a non sequitur. You claim that the relationship I have with my fans doesn’t matter, and then you go on to back up your claim by saying that I should not be allowed to remove a fan who likes me.

By your logic, stalking should be legal and restraining orders should be removed from the legal system because if someone likes you, you don’t have a right to reject them. Rejection is a part of life.

So once again, 1) it’s a simple modification of the code, and 2) I have a right to choose who is connected to me.

 
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So once again, 1) it’s a simple modification of the code, and 2) I have a right to choose who is connected to me.

1) Probably not. 2) Just mute them if you don’t want to chat with them.

 
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Originally posted by SilverChannel:

Alright, here’s a brand new suggestion! [ Not really ]
Being able to edit our shoutssss. That’s really necessary, in my opinion. At least for the people who make lots of typo’s, me for example haha.

When I type a shout or a comment I usually try to type it the best I can and look over it to make sure I didn’t screw anything up… Editing them would be great though imo…

 
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Originally posted by racefan12:

and now I don’t want a social connection with anyone on Kongregate.

Kongregate is a social gaming website; therefore, you should inherently expect the ability to remove yourself from the social aspect of the site to be limited.

And I do socialize when I play games. I join the chat rooms and I’ll talk about the game, achievements, etc., but I will not participate in fan/following on Kongregate until I know that I have control over my connections.

Originally posted by uuu2:

So once again, 1) it’s a simple modification of the code, and 2) I have a right to choose who is connected to me.

1) Probably not. 2) Just mute them if you don’t want to chat with them.

Once again, my point has been missed. I don’t want to associate with them. It isn’t a matter of chatting with them on this website; it’s a matter of things outside the website.

@SilverChannel I would like to be able to edit these forum posts as well. I’m scanning my messages a dozen times to make sure I’m not misspelling anything.

 
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Originally posted by SilverChannel:

Alright, here’s a brand new suggestion! [ Not really ]
Being able to edit our shoutssss. That’s really necessary, in my opinion. At least for the people who make lots of typo’s, me for example haha.

I would agree with this, to a degree. You should be allowed to edit it for a certain time frame after posting it, but not if someone has commented on/liked it, since it would be falsifying the information that they commented on/liked (I wouldn’t want someone to say something I agree with, have me say I agree, and then have them change it to something completely different). So basically, it’d be useful for if you immediately see an error and want to fix it without having to delete and re-post it (especially if you used a lot of textile and such in it).

 
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It should be possible to filter search results by game category or, in the case of results in the forums, by the forum they have been posted in.
It should also be possible to search in a specific category.

 
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We all have that problem when we want to see what friends are online, but we have to leave the game that we our currently on. I would like to suggest that we have the friends list highlight-able/Interactive (hover over with pointer) when opened your friends will pop up to who was on. Also it will include the last time logged-in. There will be a search bar that will appear to search for anyone on your friends list. The person that has been searched will appear with there avatar/picture, name, and last logging-in time. If the person would so happen to be logged in there will be a green circle to the left of the picture. If offline the will be sent to the bottom of the list with a red circle. there if you click on the person an box will appear showing there recent activities such as badges earned, games played, or simply their shouts.

Thank-you for your time and considerate

By slath10

 
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I think the future of indie games the likes Kongregate would host and/or sponsor is HTML5. I don’t really know how to encourage that, though. In the last decade, Flash experienced a cottage industry through which many independent game developers cut their teeth on Flash. HTML5 is way better, I promise! I think Kongregate needs to take a stake in HTML5 and move away from plugins. Are there any HTML5 games with badges? I haven’t noticed them if so.

 
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Originally posted by slath10:

We all have that problem when we want to see what friends are online, but we have to leave the game that we our currently on. I would like to suggest that we have the friends list highlight-able/Interactive (hover over with pointer) when opened your friends will pop up to who was on. Also it will include the last time logged-in. There will be a search bar that will appear to search for anyone on your friends list. The person that has been searched will appear with there avatar/picture, name, and last logging-in time. If the person would so happen to be logged in there will be a green circle to the left of the picture. If offline the will be sent to the bottom of the list with a red circle. there if you click on the person an box will appear showing there recent activities such as badges earned, games played, or simply their shouts.

Thank-you for your time and considerate

By slath10

Not really necessary, you can just click on your friends with the wheel ( which is between the left and the right mouse button), it will automatically open in a new tab.

 
Flag Post
Originally posted by SilverChannel:
Originally posted by slath10:

We all have that problem when we want to see what friends are online, but we have to leave the game that we our currently on. I would like to suggest that we have the friends list highlight-able/Interactive (hover over with pointer) when opened your friends will pop up to who was on. Also it will include the last time logged-in. There will be a search bar that will appear to search for anyone on your friends list. The person that has been searched will appear with there avatar/picture, name, and last logging-in time. If the person would so happen to be logged in there will be a green circle to the left of the picture. If offline the will be sent to the bottom of the list with a red circle. there if you click on the person an box will appear showing there recent activities such as badges earned, games played, or simply their shouts.

Thank-you for your time and considerate

By slath10

Not really necessary, you can just click on your friends with the wheel ( which is between the left and the right mouse button), it will automatically open in a new tab.

We don’t all have that middle mouse button… I use a trackpad… There’s an alternate way of opening links in a new tab though… Just hold CTRL when you left click.

 
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Woops, I forgot. Just hold ctrl and click the left mouse button.

 
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It really irks me that in the “Recommended Badges” section, Kong keeps recommending badges for games that I gave a measly 1 star to. Even if I click the X to dismiss the recommendation, it keeps recommending them. If I found a game to be sufficiently not to my taste to give it only 1 star,then even for a 5 point easy badge, it’s not worth it to me to play. Surely if badges are going to be recommended, then what I think of the game should be considered in giving one.

 
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What of you add timestamps to the chat sometimes you don’t know how long a message was written a local timespamp is enough based on your PC time. or you can also have a global one on 0 GMT