Forums Kongregate

New minigames contest

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So here’s the plan: Kongregate is going to do a user-submitted minigames contest thingy. Sort of like WarioWare/Four Second Fury, but with top-rated, user-submitted minigames rolled into the final product.

Here are the specifications we’re thinking:

- 550 × 400

- No music

- Only use arrows and space bar

- 24 fps

- 250 kb max file size

- Specified length (to be determined, but probably only a few seconds)

Does anyone have any thoughts or ideas, either about the specifics above or about the contest as a whole? We’ll have cash prizes, too, but those are also to be determined.

 
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Cool idea, Greg. I saw this post so I checked out jmtb’s Four Second Fury, and my only comment is that I would have liked a few more seconds on each game. I think maybe 10 seconds would allow me to design something which is still very short but much more satisfying. I will definitely bust out a minigame, though, when the specs are finalized. =P

 
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Finally ! Yeah now I cant get to work on this project! The spec seem fine for me. The 4 sec delai is good. I think 10 second may be a bit long.

Are those game intended to be part of a bigger package? If so, i’m a bit concerne about the timer if everyone program is own thing on is side. If the game are to be post individually then I guess anything goes.

 
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I’m in!

 
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i’m in too ! i like the “No music” feature ;)
isn’t it possible to use the mouse ?

 
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Yeah, I like the idea. The minigame format could encourage developers to experiment with some new gameplay ideas. Within such a fixed limited format, originality becomes more important and comparable. It would be nice if there would be some kind of Kongregate-styled “wrapping” holding everything together, like the cut-scenes in Wario Ware did. Also people should be able to play several minigames consecutively without having to navigate through the site in between.

.

 
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So the way I was thinking about it is that the games are posted individually and voted on, and then we hook the higher rated mini-games into a full game with cut scenes, lives, high scores, and (sorry Pixtiz) music — though the music will have an easy mute function.

In terms of the judging, we’re still figuring out how to do it. I agree with pixelate that it would be annoying to have to go from page to page to rate these, but to rework our game to play several in a row might be more work than we really have resources for right now. But maybe there’s something relatively simple we can do. I’ll be thinking about it.

 
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Oh, and the reason for the arrows and spacebar controls was to keep them consistent from game to game so that you don’t have to jump back and froth from arrows to mouse. We could do a mouse version sometime in the future.

 
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ok, no mouse, i got to find another idea then :p

 
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Well, we could do it as mouse instead arrows and space bar, it just has to be one or the other. Votes? Preferences?

 
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Well, we could do it as mouse instead arrows and space bar


I think we should stick with the keyboard.

I’m okay with no music, but what about sound FX ?

but to rework our game to play several in a row might be more work than we really have resources for right now.


Okay major issue. I think all the game sould be pack as a whole, but it bring the problem with the vote (how can we vote for a game into a game.. maybe with the comment?). Aside from the vote it could be relativly easy to put a mini-game holder up and running. I have some experience with this and the best way to work with a shell its to make the shell first and give some some function to the participating dev, such as a function to call the end of the game with a true false statement if the game was complet succefully. The timer could also be a problem if everyone program is own things.

That said, I think the vote problem is bigger than the problem of just working with the few winner at the end of the contest. But to regroup all the game entry during contest time, maybe the front page of kong could link to a list of all the entry.

Looking foward to this contest.

 
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Maybe developer should choose time for his game between 4-10 seconds. There are games for which 4sec is enough but I think lot of ideas for mini games need little more time to spread wings.

 
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10 seconds is a long time for a microgame, but we’ll be involved either way.

(PS, mouse is superior, but a keyboard is fine too.)

 
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Maybe developer should choose time for his game between 4-10 seconds.

This would make the most sense for me, from design & programming perspectives. Then, each dev can write his own timer code, and simply call a common API function when the game ends. As long as it stays under 10, it’s still extremely short.

I can go either way on keyboard vs. mouse, as long as it is decided before contest begins and does not change ;)

 
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Arrow and spacebar only? Booooo! :P

 
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Keyboard or mouse I dont care, we just have to make with the rulls we have. We could go for mouse if thats what most people want.

 
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Ok, so I have to add another opinion because I just played jmtb02’s new Four Second Fury game. While some of the games are easy to ‘get’ in the first second (or so) of play, others aren’t. Some of them take me four seconds just to figure out what I’m looking at (poor graphics at times do not help this), and then, some of them I can see the goal pretty quickly but the controls are too complex to ‘figure out’ in the four-second time period, let alone complete the game.

I figure you have one second to figure it out, then three seconds to complete the game. It is just too short for me, and leaves me rather unsatisifed when I lose and I don’t even know what I was looking at for four seconds. It’s basic game theory: the player needs to be able to win, or he/she won’t like it.

So, basically, this is my argument for a wider range of allowable game times. I honestly can’t see myself designing anything worthwhile in much under 10 seconds.

 
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The whole idea behind Wario Ware, which no offense to jtmb02 – is a far superior microgame series, is the very short time allowed. The microgames are randomly chosen while playing an over-all minigame with friends or by yourself, and in a lot of cases you will lose the first time. But you don’t really lose many points and it’s not a big deal to lose one game, now you know better for next time.

I had a much easier time figuring out how to play a game on the first try with Wario Ware, which uses a lot of microgames from Nintendo. For instance, everyone knows the first 4 seconds of the original NES Super Mario Brothers. WW asks you to run and jump on that first goomba in that level, something we’ve all done a ton of times. So in that sense, they bring some degree of familiarity with what you’re trying to do.

Half of the games are so simple that all you need to do is press the A button a few times or move the d-pad a little bit to align 2 things on screen. This leads me to believe that the PROBLEM with 4 second fury is that jtmb was trying too hard to design challenging games. They’re not all supposed to be challenging. Roughly half the games should be mindless quick things with funny graphics that only require you to slam the space bar 5 times.

It seems a lot of the devs here haven’t played the Ware games though, so this game will either fail to capture the essence of microgames, or will turn out to be good, but something completely different entirely from conception. Every dev (myself included, up until I wrote this post) wants their games to appear designed well and challenging in and of itself, which is not how Ware works.

 
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Every dev wants their games to appear designed well and challenging in and of itself, which is not how Ware works.

Very good point, Damijin, it’s important to consider WarioWare because it is the best model. Just so you know, I want more time (only four seconds more) for my game because the graphics will be extra cool and I would like people to have a moment to appreciate it, not because I plan on making something complex (or even something that uses more than 2 arrow keys, really). =P

 
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Seems reasonable in that case, also I don’t know how long some of the longer Wario Ware games are, but I’m sure they extend at least a few seconds longer then Four Second Fury.

Not sure if any are quite 10, but 8 seems likely.

 
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damijin got the essence of the Wario Ware Series. Short but very simple. Jmtb collective game is a bit hard for those kind of game. Still, I think sticking to 4 seconds will require to show not only good visual but I think the most intuitive short reaction game will win this contest. Good luck to all.

 
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Damijin raises some very true points. Anyone who’s played WarioWare will know that four seconds is an ETERNITY for those games. When you get going really fast, you’ll literally have one second or less.

This is because WarioWare was designed by one company with complete control over every single game. This means that they could balance the games for being sped up. A huge difference you’ll notice between WarioWare and the Four Second series is that the games in the Four Second series simply don’t get faster, and it’s likely that ours won’t either. However, WarioWare games don’t start out that fast. They work up to it. They get the luxury of training something simple and slow, then speeding it up, but keeping it simple.

So what do you do when each game must last a full 4 seconds, which (contrary to immediate belief) can actually seem like a very long time for a microgame? Simple: you make them a bit more complex.

 
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Just gotta say, both WarioWare and the Four Second Series are both cool in their own ways, even if different; but, I don’t think the Kongregate compilation really has to emulate either one of them precisely, does it? But, it’ll be a fun contest anyway, good luck to all!

 
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Hi everyone, I like the idea! Please try to make it more of a 10 second fury than 4 second fury.

 
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Yeah, I know Four Second series is hard. I like it that way. Challenge is good, and believe it or not, Four Second series wasn’t built to emulate Warioware down to the bone. I wanted a microgame collection that took time to defeat, took multiple times to play, and was defeated with a sense of achievement.

So yeah, Four Second and Warioware have their differences.

I won’t take part in this contest, but good luck to the rest of you.