milskidasith
3448 posts
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I do admit he is right on one front: Unless microtransactions actually require a paypal account and… say… 1 dollar, they are not going to recoup the 100k.
The basic idea is….
Dev gets 20~100k
Game is released with multiplayer, of course.
Microtransactions and regular ads give revenue from what I can tell.
Kong gets… I beleive…. 70% untill the game recoups the initial investments(which is actually less than with a regular, ad revenue sharing non API flash game on kong, which is more than most other sites) and then the ratio swaps to 70% dev. Assuming you had something like super DTD that got tons of plays, you could make 1 million. Possibly. If microtransactions involved >50 cent transactions anyway.
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Wan2Play
172 posts
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That was pretty much my point, but people didn’t get it. First of all, how many people are going to buy stuff to play inside a flash game?!? That’s even worse that paying for runescape. Very few games ever will and have reached the popularity of DTD, and i doubt many other games will.
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Smiggy
1567 posts
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I’d have to say things seem a bit more explained but still, it doesn’t make sense that Kong only takes the money enough to recover their costs.
It’s sorta the same concept as a sponsorship after they recoup cost, I guess.
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fucrate
60 posts
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I suppose the point for me is, I’m fresh out of college, I’ve got no industry experience, I want to make games and I don’t want to work at EA as a slave to someone else’s horrible football-related vision. Kongregate has given me an amazing opportunity to realize my own vision full-time, not just as a side project while I write horrible SRS documents for John Deere. Wan2Play, you’re probably making more than twice as much as me at your sweet tech-job, but are you doing the job you have been dreaming of since you were 7? And I’m not going to get rich off Dinowaurs, but Intuition is going to get serious cred for bring a sweet game into the world, and we’ll use that to make our next game, and then our next game, etc.
And please, 36 grand isn’t enough to live on? Millions of families get by on far, far less, and I’m just one guy. Maybe I won’t be able to afford Rock Band, but thats why I have friends :)
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DarkChameleon
518 posts
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Wow. These games look so unbearably incredible, I'm speechless.
Wait, no I'm not...
OMFG-these-look-totally-awesome-I-can't-wait-till-they-come-out (breaths) I'm-going-to-do-all-in-my-power-to-be-at-least-considered-for-beta-testing. (breaths)
Seriously though, try to stop me. If I have to make every single other post in the "sign up to beta test" thread, I will at least be recognized :o
Ps: I lol'd _so_ hard when I saw the big massive aircraft carrier... then the little tiny dinosaur XD
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milskidasith
3448 posts
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Hey fu…. Would you mind doing a semi interview with me for cocak? If you would like to (just some inside scoop on dinowars, what got you into gaming, etc….)
I think a spotlight on a dev for a premium game would be a nice tidbit to right, so meet me in the chatroom malfunction(just pick a game and go).
So reply if you want to do the interview.
On topic: DINOS RULE! GO BARNEY WITH A ROCKET LAUNCHER RUNNING THROUGH HELL!
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cpasley
887 posts
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The microtransactions stuff is a bit of an experiment, true. But for every person who says “Who’s going to buy something in a Flash game” there was another person who said the same thing about Xbox Live, or all the games on Ijji. Yet they do, and those platforms do well. Club Penguin already does it for the younger crowd. I think the idea is to make sure the Premium games are of a scope and of a quality that people will want to make use of the premium content in each game.
And DTD is not the pinnacle of how well Flash Games can do. It’s certainly very popular, but some of the games I worked on at Adult Swim had similar numbers (compared to the Alexa graphs and my own memory of their performance.) If we ramp these games up, it’s not impossible to think we could do the same. Also, there are other ways to add revenue to them besides microtransactions, such as corporate sponsorships of the games. So hopefully, profitability isn’t as far off as it seems. ;)
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milskidasith
3448 posts
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Yeah, but lets compare…. DTD is a fresh TD game, which is basically a dead genre: Too many good ones to start the genre combined with a ton of spawned(no pun intended) noob tower defence games reeking up the interwebz. DTD came out and people LOVED it. Unlike most TD games, the dev put tons of time into it. Putting it into multiple languages, making it balanced so all of it(besides splash only) was beatable yet it actually took SKILL (rare in a TD game) and was geniunly high quality. There was no end all tower, and the few towers which seemed to preform better in a metagame could be argued, and with juggling in the mix it was really one helluva game.
Compare too, say, 5 minutes to kill yourself: Nice game, decent concept. The reasons it got more numbers: Well, it was widely put out. It was stolen and/or hosted on over 20 sites AFAIK. It had a TV advertisement. It was advertised on a TV channel with over 3 million viewers. And it got similar numbers to DTD. Compare that to Kongregate, a site with maybe 1500 members at the peak of DTDs popularity, and maybe 4000 people who had heard of the site. Which game was more popular to the audience, percentage wise? DTD.
I will not say DTD was the best flash game ever, but in all the 300+ sites I have visited, it is certainly the highest quality and at least in the top 5 in terms of replayability.
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Sylicas
1471 posts
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Gawd, maybe someone should explain how Micro-Transactions actually work, and this whole fued would be cut into about 1/2, due to confusion.
(as in how the heck are we gonna get our micro-transactions in? Through Paypal/Credit Card/ etc…?)
The games sound pretty much awesome though. How much are they gonna be again?
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arcaneCoder
1326 posts
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I will not say DTD was the best flash game ever, but in all the 300+ sites I have visited, it is certainly the highest quality and at least in the top 5 in terms of replayability.
I think DTD is a great game, but it is nowhere near the ‘highest quality’ Flash game to be seen – not even remotely. Its game play is good, but it lacks a lot of polish; and is even low quality in some aspects.
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cpasley
887 posts
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I’m not knocking DTD at all. What I’m saying is that it’s not necessarily the only game to have ever reached the success it has.
[re: Five Minutes to Kill Yourself] The reasons it got more numbers: Well, it was widely put out. It was stolen and/or hosted on over 20 sites AFAIK. It had a TV advertisement. It was advertised on a TV channel with over 3 million viewers. And it got similar numbers to DTD.
It actually did some of its best traffic before the TV spot went out, just from word of mouth. The week it was released we had better traffic than during the whole Boston fiasco. If the game were actually “stolen” it wouldn’t have registered AS traffic. It was linked to a whole lot, which is pretty much the point. You make a game that’s so different and of such good quality that people spread it around. The TV spots helped keep the traffic from slumping too much, mainly. And, you’re right, the gameplay wasn’t as substantial as DTD. Had it been I think the traffic would have stayed up on its own. Thus why I’ve picked games with much more substantial gameplay.
My point is that the DTD pinnacle isn’t impossible to reach. And I think we can reach it.
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cpasley
887 posts
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Really, the pinnacle of Flash Games so far has to be Club Penguin. How much did it sell for? A few hundred million dollars? Wow.
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milskidasith
3448 posts
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Club peg is flash? Weird.
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torncanvas
14 posts
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If you knew the numbers and deals for a typical AAA title, you’d be jumping for joy at what is being offered here.
I don’t think it’s a good thing to get caught up in the money, though. This is about making your own games and getting paid enough to do it. And most importantly, you don’t need to have a list of shipped titles in order to get funded. That’s a huge barrier in the industry that just got knocked down in one fell swoop.
What kinds of multiplayer and community things have people always wanted in a Flash game? Let’s hear some dreams. :)
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milskidasith
3448 posts
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Anyway, I suppose that I have not played enough to know if DTD is the highest quality. What I see is OK sound and graphics, which I guess would make them “low” quality and extremely high replayability, balance, and gameplay. I will still say it has the most balancing of almost any flash game ever made. For the specific issue, TD games, it is remarkably well balanced in a field of games where the games usually are “too easy” “too much cash, towers too weak, we could win if we didn’t have to build 50 maxed towers a wave” “too hard” “Follow an exact strategy almost handed to you by the game or lose” “literally impossible” and of course the dreaded “1 life first wave is impossible to beat” game.
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milskidasith
3448 posts
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So, intuition people, anybody considering the interview?
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Smiggy
1567 posts
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I have a point and click coming that will be filled with references to existing flash games and developers. Each of these games will be referenced, and these will be easter eggs embedded in the art, for fun.
What kinds of multiplayer and community things have people always wanted in a Flash game? Let’s hear some dreams. :)
I would love to see a good runescape alternative. That game really pissed me off in the later stages of playing, due to the crappy community.
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milskidasith
3448 posts
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Everybody wants a RS concept game with a good community. Unfortunatly, the comunnity is a function of the game: The more heard about, the more idiots join. The better, the more heard about. The better, the more idiots join. The idiots, staged into annoying idiots and simply livable people who never get anywhere, complain about each other while the smart players start to get angry at both and people who only played for a while agree with the first opinion they hear about the game within 2~4 weeks of quitting.
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Kannushi_Link
481 posts
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After I read the posts,I found that all of the games are MMO games.
I think that some excellent single player games could be put in Premium Game Project,though. :(
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JudeMaverick
4759 posts
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Maxuja
101 posts
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Remnants of Skystone just look….. Wooow…. Amazing !!!!
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Wan2Play
172 posts
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An MMORPG would be an instant hit, i would definitely play it, and yes I would say Club Penguin is the pinnacle of flash games. No other game has sold for an estimated 350million. Even this site with all its games, wouldn’t be worth 100milllion.
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milskidasith
3448 posts
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I found club peg to be pretty boring myself. It is the pinnacle of non advertised flash moneymaking though, mostly due to its high ranking on miniclip.
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FliplineStudios
31 posts
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Kannushi: We’ll have an extensive single-player campaign in Skystone, so it’s not exclusively MMO gameplay. Between single-player, co-op, and community aspects, you can decide to play the game differently each time depending on what you feel like doing. And we’ll try to keep replayability up in all three aspects, so there’s a reason to go back to the single-player after you clear all the stages :)
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fucrate
60 posts
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Dinowaurs is not really an MMO, you will have persistent Dino’s who will stick around as long as you want to play the game, but the actual games will be more like a 1v1 battle.
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