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> *Originally posted by **[MyNameIsNothing](/forums/1/topics/978?page=296#posts-6650188):***
>
> I just want to say, please no badges on Dibbles 4, there were already 2 badged not too long ago, making 4 with badges already. Other than the level and design changes, there haven’t really been any incredible changes to the games, and 5 games in one series with badges would just be dumb.
That didn’t stop them from badging Papa’s games.
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Epic War, Papa’s Etceteria, BTD….Protector?
EDIT: Battalion
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If the games continue to have a high rating, we’ll keep badging them. However, if games tend to be super similar to previous ones in the series, we’ll often do much fewer/shorter/simpler badges than what we did on the first game or two in the series. We try to editorialize which games get badges as little as possible. If a game is liked enough by the player base to have a high rating, that’s usually enough of a qualification. There’s no objective way to measure if a game passes some litmus test for being different enough from previous games in the series to qualify for badges, and it seems like it’d be a pretty lame policy to just never badge a sequel, especially if it’s highly rated.
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Question does Kongregate/Greg add more badges to games that all ready have badges?
If so here’s my idea:
I think Fantasy Online needs another badge, either hard or Impossible badge.
Fantasy Online
**How many more levels?** (Impossible ~ 60 points)
Reach level 100(acs)
That is 260 levels btw.
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Considering the incessant bitching from a lot of people (myself included) about the re-badge of Clash of the Dragons, I sincerely hope that Fantasy Online doesn’t get additional badges. (Though it’s really a moot point since doesn’t Fantasy Online already have four badges?)
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> *Originally posted by **[Fricknmaniac](/forums/1/topics/978?page=296#posts-6650498):***
>
> Considering the incessant bitching from a lot of people (myself included) about the re-badge of Clash of the Dragons, I sincerely hope that Fantasy Online doesn’t get additional badges. (Though it’s really a moot point since doesn’t Fantasy Online already have four badges?)
Yer, I know it shouldn’t. The actual hard badges are quite easy to get though which kinda sucks. Should of made an impossible for it when they added badges instead of 2 hard badges.
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> *Originally posted by **[oatlol](/forums/1/topics/978?page=296#posts-6650634):***
> > *Originally posted by **[Fricknmaniac](/forums/1/topics/978?page=296#posts-6650498):***
> >
> > Considering the incessant bitching from a lot of people (myself included) about the re-badge of Clash of the Dragons, I sincerely hope that Fantasy Online doesn’t get additional badges. (Though it’s really a moot point since doesn’t Fantasy Online already have four badges?)
>
> Yer, I know it shouldn’t. The actual hard badges are quite easy to get though which kinda sucks. Should of made an impossible for it when they added badges instead of 2 hard badges.
I wouldn’t hold my breath waiting for an impossible badge on a PBBG. They may be easier now, but when they were first released they took about a week real time to earn because of limitations on experience earning. Unfortunately Kongregate doesn’t have much control how PBBGs change their difficulty after they get badges.
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[http://www.kongregate.com/games/thepodge/dibbles-4-a-christmas-crisis](http://www.kongregate.com/games/thepodge/dibbles-4-a-christmas-crisis)
Loyal Customer Service
either Hard or Medium
Complete Game (all 33 levels)
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> *Originally posted by **[oatlol](/forums/1/topics/978?page=296#posts-6650489):***
>
> Question does Kongregate/Greg add more badges to games that all ready have badges?
>
> If so here’s my idea:
>
> I think Fantasy Online needs another badge, either hard or Impossible badge.
>
> Fantasy Online
> **How many more levels?** (Impossible ~ 60 points)
> Reach level 100(acs)
>
> That is 260 levels btw.
**NO PLEASE!** no impossible badges on any multiplayer, it’s pretty boring, especially on games where people spending real money are advantaged than ‘normal’ players.
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> *Originally posted by **[rawismojo](/forums/1/topics/978?page=296#posts-6650461):***
>
> If the games continue to have a high rating, we’ll keep badging them. However, if games tend to be super similar to previous ones in the series, we’ll often do much fewer/shorter/simpler badges than what we did on the first game or two in the series. We try to editorialize which games get badges as little as possible. If a game is liked enough by the player base to have a high rating, that’s usually enough of a qualification. There’s no objective way to measure if a game passes some litmus test for being different enough from previous games in the series to qualify for badges, and it seems like it’d be a pretty lame policy to just never badge a sequel, especially if it’s highly rated.
Protector 3?
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> *Originally posted by **[Bilious](/forums/1/topics/978?page=297#posts-6651931):***
> > *Originally posted by **[rawismojo](/forums/1/topics/978?page=296#posts-6650461):***
> >
> > If the games continue to have a high rating, we’ll keep badging them. However, if games tend to be super similar to previous ones in the series, we’ll often do much fewer/shorter/simpler badges than what we did on the first game or two in the series. We try to editorialize which games get badges as little as possible. If a game is liked enough by the player base to have a high rating, that’s usually enough of a qualification. There’s no objective way to measure if a game passes some litmus test for being different enough from previous games in the series to qualify for badges, and it seems like it’d be a pretty lame policy to just never badge a sequel, especially if it’s highly rated.
>
> Protector 3?
iirc, there were other issues with Protector 3 which caused it to not get badges. (You could use the map editor to earn achievements.)
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**Order from Chaos**
Beat [Stick War 2](http://www.kongregate.com/games/StickpageDOTcom/stick-war-2) on the “Insane” Difficulty
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**[SkullFace](http://www.kongregate.com/games/GregAnims/skullface)** [current rating: 3.74]
**Skull Candy** Badge (medium ~ 15 points)
Complete the whole majority of world 1
[] World 1 completed — You need to submit your chapter time from the level select in order to receive the badge!
**To World 3 And Back** Badge (hard ~ 30 points)
Travel far, far into the realms of world 3, oh, and complete it too
[] World 3 completed — You need to submit your chapter time from the level select in order to receive the badge!
* * *
**[Liquid Measure 3](http://www.kongregate.com/games/smartcode/liquid-measure-3)** [current rating: 3.76] [no API]
**Having Fun with Funnels** Badge (easy ~ 5 points)
Make your way through level 10
[] Level 10 completed
**Solid Streams** Badge (hard ~ 30 points)
Complete all 30 levels
[] Level 30 completed
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I must say I really LOVED [**Symbiosis**](http://www.kongregate.com/games/jarofed/symbiosis) , despite everyone’s reaction ’cause it looks like Kingdom Rush. But I must say that in one single hour I easily obtained all the badges, thus declaring that hard badge should have been a medium.
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Just a few minor suggestions for Bubble Tank Tower Defense 2.
I’d say that a double hard is better than an impossible in this scenario, since there are over 200 different levels and modes combined, but much fewer individual levels. There are 4 difficulties, plus a bunch of modes which only spawn one type of unit for every level, then survival.
So for the first hard badge, probably complete each level once, then for a hard badge, say around 100 different modes completed.
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[Bubble Tanks Tower Defense 2,](http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense-2) again no names since I’m a nub.
easy – 30 EXP
medium – Complete The Big Cross and/or Fork In The Road on Normal
hard – Complete all levels
I’d like another badge for completing all levels on Insane, but I’m in no position to say how difficult that is right now.
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Just thought I’d post about [SkullFace.](http://www.kongregate.com/games/GregAnims/skullface?acomplete=skullface)
Fun little platformer.
I was thinking something like an Easy for world one complete, a medium for all three worlds complete, and maybe a speedrun type hard, if not another medium for all gold.
Edit: After playing through worlds two and three, I think getting all golds could definitely be a hard.
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[**Chromatic**](http://www.kongregate.com/games/Arkeus/chromatic) [Current Rating: 3.7]
**Tri-colour Currency** Badge (Easy ~ 5 points)
Collect 75 red, blue and yellow coins.
[] 75 coins collected (best so far: )
**Sub-Prime Inflation** Badge (Medium ~ 15 points)
Collect 400 red, blue and yellow coins.
[] 400 coins collected (best so far: )
**Rock My Technicolour World** Badge (Hard ~ 30 points)
Get 20 gold trophies
[] 20 gold trophies (best so far: )
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Maybe on the game /ESCAPE\ they should add a medium badge.
The game already has an Easy and a Hard Badge, Why not somewhere in between?
Easy – 100m
Medium -[To be added, around 250m]
Hard – 350m
What do you guys think? The Easy badge is easy to win, but the hard is pretty hard.
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I’m sure it was considered at the time, but was decided against. I don’t think there needs to be 3 badges focusing on one aspect.
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Its a great game! You should play it sometime.
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> *Originally posted by **[Langley](/forums/1/topics/978?page=297#posts-6657728):***
>
> Maybe on the game /ESCAPE\ they should add a medium badge.
>
> The game already has an Easy and a Hard Badge, Why not somewhere in between?
>
> Easy – 100m
> Medium -[To be added, around 250m]
> Hard – 350m
>
> What do you guys think? The Easy badge is easy to win, but the hard is pretty hard.
I was thinking more like an impossible badge for either 750, or 1000m…but ideally, it would have an impossible **instead** of a hard badge, not as well as. I do think that reaching that sort of height requires a sort of deeper understanding of how the game works, whereas the current hard badge you can just get by jumping and praying.
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> *Originally posted by **[LouWeed](/forums/1/topics/978?page=297#posts-6658133):***
>
> I was thinking more like an impossible badge for either 750, or 1000m…but ideally, it would have an impossible **instead** of a hard badge, not as well as. I do think that reaching that sort of height requires a sort of deeper understanding of how the game works, whereas the current hard badge you can just get by jumping and praying.
Agreed, though 750 or 1,000 seems a little much. Speaking as someone with 764, 600 seems more like it.
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[SkullFace](http://www.kongregate.com/games/GregAnims/skullface) (Current rating: 3.81)

**Blast Off, Bonehead Badge** _(medium ~ 15 points)_
Complete World 2
[] World 2 complete

**Heart Container Badge** _(medium ~ 15 points)_
Defeat the boss and collect the heart
[] World 3 complete

**SkullRace Champion Badge** _(impossible ~ 60 points)_
Optimise all three zones
[] \<130 seconds in World 1
[] \<145 seconds in World 2
[] \<225 seconds in World 3
Of the 3 speedrun impossibles there are, not one is on a platformer. Platformer speedruns are, in my opinion, the best speedruns. It’s about time one finally gets put on. The times are difficult to get, but certainly not extreme; as I’m typing this, my world times are 128.74, 135.1, and 221.92 respectively. The best times I know of allow for times as low as 126.05, 126.9, and 216.49.
Also, the names kind of suck, so suggestions there would be appreciated. :3
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For impossible:
I Wanna Be The SkullFace Badge
Super Skull Boy Badge
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